192,975 Commits over 4,049 Days - 1.99cph!
recycler no longer shares phrase string with furnace
[D11] PlayFab stats/Achievements
Merge in confiscating items while in prison (and confiscating drugs permanently). No fines just yet.
Tweaked how fists are selected when items are removed. Also removed the ability to press a belt slot again to deselect an item. It was never particularly robust and caused issues with this new system (and I don't think it was needed - you can still select fists or an empty slot to put your gun away).
Tweaked how fists are selected when items are removed. Also removed the ability to press a belt slot again to deselect an item. It was never particularly robust and caused issues with this new system (and I don't think it was needed - you can still select fists or an empty slot to put your gun away).
When confiscated items are returned, they now go back to the correct slots in the correct item containers. Also changed how fists are auto-selected.
fixed FOV bug which zoomed weapons in too much if fov was not default (75)
Auto-select fists when prison takes your items
[d11][Audio] Renamed Animal Emote Sound defs with sdef_animalname prefixes. Also set up mixer snapshots for correct volume consistency where required.
fractional reloading low fps bug fix
antihack
[D11] Checks in D11Mixer switching for Stafford to preview
A shit load of changes and improvements to the building system.
Fix for adding and then removing mesh instances in the same update
Fix for incorrect scaleOverride on GibbableAttributes (typo)
Fix for incorrectly stripping off PrefabAttributes when converting to instanced rendering
[D11] temp disable refresh server loop sfx as per putsons request.
[D11] temp disable refresh server loop sfx as per putsons request.
subtracting
33575 (server stall)
[d11][Audio] Started fixing unlinked Animal Sound Defs
Some minor changes to Hammer including a buncha NULL checks
Fix for conversion of RendererLODs with deferred mesh decals.. although i'm still a bit dubious about them being enabled for lower LODs
[D11] [UI] added a missing comma that was preventing the game from playing
[D11] stops spamming "ui_fe_tab_next.wav" and "ui_fe_tab_prev.wav" on the front end menu even though there are no more screens either far left or far right....
Fix for instanced mesh shadow culling
WIP on instanced mesh texture streaming
[D11] Change to the UI Background images and compression
[D11] Hooks up back sound to PopUp menus
[D11] [UI] Fixed not being able to connect to servers.
[D11] Puts the join game stinger on the MUSIC channel in the D11 Mixer
Pass on the 'Create Game' section, 60% complete
Bandit light fixture prefabs & related.
[d11][Audio] Fixed UI sounds being mixed through interior reverb spaces (All UI sound defs were using the default template rather than UI). Mix adjustments to footsteps ongoing (started in order to identify why some singular sounds of the same type are suddenly louder than others, this appears to be down to some kind of animation blend issue when walking in circles/turning on slopes)
[D11][UI] Adjustments to the PVE/pvp options in the create server screen
[D11][UI] stopped the ps4 controller overlaying on the xbox controller in the control screen
bolt rifle fractional reload anim fix
[D11] [UI] Fixed server list duplicating entries when refreshing without leaving the page. Fixed server ID list not clearing fully.
Oil filter silencer, materials and prefab setup.