250,973 Commits over 3,959 Days - 2.64cph!

3 Years Ago
Render.DrawScene can now use any multisampling. Render.DrawScene throws some exceptions when textures are invalid, wrong image formats or multisampling mismatch.
3 Years Ago
Reduce crafting requirements for rod Will no longer catch inanimate objects when using meat or fish as bait Remove chance modifier based on bait value (min/max values are better tool for this) Fixed missing fishing rod world model Fixed players being able to interfere with fishing by swimming near the bobber Added a convar to show the strain UI Halved condition loss Increased the minimum amount of time to wait before a fish bits so they don't bite before the bobber comes to rest Player can now move while catch success animation is playing
3 Years Ago
Manifest rebuild
3 Years Ago
Merge Submarine->Aux
3 Years Ago
Merge Main->Submarine
3 Years Ago
Spawn the bobber a bit higher
3 Years Ago
Tarp viewmodel fix
4 Years Ago
Water.quality convar will only be read once every 10 seconds (quality will automatically change after 10 seconds to the final value if it was changed inside the 10 second window)
4 Years Ago
Trying out ComponentTypeHandleCache<T>
4 Years Ago
bulletSystemIgnoreOnUpdate -> bulletArchetypeIgnoreOnUpdate
4 Years Ago
fix quad bossUnit null when shield respawns
4 Years Ago
Mark NativeArray fields as readonly in generated jobs Merge branch 'quad-nre' Refactor BulletSystems into one system, with many BulletArchetypes Replace "System" with "Archetype" in json scripts Updated .gitignore for new BulletArchetype generated stuff
4 Years Ago
4 Years Ago
RenderScene uses srgb color space when using no multisampling
4 Years Ago
Remove model tinting from home avatar, shouldn't be needed now
4 Years Ago
Add UI.Scene.RenderOnce scene will only draw once when content size changes
4 Years Ago
Manifest
4 Years Ago
Render scenes to render target
4 Years Ago
Static CCTV cameras naming pass for modules Underwater labs specific lootcrates and lootspawns presets Initial loot spawns setup across all modules (this may need revisit as we gather data)
4 Years Ago
nightmare speech bubble colors
4 Years Ago
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4 Years Ago
Fixed disconnect on dying when not inside any triggers. Sorry Staging players.
4 Years Ago
Bump up zfar for now until we have a better way for maps to control it
4 Years Ago
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4 Years Ago
Underwater labs modules puzzles setup More dwellings work
4 Years Ago
Try only scheduling bullet AdvanceKeyframe jobs when 100% needed
4 Years Ago
Update common Add support for chat channels
4 Years Ago
Add support for chat channels, add global chat
4 Years Ago
Make moonpool water plane convex, so that subs can detect it
4 Years Ago
Stability edit for centre of mass changes
4 Years Ago
Allow duo sub passenger to wield items
4 Years Ago
Don't allow pushing subs if not grounded
4 Years Ago
rohans latest version of crittermovement shader
4 Years Ago
Set submarine greeble prefabs to be the flat version, created new curved versions and 90degree bend versions of all pieces, made pieces tile much better, added end caps for tiling pieces, added small decal like pipe inlet to blend with wall better, repositioned pieces to sit on the wall better, set up all new prefabs. Still need to make end tile caps blend in to wall better, fix up any bugs
4 Years Ago
Add dummy handlers for interaction start/stop to get rid of the error popup
4 Years Ago
Disable filtering out interaction start/stop events for the current player
4 Years Ago
Changed default colour of plastic bench to be white
4 Years Ago
Remote players now animate when moving around
4 Years Ago
Improved Temp Destruction Particle Axis X controls size. https://files.facepunch.com/louie/1b2311b1/particles_destruction_temp_destruction_temp.vpcf%202021-07-23%2020-20-33.mp4
4 Years Ago
Double click to craft Fix NRE in chat if you open it and dont type anything Show your items in the inventory window too
4 Years Ago
Old bench fixes for pivot position and AO export issue
4 Years Ago
Allow complete 360 mouse look while in firstperson car camera
4 Years Ago
Dwellings dressing backup
4 Years Ago
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4 Years Ago
Swap all entity colliders to cylinders instead of capsules, tigtened up a bit too Fix window X not closing the window Crafting window (display only - doesn't actually craft yet) Update common and data
4 Years Ago
Fix recipe and item requirements not deserializing correctly
4 Years Ago
Handle inventory full notifications and a little cleanup
4 Years Ago
Update Towns.Data Add notification for when the player's inventory is full and they can't gather more resources
4 Years Ago
Refactoring a ton of stuff to work with s&box * Got rid of unsafe code in compression utils * Replaced Guid use with a custom Uuid class because using Guids required Unsafe * WIP refactoring network serialization to use a codegen'd binary serializer instead of JSON because System.Text.Json can't do inheritance Refactor to support deserialize instantiating using a constructor Support Nullable<T> Codegen loads the project with MSBuild so it has proper type info Add support for List<T> serialization Support serializing byte[], ImmutableList, and ImmutableDictionary Some bug fixes Mark more stuff as NetSerialized Kill JSON Swap out the TCP server for a WebSocket server Update Unity client to confirm things still work Updates to get sbox working Include some neighbor heightmap data in chunks for getting rid of seams Remove EditorLogin Close channels a bit more eagerly Put cancellation in where channels may get blocked up Server changes to allow getting UserIds in chat messages Log frontend server connection errors to make troubleshooting disconnects easier Fix serialization not handling null strings Update Towns.Data to not use assets from Unity Update Towns.Data Add notification for when the player's inventory is full and they can't gather more resources
4 Years Ago
HTTP() function now has a timeout field, which dictates the network activity timeout, and will fail with reason "timeout" if it is hit.