192,974 Commits over 4,049 Days - 1.99cph!
Refactored "IsInPrison" flag + extra fixes.
[D11][Tutorial] Modified collider deploy volumes on sleeping bag that was preventing placement
Sorting out bank buildings etc
[D11][Tutorial] Missing code for DeployVolumeOBB
[D11][Tutorial] Merged more tutorial assets + placement fixes
[d11][Audio] Improved Grenade Explosion radius audio behaviour, now only uses 1 voice instead of 2.
[D11] Attempt to fix new looping music bug
[D11][Tutorial] build compile fix
[D11][Tutorial] Copy over trees and other random objects from old scene
[D1][Tutorial] Fixed defines in DrawPreviewMesh for bundle builds
[D11] More Putson music changes as requested
[D11] More Putson music changes as requested
[D11][UI] Removed Option From Main menu
Player server fall uses MovePosition instead of setting transform.position and calling a network update directly
Player client cycle runs every frame for sleepers that are falling (smooth player model position update)
Fixed Hammer crashing when trying to load over 1024 models at the same time and some related crashes
[D11] Added description for reinforced glass windows
can no longer use weapons when tangled in deflated hot air balloon canvas
can no longer see through hot air balloon canvas when inside
[D11][UI] Changes to Tool Cupboard loot Panel. Analog stick icons will now switch depending on platform. Fixed translation Key issue with repair bench
[D11] Updated 'Controller Map' to now say 'Controls'
[D11] Change ProjectSettings for Matt
Added a bank player component and prefabs etc
[D11] [UI] removed cargo ship from the monument slideshow
[D11] A better implimentation of Putsons loading stinger sfx
[D11] A better implimentation of Putsons loading stinger sfx
[D11] [UI] removed community skins option on main menu
[D11] Corrected duplicate of "d11_bbq_on"
[D11] Mass fixes to item interaction translation strings
Fixed "starts locked" spawnflag not doing anything for func_rot_button
Update a few WIP strings, removed ALL holiday items from 'To Be Translated' list
[D11] [UI] removed the D11 logo and the word 'credits' in the create server screen and made it hide when not on the main screen
Updated entity translations (Community Contrib)
Use table.IsEmpty instead of table.Count where possible (Community Contrib)
[D11] Removed Development loading screen.
Fixed a server crash issue when Player.SendLua has created a Lua error
Fixed a server crash issue when an entity has "angle" key value (opposed to "angles")
[D11] [UI] triggers will now navigate the main menu, and you can't navigate it while the top right menu is open. also removed the doubleID option
Changed 'Controls' strings, added strings for turning BBQ on/off. Updated server strings.
[d11][Audio] Added new template for shorline waves
players now fall when sleeping on a building block which is then destroyed
[D11][Tutorial] Added extra event callbacks for tutorial actions