192,975 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11] [UI] Server Information now displayed correctly on Find/Join game page, and is now passed to the server info popup rather than being requested by the popup. Adjusted prefabs and classes with new functionality.
6 Years Ago
Changed LightEx to bake intensity into color updates; avoids interference w/ scripts modifying light intensity
6 Years Ago
[D11] Properly fixes the new music looping functionality and properly fixes the frontend loading music
6 Years Ago
6 Years Ago
[D11] Fixes title screen music looping
6 Years Ago
[D11] Checking in to snapshot WIP as I may need to rewind
6 Years Ago
[D11][Tutorial] Applied fix for floating boats on console versions
6 Years Ago
[D11] DTLS multiple connection support - removed the unencrypted UDP socket listener.
6 Years Ago
VRAD and VBSP no longer check for model versions (but still display warnings)
6 Years Ago
Enabled pooling on player corpse entity and ragdoll object
6 Years Ago
Missing occlusion.
6 Years Ago
Pillared lantern light fixture prefab & related
6 Years Ago
6 Years Ago
Profiling
6 Years Ago
Added console strings for the blueprint and hammer
6 Years Ago
[D11] Adds looping functionality (that actually works this time) to the FP music player.
6 Years Ago
[D11][Tutorial] Oil barrels in lighthouse prefab now use a spawngroup
6 Years Ago
Optimized SkinnedMultiMesh.UpdateLODGroup
6 Years Ago
engines posish
6 Years Ago
[D11] Removed debug line
6 Years Ago
Diesel engine progress
6 Years Ago
Fix for instanced foliage billboard scaling
6 Years Ago
Fixed entity registry issues when entity is destroyed
6 Years Ago
[D11][UI] Sleeping bag assign changes
6 Years Ago
[D11] [#1415] changed name strings to match loc file [#1423] have blueprint button check for null name
6 Years Ago
Typo fixes
6 Years Ago
▉▍▉▄▋▄▍ ▅▅▄▅▅▍ ▉▍▊▇ ▇▊▆▋▊▅▋ ▉▊▋█ ▌▋▋▇▅▇▅▍ ▊▄▋▇▅▋ ▅▆ ▄█▉ ▅▋▍▆▇▌▆▋
6 Years Ago
[D11] Locker changed to allow input of individual items and to lock item icons during quip action. Updated locker loot panel navigation to work while selecting individual items in the locker. Increased locker capacity to allow for 7 gear items
6 Years Ago
[D11] Updated PS4 trophy
6 Years Ago
[D11] [UI] Admin username for server info.
6 Years Ago
[D11] Server/Client PlayFab/Achievements
6 Years Ago
Updated server hints. Bug #1427
6 Years Ago
[D11] [UI] fix for wrong icons showing on the code lock on ps4
6 Years Ago
brick and wallcap experiments
6 Years Ago
Going to prison now temporarily confiscates all your inventory items, and PERMANENTLY confiscates anything illegal (drugs). Needs some improvements, but it's working.
6 Years Ago
.
6 Years Ago
6 Years Ago
Bandit town fixtures WIP. Standalone PropSway based on the chinese lantern sway.
6 Years Ago
f r a c t i o n a l r e l o a d i n g
6 Years Ago
merge from main
6 Years Ago
protocol++
6 Years Ago
added fractional reloading to spas12 and BAR
6 Years Ago
[d11][Audio] Quite a few changes, see below: Renamed all footstep Sound Defs with sdef_ prefix to allow easy searchin and group editing of footstep sound defs Rebalanced levels of all footstep sound defs Made Vegitation Scrapes Quieter Made Low Pass Distance Muffling on Grenades more aggressive Removed all remaining instances of the generic 'cave reverb' only D11reverbs and hangar reverbs should show up now. Removed Quarry 'cave' reverbs as sounded completely out of place, once we have global exterior DSP coverage will be no need for this.
6 Years Ago
Explosive ammo sound tweaks
6 Years Ago
Stripped out the old bandit town lighting. Optimized some things in it.
6 Years Ago
backup excavator core
6 Years Ago
merge
6 Years Ago
Added withdraw logic
6 Years Ago
[D11][Tutorial] Replaced cave campfire with tutorial campfire
6 Years Ago
[D11][Tutorial]crystal cave now has a scene,