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Labs Dwelling spawners collection prefab
Setup nested dweller prefabs inside modules and placed spawners
Added g_SpawnMenu:GetCreationMenu()
Added CreationMenu.GetCreationTab & GetCreationTabs
Added spawnmenu.SwitchCreationTab( id )
Made spawnmenu.SwitchToolTab work
Added 3rd argument to spawnmenu.ActivateToolPanel
Save game map workshopID stuff
Adds duplicator.FigureOutRequiredAddons
Required Workshop addons for duplicator
Old bench LODS and colour mask
Merge branch 'master' of sbox-game
CS:GO lobby is put into correct map category (Community Contribution)
Attribute CS:GO lobby map to CS:GO (#1824)
makes "Other" empty by default again
Fixed a Lua error with DTree_Node
DComboBox's dropdown works better on modal panels
Disallowed Shadow shader to be used as rope material
Window defaults to closed, tweak map lighting a bit since things look quite dark
Disallow "Shadow" shader to be used as rope material
Temp Destruction Particle
Merge branch 'master' of sbox-rts
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Lobby button actually join sgame
Update .gitignore
Merge branch 'master' of sbox-game
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UpdatePatternSystem job merging
Make sure generated keyframe systems run before PhysicsSystem
Preparations for Underwater labs dwellers
Removed Priority Queue classes because it turns out they're worse
Fixed chunk sizes and PathManager creating way more Pathfinder objects than it needs to causing lag when updating collisions
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Preparations for Underwater labs dwellers
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Dressing backup - moonpools wip
Added Priority Queue classes
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removed unnecessary industrial light in Lighting3 prefab, this prefab should only contain moonpool water lighting
When resources change lerp the transform in the top bar instead of adjusting the font-size
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Old bench lod0 textured - gas cylinders set to RED as well
Merge branch 'master' of sbox-game
Find Game shows active lobbies
Fix sidebar blur performance
Update base.fgd
Fixed only recording first game's activity
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Give vehicles some bullet resistance. Some refactoring to Weapon to reduce some repetition. Added the Marksman with the Killshot ability.
Added MonumentInfo to mountain and ice lake prefabs
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Adding a collection of steel metal crates made from various other crates and re-skinned
Show IO information on crafting UI (same as weapons)
Look forward when not orbiting in thirdperson car camera
Improve submarine stability
Add PhysicsBody.Scale, PhysicsBody.Transform includes Scale
Added some help tips when the player fails while fishing
Fix incorrect rope anchors on ragdolls
Rope length is distance between the two anchor points instead of a fixed length
Don't allow aiming until a lure is equipped
Disable DDDraw
Disable fishing UI (for testing)