250,561 Commits over 3,959 Days - 2.64cph!
airfield scene/prefab update
Updated animgraph with some fixes, added facial idle noise, updated pistol reload
Added a new door frame to train_tunnel_stop_b_72m piece
Bypass tunnels / LODs and colliders / prefab setup
Remove friends from party deck when they leave
Join and Leave were the wrong way around
Change snd_event_point to use Sound.FromWorld again
Update base.fgd
Merge branch 'master' of sbox-game
FGD autogen default values
Added Lobby.Kick (even though steam lobbies have no way to kick members 🥴)
Party controls
Merge branch 'master' of sbox-game
Party update
Merge branch 'master' of sbox-game
Party was just wrapping Lobby, so lets wrap it proper
Fixed up trigger_once and multiple
trigger_once no longer has irrelevant "delay before reset" keyvalue
trigger_multiple's outputs work more closely to how they do in S1
Added OnStart/EndTouchAll outputs to triggers
Fixed OnStartEndTouch having "Output" at the end in the FGD
Merge branch 'master' of sbox-game
Bollard and Lamp Post models, textures, materials, modledoc setup, test prefab
Merge branch 'master' of sbox-game
Give env_light_probe_volume and point_worldtext a category
Added C# debris to gitignore
Many improvements to base auto generated FGD
Fixed missing outputs, bad key value names, inputs missing descriptions, etc
Merge branch 'master' of sbox-game
Update Sandbox-Engine.sln
Party Progress
Merge branch 'master' of sbox
FGD Autogen generates better titles when one isnt given
Sleeper collider minor edit
Set up an more accurate collider for sleepers using the new axis option
Allow player collider to be on a different axis. Set up the collider shape and size for crawling.
Moved trainyard navmesh component, setup monument info to use it. Deleted trainyard AI prefab.
Moved airfield navmesh component, setup monument info to use it. Deleted airfield AI prefab. S2P airfield.
Added airfield AI prefab to airfield monument scene. S2P on airfield.
Added trainyard AI prefab to trainyard monument scene. S2P on trainyard.
Merge from voiceprops/dlc
Added the large disco floor variant as a skin
Repair bench will reskin an entire stack of items instead of reducing the stack to 1 (redirect issue)
Moved colour gradients from DiscoFloor component to DiscoFloorColourLookup component
Full collection achievement implementation