250,534 Commits over 3,959 Days - 2.64cph!

4 Years Ago
Added LOD2 to Citizen (14k to 3k tris)
4 Years Ago
Backup
4 Years Ago
Go directly to incapacitated if player dies from fall damage
4 Years Ago
Added support for animation going directly from standing to incapacitated (requested for fall damage)
4 Years Ago
Chunked Flow Field with "portal" connections coming soon(TM)
4 Years Ago
build !redux_all !ecs
4 Years Ago
Don't keep track of generated method bodies
4 Years Ago
Fixed GameModeData default value handling Enable visibleInBackground ECS pixel collision refactor, reflections are working Attempting to fix a leak Don't put methods with stage path conditions in shared method files
4 Years Ago
Much faster
4 Years Ago
Struct test - slower (50%)
4 Years Ago
Bypass tunnel source backup
4 Years Ago
Airfield move tpoint weaks. Added patrols. Switched spawners to the new generic patrol.
4 Years Ago
Kind of got flow field generation down to a minor stutter...
4 Years Ago
Experimental flow field pathfinding
4 Years Ago
train yard sleep/wake
4 Years Ago
merge from trainyard
4 Years Ago
puzzle reset spawners
4 Years Ago
Update game Merge branch 'master' of sbox Pass "-game" argument to resourcecompiler when building map
4 Years Ago
Remove EditorLogin Close channels a bit more eagerly Put cancellation in where channels may get blocked up
4 Years Ago
Add some tests for parsing :not()
4 Years Ago
Experimental "network to clients" option for Entity.ManipulateBoneAngles/Position (3rd argument, defaults to true)
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from main
4 Years Ago
Fixed issue with SSS effect causing blurring.
4 Years Ago
Fix possible NRE in ReflectionExtensions.HasBaseType Fix CSS parser not parsing ":not(:last-child)" properly
4 Years Ago
Improved Citizen skin variations
4 Years Ago
Update ignores Merge branch 'master' of sbox-game
4 Years Ago
Don't allow addons to access Sandbox.Hotload Add Sandbox-Tools.sln
4 Years Ago
final patrol route
4 Years Ago
patrol routes, spawners
4 Years Ago
Added citizen_eyes_advanced material which uses the eyeball shader Citizen uses advanced eyeball material Merge branch 'master' of sbox-game
4 Years Ago
Ignore *.mdmp
4 Years Ago
Don't replace /game/ with /content/ in our path, that's asking for trouble
4 Years Ago
Update sandbox.client.win64.vdf
4 Years Ago
Update ci.yml
4 Years Ago
Re-apply Rubat's fgd stuff
4 Years Ago
Create game
4 Years Ago
merge from main
4 Years Ago
Trainyard AI prefab update
4 Years Ago
wounded anim updates
4 Years Ago
remove game folder move gametest to game update game submodule to latest Delete stuff that is replaced at compile time Build workflow Update game Create .gitignore Update 4.Build-Retail-Native.bat Update game merge game submodule changes
4 Years Ago
Split the CanInteract method instead of using an overload. See if this fixes the mysterious MissingMethodException on Staging.
4 Years Ago
Update game
4 Years Ago
Update .gitignore
4 Years Ago
Update 4.Build-Retail-Native.bat
4 Years Ago
Delete stuff that is replaced at compile time Build workflow Update game Create .gitignore
4 Years Ago
These are generated at compile time
4 Years Ago
Added PropertyAttribute.FGDType and obsoleted PropertyAttribute.Help Added missing control point fields for info_particle_system A few small improvements to autogenerated FGD prop_door_rotating proper model selector info_particle_system proper particle selector and category func_button/snd_event_point proper sound selector
4 Years Ago
Added generic patrol + roam versions of scientist NPC prefab and AI designs to use going forward. Switched trainyard spawners to use them.
4 Years Ago
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