250,534 Commits over 3,959 Days - 2.64cph!
Added LOD2 to Citizen (14k to 3k tris)
Go directly to incapacitated if player dies from fall damage
Added support for animation going directly from standing to incapacitated (requested for fall damage)
Chunked Flow Field with "portal" connections coming soon(TM)
Don't keep track of generated method bodies
Fixed GameModeData default value handling
Enable visibleInBackground
ECS pixel collision refactor, reflections are working
Attempting to fix a leak
Don't put methods with stage path conditions in shared method files
Struct test - slower (50%)
Bypass tunnel source backup
Airfield move tpoint weaks. Added patrols. Switched spawners to the new generic patrol.
Kind of got flow field generation down to a minor stutter...
Experimental flow field pathfinding
Update game
Merge branch 'master' of sbox
Pass "-game" argument to resourcecompiler when building map
Remove EditorLogin
Close channels a bit more eagerly
Put cancellation in where channels may get blocked up
Add some tests for parsing :not()
Experimental "network to clients" option for Entity.ManipulateBoneAngles/Position (3rd argument, defaults to true)
Fixed issue with SSS effect causing blurring.
Fix possible NRE in ReflectionExtensions.HasBaseType
Fix CSS parser not parsing ":not(:last-child)" properly
Improved Citizen skin variations
Update ignores
Merge branch 'master' of sbox-game
Don't allow addons to access Sandbox.Hotload
Add Sandbox-Tools.sln
Added citizen_eyes_advanced material which uses the eyeball shader
Citizen uses advanced eyeball material
Merge branch 'master' of sbox-game
Don't replace /game/ with /content/ in our path, that's asking for trouble
Update sandbox.client.win64.vdf
Re-apply Rubat's fgd stuff
Trainyard AI prefab update
remove game folder
move gametest to game
update game submodule to latest
Delete stuff that is replaced at compile time
Build workflow
Update game
Create .gitignore
Update 4.Build-Retail-Native.bat
Update game
merge game submodule changes
Split the CanInteract method instead of using an overload. See if this fixes the mysterious MissingMethodException on Staging.
Update 4.Build-Retail-Native.bat
Delete stuff that is replaced at compile time
Build workflow
Update game
Create .gitignore
These are generated at compile time
Added PropertyAttribute.FGDType and obsoleted PropertyAttribute.Help
Added missing control point fields for info_particle_system
A few small improvements to autogenerated FGD
prop_door_rotating proper model selector
info_particle_system proper particle selector and category
func_button/snd_event_point proper sound selector
Added generic patrol + roam versions of scientist NPC prefab and AI designs to use going forward.
Switched trainyard spawners to use them.
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