190,957 Commits over 4,049 Days - 1.97cph!

6 Years Ago
Base functionality working
6 Years Ago
Don't show character select at all when there's only one option.
6 Years Ago
Fixed NRE when deleting hints
6 Years Ago
Pick up, move and delete work areas
6 Years Ago
Hint radius scaling fix
6 Years Ago
Building widget tab sound
6 Years Ago
Unlock notifications widget fixes
6 Years Ago
More task indicator bits
6 Years Ago
Cherry picked 31098
6 Years Ago
Attempt at fixing refraction breaking w/ some backdrops; e.g. hobobarrel vs beam
6 Years Ago
siren light and airfield version for petur. prefab/materials and lods and col
6 Years Ago
Task indicator UI, thought bubble thing
6 Years Ago
Waiting reason fix + extra edits
6 Years Ago
Character select no longer shows when there's only one option.
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
Fixed same trigger issue in Needs system
6 Years Ago
protocol++
6 Years Ago
Fixed effect triggers getting inverted twice
6 Years Ago
HFHB functionality
6 Years Ago
Moved UI content. Some fast-skip code.
6 Years Ago
Simplify
6 Years Ago
MapObjects now rendering sort of correctly.
6 Years Ago
BEF-780: Placing building causes building widget tab to reset
6 Years Ago
Fixed sleep command showing on everything
6 Years Ago
Tweaks
6 Years Ago
Fixed unlock notifications widget not processing queue properly Tweaks to building status overlay (requirements under progress/decay bar, research bar style)
6 Years Ago
New minimap rendering
6 Years Ago
HBHFSensor
6 Years Ago
Merge map fix
6 Years Ago
lootspawn
6 Years Ago
final functionality
6 Years Ago
Hunting Area AI improvements
6 Years Ago
Hunting area fixes
6 Years Ago
Hint stores radius, adjustable via PlayerHintPlacement HuntingTargetsInArea takes radius from owner hint, if possible SoundPlayer unscaled time support, pool fix
6 Years Ago
Added carry interaction to valid interactions in CanFindStockpileForEntity
6 Years Ago
Fixed UIPolygon NRE
6 Years Ago
correct radius of hunting area visualisation
6 Years Ago
Removed txtBody field from UnlockNotificationElement
6 Years Ago
Player component cleanup
6 Years Ago
Added GenericPersistedDataStorage, used in fact provider persistence. Allows for saving/loading of common value types without having to define fields in a class for protobuf (float, string, int, bool)
6 Years Ago
[D11] fix for in-game options menu starting off enabled. Once you opened and closed it, it would be disabled, but until then we would be processing it all the time, just not drawing it since the alpha was set to zero.
6 Years Ago
[D11][TUTORIAL] Removed unused script from object
6 Years Ago
[D11] move the save game routines into bootstrapd11 as it was still in the frontend - can't have been working correctly in game (probably doing nothing due to null checks)
6 Years Ago
[D11][TUTORIAL] Now able to respawn to sleeping bag without waiting
6 Years Ago
Player task types, completion effects ConditionalFieldAttributeDrawer supports object ref fields
6 Years Ago
[D11] Source project for ps4 native SharePlayBlocker plugin
6 Years Ago
Enabled TOD_Sky probex path for all platforms/apis
6 Years Ago
[D11] Added calls to initialise and update SharePlayBlocker native ps4 plugin
6 Years Ago
[D11] Native ps4 plugin to prevent SharePlay