138,864 Commits over 4,474 Days - 1.29cph!

6 Years Ago
[D11][UI][#3489] Fixed nav bar overlapping text
6 Years Ago
[D11] reduces sprite sheet to 1024 (icons now become 170x170)
6 Years Ago
[D11] reduces sprite sheet to 1024 (icons now become 170x170)
6 Years Ago
[D11] Fixes asset bundle path for editor emulated asset bundles on editor builds
6 Years Ago
[D11] Fix for gas station Cave material error
6 Years Ago
merge from Lunar_2020_new
6 Years Ago
tweaked igniter collider
6 Years Ago
More composter prefab setup
6 Years Ago
Ceiling lights now check+refresh growables not plants. Fixes. Manifest.
6 Years Ago
cherrypicking Lunar 2020 menu (45645) to Lunar_2020_new
6 Years Ago
Lunar 2020 menu background video
6 Years Ago
Warehouse scene backup
7 Years Ago
Fixed 1mod storage item ref
7 Years Ago
Test map edit
7 Years Ago
Manifest
7 Years Ago
Minor rename only
7 Years Ago
Update protobuf generate batch script to stay open if there was an error
7 Years Ago
Add spawnhere command to spawn entities at the player's position and rotation (or a given world rotation)
7 Years Ago
Extra debug, and add one-frame wait to module add on the server as well.
7 Years Ago
Additional debugging for the live server
7 Years Ago
Ocotillo bushes / dry and green variants / LODs / impostors / prefabs
7 Years Ago
Fixed road_asphalt_2 missing spec map assignment
7 Years Ago
Increased supermarket and gas station target count from 2 to 3
7 Years Ago
Abandoned cabins (swamp_c) is now a tier 0 monument
7 Years Ago
BaseBoat.generate_paths is false by default when running in the editor (load times)
7 Years Ago
RustNative update (plain topology terrain generation)
7 Years Ago
Deleting Linux RustNative
7 Years Ago
Maintain a list of all MapMarkers on the server
7 Years Ago
Added a StripRig PreProcess
7 Years Ago
cherrypicking 45602
7 Years Ago
[#3095] bug fix for all point lights being broken on all package builds (see notes)
7 Years Ago
[D11] Fixes TMP
7 Years Ago
[D11] Fixes TMP resouces that MUST be in Resouces dir... (Fixes button sprites embeded in strings etc)
7 Years Ago
+ changes to the water shader and changes to the hair Strands shader. for water depth
7 Years Ago
[D11] Re-add TMP resouces
7 Years Ago
[D11] Del TMP resources
7 Years Ago
[D11] Fixes for Green Icebergs, Broken Eyelashes and Broken Rock Materials.
7 Years Ago
[D11] [#3444] Bugfix: {PS4/XB1} Backing out of pause menu adds push-to-talk input.
7 Years Ago
touched green and blue mortar
7 Years Ago
[D11] Reconverts roboto to 512 with HINTED and Kerning Pairs
7 Years Ago
[D11] Reconverts roboto to 512 with HINTED and Kerning Pairs
7 Years Ago
Updated procedural map decor placement filters to work with plain topology
7 Years Ago
Fixed plain topology terrain paint selection name
7 Years Ago
Ring road uses 8 anchor points instead of 4 (yields better shape on large maps, remains to be tested on small maps so I might fall back to 4 on those) Slightly reduced ring road iteration step size (again, better for larger maps)
7 Years Ago
Road meshes use their path normal instead of a smoothed normal Increased tessellation of road and river meshes
7 Years Ago
Added a Trace test to Capsule
7 Years Ago
+ Changes to the water shader, Hopefully it will work on PS4, Adam Please try
7 Years Ago
[D11] re-export roboto sdf fonts
7 Years Ago
[D11] re-export roboto sdf fonts
7 Years Ago
Bunch of WIP clutter