139,164 Commits over 4,474 Days - 1.30cph!

7 Years Ago
Re-enabled ring road in world_setup_v3 prefab, more forgiving harbor placement filters
7 Years Ago
Ground value calc changes.
7 Years Ago
Merge from life_stats_merge
7 Years Ago
Subtract the life_stats subtraction
7 Years Ago
Cherry pick 46022
7 Years Ago
Oasis new build - smaller bodies of water for oasis, grass and forests in oasis come closer to water line, forests are 100% arid in the desert, hilltop topology doesnt exist on sand dunes
7 Years Ago
Reapply fixes
7 Years Ago
Subtract 46024 - that deleted the branch contents? ¯\_(ツ)_/¯
7 Years Ago
Merge from main
7 Years Ago
Subtract 46022 (busted merge)
7 Years Ago
NRE fixes
7 Years Ago
[D11][#3295] Changed smoke and fire texture to point filtering to free up another couple of FPS.
7 Years Ago
merge from disable_lunar_2020
7 Years Ago
mainmenu video
7 Years Ago
Revert back to default mainmenu logo
7 Years Ago
Disable firecrackers
7 Years Ago
[D11][UI] Send translation keys for kick and ban messages for translation
7 Years Ago
Better capsule DDraw
7 Years Ago
[D11] Cliff texture resize
7 Years Ago
[D11][#3295] Halved campfire particle emission rate for smoke and fire to improve performance, also enabled low resolution transparency.
7 Years Ago
[D11] Fixed Incorrect Boat Material
7 Years Ago
[D11] Update hair to new shaders.
7 Years Ago
Remove SLOD outer renderer during prefab preprocess, added -Z bias for SLOD shader to improve Z-fighting
7 Years Ago
[D11] [UI] Removed triple underscores from en-US language file for keys: "light_campfire", "light_campfire_desc".
7 Years Ago
Added PlanterBox ui to crosshair hud, shows current/max water ml levels when hovering a planterbox.
7 Years Ago
Let cars actually go to sleep properly 😴. Also added IsStationary() and IsMoving()
7 Years Ago
Position vehicle lift
7 Years Ago
Fix NRE
7 Years Ago
Minor UI formatting edit
7 Years Ago
Added labels to LOD utility window
7 Years Ago
LOD Group null check
7 Years Ago
Updated LOD settings on all chassis and modules to Thai's 40/15/1
7 Years Ago
Prefab variants don't pass through LOD group settings properly. Added new Window>Tools>Set LOD Group Thresholds editor to allow easy multi-selection LOD level updating.
7 Years Ago
Fix sending incorrect player positions when a player is parented to something
7 Years Ago
update LOD setting/ models
7 Years Ago
Fix map coordinates missing a letter on the right side (for big maps)
7 Years Ago
Merge from main
7 Years Ago
Fix cockpit LOD assignments
7 Years Ago
+ Fixed the water being 70% alpha at the distance so water is getting there
7 Years Ago
Creosote bush progress Decor v3 changes
7 Years Ago
Vehicle Lift LOD Tweaked module panel stuff, collider, mesh
7 Years Ago
7 Years Ago
Added Capsule DDraw shape, a few bug fixes and improvements.
7 Years Ago
merge from Lunar_2020_new
7 Years Ago
[D11] Missing texture on small gravel.
7 Years Ago
[D11] Fixed smoke at Output being visible through walls. May be part of a larger issue with particles that can all be fixed in the same way.
7 Years Ago
[D11][#3789] Roboto Light and Roboto Bold TMPro fonts removed from project.
7 Years Ago
[D11] Fixed flipped defines
7 Years Ago
igniter fixes schema update
7 Years Ago
[D11] Fix to hair depth issues and transparent vending machine sections.