138,967 Commits over 4,474 Days - 1.29cph!

6 Years Ago
[D11] Reverting some texture changes - pass 1
6 Years Ago
Merge from skeleton optimizations
6 Years Ago
[D11] temporary fix for missing water, needs further investigation but this seems to be the cause, this extra stripping is only saving 10MB off the bundle based on my tests, though.
6 Years Ago
More refactoring of farming1 stuff to be useable for new farming stuff. Added gene type counting functions.
7 Years Ago
[D11][#3787] All text in menus replaced with TMPro and redundant TTFs removed. (Also fixed issue with incorrect text in the controller options screen)
7 Years Ago
Fixes for skin + female variants
7 Years Ago
Fixed some female prefab variants.
7 Years Ago
7 Years Ago
[D11] Fix for Snow_Mound and Snow_Balls materials.
7 Years Ago
Fixes for skin
7 Years Ago
[D11] Added a decal projector for the tree harvesting mini-game
7 Years Ago
7 Years Ago
Refactor
7 Years Ago
Skin fixes on various prefabs
7 Years Ago
[D11] + Issue 3410 - Dropbox should no longer be blocking the path and missing rowboat has been returned
7 Years Ago
[D11][UI][#3495] Added translation to loading screen text.
7 Years Ago
Merge from main
7 Years Ago
7 Years Ago
network++
7 Years Ago
protocol++
7 Years Ago
merge from Lunar_2020_new
7 Years Ago
[D11] Fix for Poke Tables at Bandit Camp being rotated
7 Years Ago
Subtracting 45544 cc rohan
7 Years Ago
EmissionScaledByLight takes HDR colors (RGB > 1) into account (regression from 33595 cc diogo, LightEx was changed to use HDR colors instead of intensities > 1)
7 Years Ago
[D11] Fix for Sedan at compound rotated incorrectly
7 Years Ago
7 Years Ago
New editor UI options for conditionals
7 Years Ago
merged from Lunar_2020_new
7 Years Ago
Decay tick edit
7 Years Ago
Add ImmortalExceptDecay protection type
7 Years Ago
Decay modules before decaying chassis
7 Years Ago
Add spawnat to spawn with world position and angles (instead of a direction vector)
7 Years Ago
Removed waterlogged ReturnToSpawn. We can use decay for that instead
7 Years Ago
Added basic chassis decay
7 Years Ago
Adjust lift height
7 Years Ago
Don't zoom item icon UI if the slot is not selectable
7 Years Ago
Remove health from chassis as discussed. Updated vehicle lift editing panel.
7 Years Ago
Merge from main
7 Years Ago
Fix not being able to wake up if player died while chat was open
7 Years Ago
Remove test repel trigger
7 Years Ago
Command to get map markers
7 Years Ago
Fixed mask
7 Years Ago
Merge from striprig
7 Years Ago
Fixed water
7 Years Ago
Disabled ScaleWithLargeMaps on some spawn populations
7 Years Ago
Added ScaleWithLargeMaps toggle to spawn populations (can be unchecked to stop scaling a population beyond 4k maps, for example makes sense for vehicles and certain loot since their count is balanced for server pop and not map size)
7 Years Ago
[D11][#3444] Cherry-picking the "server fall" feature from the main branch to fix the hovering wounded players. Bug description: If a Player is downed/placed into a wounded state whilst jumping, they will float in the air whilst in the downed state.
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Removed un needed check