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More puzzling animgraph shenanigans
If the train is travelling in reverse and the rear wheels have already gone across to a new spline section, force the front wheels to "select" that track piece instead of letting the player choose left/right, which previously could snap the rear wheels to the wrong piece if the front wheels aren't across yet.
Fix front track section selection bug
Renderscale in post fx stack
Citizen V2: animgraph work, AO proxy data
Fixed ceiling colliders in the rocket factory building
Fix for the rocket factory scaffolding looking flat at low shader level
Use fixed4 for colour array in background shader
Only use 1 channel textures in background rendering
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Fixed mesh gaps on pipe_a set
Updated PoolBallType to Spots and Stripes
Fix double filesystem mounting bug
Smoother cue rotation and the line no longer jiggles
Added set terrain splat modifier to iceberg prefabs to prevent dirt from appearing on the icesheets
Use ShowMapSelect/MinPlayers/MaxPlayers/DefaultMap from from game config on game create screen
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Updated iceberg_6 fbx to fix holes on LOD1
Fixed background rendering on Switch
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Added filesize/total file count to FastDL downloads
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Fixed several issues arising from not enough anchors on some cliff prefabs, leading to holes
Fixed gap between cliffs at ice_lake_4
Added some additional sounds
setup AIZ sleeping on most AI monuments
remove replace from ballpit
smoothed out fuse remoteControlBullet
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merge from sleepwakemerge
Add ai.sleepwakestates console command.
Removed some debug log.
Added some placeholder sound effects
Fixed watercatcher UI drinking
Asynchronous ball potting animation and reduced RespawnWhite/BlackBall to RespawnBall