193,196 Commits over 4,049 Days - 1.99cph!
Cancel collaborations when setting certain flags on requester.
Beds no longer interactable.
Moved sleep command generation from PlayerController to Building.
downsized sirenlight textures
merge from main
added flasher
added sirenlight
Fixed GetTimeSinceLastCollaboration returning bad values
Fixed PlayerItemPlacement persisted data error on save
Approach Unit Ignoring Perception is hidden from context menu
Revert main slot collabs module
Added support for collaborations on the secondary agent DM & behaviour slot
Fixed NRE where player purchases building with multiple units.
Converted a few more icons
rotated version of the siren light for helk
Recipient Behaviour Goal Plan breaks if we no longer have pending requests.
Grave unlock listens to group death instead of witnessed death
[D11][Audio] Finished Setting up Sound Defintions with new float volumes to match changes to mixer.
Fixed SoundDefiniton.Pitch being set by GetPitch function due to erroneous += operator
Witnessed Death activity checks if we're the same group or if we can perceive the dead unit
unexposed a couple of interactions to the UI.
Research Tree Button improvements.
Native path optimization test
Merging in map, still not 100% but good enough for testing.
Supporting buildings icons again
Enabled gerstner shore attenuation; affects displacement
Removed previous test rowboat test and updated proper instead
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Map scrolling working. Completely took the piss.
[D11] [UI] Fixed leaderboards toggle filters/shown not updating text on the navigation bar. Fixed leaderboards button not working.
[D11][Audio] Fixed issue with mixer exposing parameters that no longer existed.
[D11] Prevent planning commands from going through when any menu is open
[D11] Options menu is now available again from in-game, more WIP for MyGames
Added new rowboat wake test
[D11] [UI] Added community hub to correct screen with static buttons active and temporary dynamic buttons for testing purposes.
[D11][Audio] Mixer Updated to latest design, Sound Class mixer assignments set up
[D11] Proper compile guard
[D11] Support for first achievement on xb1 (Ex-hemp-lary)
Evaluate Hunting Targets In Area fact when units die
Better SetDestination logging