198,730 Commits over 4,140 Days - 2.00cph!
Fixed a crash issue with weapon_striderbuster
Show notification when selling stuff to NPCs
Merge from Working to my branch
Add a custom pass so we can do our own vignette
Don't allow health damage before init. Attempted fix for "ghost cops". Also making sure base HP is at least 1.
[D11] Making sure everything is checked in
Don't need these stored in 4k.
Scene backup.
[D11] Fixes memory overwrite
SMG/waterpipe/sickle tweaks.
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Cherrypicked a single file from 2015. Easy because Plastic is better than Git.
Rendered all the map images again in case they had a bit of motion blur on them
[D11] Checking in... code seems to be trashing memory somehow.
[D11][Tutorial] merge with latest #
35060
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Fix charger pushing units across gaps
[d11][Audio] Fix for Bradley APC streaming error warnings
Fixed rogue unknown component in tree system, updated manifest
[D11] Fix for config B swap
[D11] Revert Jordans Change
[D11][Tutorial] Locked HUD scaling in tutorial, scaled up vitals
[D11] Enable Win64 client builds for Greg
[D11] Standalone win64 client D11 build - jenkins changes
[D11][Tutorial] Renamed display name for complete objective task tutorial action
[D11][Tutorial] Item stacking full check now done after stackable amount check
[D11][Tutorial] Fixes for issues #1970, #1681, changed tutorial event kill action to only single use and added fuel container check for issue #1116
[d11] Async skinning. Broke, reverted back to sync skinning to keep things going.
[D11] [UI] Removed auto-sizing from hint text. Fixed hint translation for Audio Mix going off screen.
[D11][UI] [#2021] Weapon attachment slots should display correctly
Grabber attack range stops at the unit it would grab
[D11] [UI] Fixed mild spelling and grammar issues in audio setting hint translations.
checklist progress backup
Fix motion blur being applied to map preview images
revert the accidental car1.png preview commit
Fix GetTilesInDirection not stopping at walls