193,196 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11] chat wheel is now disabled when not open, removes some canvas updates and some animator updates
6 Years Ago
Target Filter in Hunt goal has blackboard write key
6 Years Ago
Fixed weapon views not getting their projectile component when entity view pooling is disabled
6 Years Ago
Better logging for item action failures
6 Years Ago
oilrig dressing backup
6 Years Ago
Unit.Audio.PlaySound def overload NRE fix
6 Years Ago
[D11][TUTORIAL] Added highlighting of food during find food objective
6 Years Ago
Fixed VisualFX NRE
6 Years Ago
More sound def cleanup
6 Years Ago
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6 Years Ago
[D11][UI] Server type selection menu added Added about server page Added placeholder rust credits screen
6 Years Ago
[Needs a full testing] Daily challenge mode now uses yesterday's top score player names as opponent team unit nicknames. Changed unit nickname stuff so it can be used for non-career mode units, added it to protobuffs.
6 Years Ago
Adds
6 Years Ago
Sound def usage in item pickups, VisualFX
6 Years Ago
[D11] Server memory monitoring updates.
6 Years Ago
Abandoning thrown weapon interrupts moving to target. This should avoid some instances of people being stuck trying to attack.
6 Years Ago
WeightedAudioBundle -> SoundDefinition Use SoundDefintion in various UI widgets RMB when moving existing hunt area returns it to original position
6 Years Ago
Don't close UIWidget on MMB
6 Years Ago
merge
6 Years Ago
Undo exclude_renderers changes which are now unnecessary with Rob's changes to strip out unneeded shader LODs
6 Years Ago
Change foliage billboard shader back to use D11_INSTANCING_ON (although it doesn't seem to work but we're not using this code path atm anyway)
6 Years Ago
VFXManager.asset converted back to text (not sure how it ended up as binary)
6 Years Ago
Update quality settings for 2018.3 (adds asyncUploadPersistentBuffer)
6 Years Ago
Use native graphics jobs, enable vertex compression on all components and disable unity's static and dynamic batching
6 Years Ago
Disable renderer batching because it's incompatible with mesh streaming, requires readable meshes and uses lots of memory we can't afford
6 Years Ago
Improvements to player hint placement radius control
6 Years Ago
Added a null check in SoundDefintion.cs because it was causing problems during asset import sometimes
6 Years Ago
Removed 'log synchronous requests' because it doesn't actually work
6 Years Ago
Enable vertex compression and streaming on baked mesh assets such as those painted with vertex tools pro (monument interiors use these)
6 Years Ago
Fixes for switch.cs to respect requested target
6 Years Ago
Use release configuration for PS4 debug builds (but still enable script debugging)
6 Years Ago
scientists cover props
6 Years Ago
[D11] Compile fix
6 Years Ago
merge into main
6 Years Ago
typo phrases
6 Years Ago
Merge in the latest
6 Years Ago
Block more bad interaction
6 Years Ago
Auto-skip respawn screen if there are no alternate options + modal blocker while we wait for server.
6 Years Ago
Merge character select screen change
6 Years Ago
Base functionality working
6 Years Ago
Don't show character select at all when there's only one option.
6 Years Ago
Fixed NRE when deleting hints
6 Years Ago
Pick up, move and delete work areas
6 Years Ago
Hint radius scaling fix
6 Years Ago
Building widget tab sound
6 Years Ago
Unlock notifications widget fixes
6 Years Ago
More task indicator bits
6 Years Ago
Cherry picked 31098
6 Years Ago
Attempt at fixing refraction breaking w/ some backdrops; e.g. hobobarrel vs beam
6 Years Ago
siren light and airfield version for petur. prefab/materials and lods and col