250,271 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Be doubly sure we're doing GameLoop.Shutdown, especially when we disconnect after only being half connected
4 Years Ago
More rocket factory scaffolding fixes
4 Years Ago
Updated citizen model with some added loops around elbows/knees. Made mouth a separate material so it doesn't get tinted. Added a fake AO under eyelids
4 Years Ago
Citizen model updates: Added extra loops to elbows/knees Added Eye fakeAO
4 Years Ago
made hose mat greyscale added colourmask, set up colour tint in material
4 Years Ago
Animate the ToastList
4 Years Ago
delete roundinfo redundant styles
4 Years Ago
RoundInfo hiding and styling Merge branch 'main' of sbox-pool into main Toast Styling
4 Years Ago
Some cleanup
4 Years Ago
Added Render.DrawScene (this is a stub, I need someone who knows what they're doing to fill it in)
4 Years Ago
Reverted water catcher large and small to original models, added hose input to both, cleaned up folders, set col and gibs to correct file setup
4 Years Ago
added hose input to water catchers
4 Years Ago
PlayerDisplay countdown and timer
4 Years Ago
Adjust size and rotation
4 Years Ago
Don't use NextPhysicsFrame in a Task if you want to stay sane
4 Years Ago
Removed colour from skin to allow for better tinting
4 Years Ago
Added Toasts (first pass) ready for skinning
4 Years Ago
Fix hard crash when creating AnimSceneObject with invalid model
4 Years Ago
Also update TimeLeftSeconds in PlayRound
4 Years Ago
Added TimeLeftSeconds for Lewis
4 Years Ago
Make Event.Unregister public Added Parsers so Rotation, Vector4, vector2 can be sent via console command Add error if servercmd used on non static method
4 Years Ago
Let mat_envmaptgasize override the default cubemap size if it is set to a value higher than the map's cubemap size
4 Years Ago
merge from main
4 Years Ago
Disable BCollisionFacesAreAllValid check for displacements as it has false positives
4 Years Ago
Update images and styling on PlayerDisplay
4 Years Ago
Fix padding with 4 lengths being in the wrong order
4 Years Ago
Fix Global.MapName not being set on the server
4 Years Ago
Whitelist System.Private.CoreLib/System.Tuple Whitelist System.Collections.Generic.Stack Whitelist System.Random
4 Years Ago
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4 Years Ago
Fix accesscontrol missing generic arguments Merge branch 'master' of sbox
4 Years Ago
cl_downloadfilter "mapsonly" also works with workshop addons now (checks the MAP tag on the addon) Nicer error message for FastDL download errors in console
4 Years Ago
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4 Years Ago
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4 Years Ago
Seating work
4 Years Ago
merge from backport_bugfixes
4 Years Ago
merge from main
4 Years Ago
merge from tree_improvements
4 Years Ago
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4 Years Ago
Prefab ID
4 Years Ago
Manifest
4 Years Ago
Set up sub scripts, mass, drag, protection, centre of mass, parent trigger, prevent_building, mount/dismount points
4 Years Ago
Add sub item (for repairs). Updated workcart item as well.
4 Years Ago
Basic support for dragging shots between folders
4 Years Ago
Basic framework for a submarine class + some minor cleanup on older vehicle classes
4 Years Ago
Unsaved assets
4 Years Ago
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4 Years Ago
Finished internal colliders
4 Years Ago
Finished collider setup for the whole exterior
4 Years Ago
Detail collider work. Added a convex end cap mesh.