193,207 Commits over 4,049 Days - 1.99cph!
Fixed wheelie bin loot missing prefab.
Doors close after 60 seconds.
Fixed sleeping bag bug
Radtown light prefabs v2
Hobobarrel shimmer disabled for now.
Fixed profiler mismatch in RelationshipManager.FindByID
Detonator, materials, lods and prefab, view model + world model variation
[D11] [UI] localisation in preparation for the connected players screen
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[D11] [UI] Added files for markup ID and events. Adjusted parser code to include these new types.
More ui tweaks and fixes, changed background, changed hud elements
More ui tweaks, fixed backgrounds
[D11] Support for achievements #3 - #7 ps4/xb1
UI tweaks. Supressing some errors.
changed windows to not look as shit on the lowest LOD
flasher default state off (one frame fix)
[D11][UI] Missing Server map files
[D11][UI] Create Server Map screen Setup, GameOptions slider values changed to float
[D11][Audio] Set up some DSP on new mixer, removed wierd unused send on old mixer.
[D11] [UI] Fixed staff credits being enabled by default.
Added terrain upgrade files (for 2018.3)
Enable collision mesh baking on boat collider
[D11][TUTORIAL] Fix for sleeping bag spawn timer defaulting to higher value
[D11] [UI] Added closing bracket to file.
[D11] [UI] Changes to markup parser/compiler to test compiling entire pages to json.
Adjusted shop item and some prices.
Include ranking in DC unit names
[D11] Support for ps4 trophies
[D11] Fix for loading screen getting stuck on a failed connection attempt, and prevent showing a disconnect popup when a player intentionally leaves a server
Increased multibox pruning broadphase world subdivisions to max (physics perf test)
[D11][Audio] - Started set up of mixer snapshots
Fixed asset warmup perf regression from
31041
Added code for streaming LODs in before activating them.
Enabled multibox pruning broadphase (physics perf test)
[D11] [UI] JSON layout markup compiler editor window.
Increase NPC cash drops in Simple Sandbox
Removed game settings that don't do anything. Fixed VSync setting so it works.
Reduce default draw distance a bit since it's massive