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excavator cover dressing pass backup
[D11] [UI] Fixed health, hunger, and thirst bars not showing preview values correctly when selecting items on belt bar or inventory panels.
Increased Jumper movement range 3->4, reduced Jumper attack range 5->4
[D11][UI][#839] Remove Crafting queue items on connection to server
[D11] [Audio] New PS4 TV/Headset routing.
[D11] [Audio] Mutes PS4 chat audio on Unity side, leaving the new TV/Headset routing audible....
[D11] [Audio] Latest CrossVoice PS4 settings... Audio now comes through headset but only in left ear... still WIP
[D11] [UI] [#1128] Changed how the skin picker gets list of skins.
[D11][Tutorial] Removed duplicate tutorial action in light fire event
Added MeshCollider pool for d11worldspawn objects
Use "full rect" mesh type on all sprites (except billboards)
Editor script to force "full rect" mesh type on all sprites (except billboards)
Increased Burner attack range 4->5
[D11] Fix controls for building context height adjustment
Fixed ENT.Use not working for "ai" SENTs
ai.GetTaskID returns non global values
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Setting up drug dealer interactions
Delete Entity.GetEntityToWorldTransformMatrix
Entity.GetParentToWorldTransformMatrix => Entity.GetParentWorldTransformMatrix to match existing Entity.GetWorldTransformMatrix
Added Entity.GetParentToWorldTransformMatrix and Entity.GetEntityToWorldTransformMatrix
serverlist.AddCurrentServerToFavorites uses proper appid
RCON no longer accepts and reads from clients when there is no password set on the server
RCON will drop connections that try to send too much data
Fix prefab/instance issues
Fix missing prefab assignment
More refactoring. All NPC interaction is now via interaction sets assigned to the character type.
Correct Bass.dll error code to string definitions
Update bass.dll to a SUPER SECRET version for potential crash fix
Refactor NPC commands to work better with game modes etc.
Buildlings + can now spawn NetworkEntities from a sub scene.
Fix error when using the profiler
Switch some shaders to use half precision
Change a bunch of texture sizes and compression
Removed a LOT of the old building system
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[D11][Tutorial] Regenerated tutorial prefabs and map, fixed a null reference when checking for destroyed object
Add the old quality settings back