249,983 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Added support for charge attacks and changed the pickup ragdoll / stick ragdoll button to Use, right-click now starts charging the knife attack to do 3x damage if you hit
4 Years Ago
Enabled read/write on arctic grass meshes to get rid of errors
4 Years Ago
Fixed mesh and tree LOD settings not immediately updating all rendered meshes
4 Years Ago
Fixed incorrect LOD distances in TreeLOD when no culling stage was set (which should be the default now, trees never fully cull)
4 Years Ago
Potential fix for Linux file system find not properly handling partial wildcards (i.e. folder/*_suffix.txt where the filename folder/test_file_suffix.txt would not be found) Affects file.Find, the default resource/language/* files and the rest of the engine
4 Years Ago
picking 60802
4 Years Ago
Fixed bush removal when building
4 Years Ago
Updated giant excavator topology map for better road connections
4 Years Ago
ConsoleSystem.FindValue -> ConsoleSystem.GetValue
4 Years Ago
Console code cleanup, use template
4 Years Ago
Network++ Save++
4 Years Ago
Fixed NRE if a light that is flickering is no longer valid, fixed Laser Dot not hitting hitboxes, and changed Pos to WorldPos
4 Years Ago
merge from foliagegrid_multithreading
4 Years Ago
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4 Years Ago
Show player counts on games
4 Years Ago
prefab updates, vision cone enabled for animals.
4 Years Ago
Allow freezing IsJeep() entities in singleplayer (to see if this has any potential crashing issues)
4 Years Ago
Added Game.Shutdown()
4 Years Ago
A bunch of nicer errors when maps fail to load
4 Years Ago
Added BiomeVisuals script (selects a child object based on biome, destroys the others, only works with static decor for now)
4 Years Ago
Delay clientside ENT:Initialize to where it was before.
4 Years Ago
Animal IAIAttack.CanSeeTarget implementation. Animal AI design file update.
4 Years Ago
Fixed Filesystem fs not found errors on subsequent loads
4 Years Ago
Don't query api for package info we know isn't going to be there Fixed dev notice getting cut up by console system Don't try to load the gamemode if compile failed Popup an error if gamemode failed to load
4 Years Ago
Server compile fix
4 Years Ago
Foliage grid now uses between 1 and 8 threads to refresh multiple cells at once (controlled through grass.maxthreads convar)
4 Years Ago
more prefabs, animal AI tweaks, manifest.
4 Years Ago
Added a scrub bar for general use when not in a shot Some layout changes
4 Years Ago
merge from main
4 Years Ago
merge from wipe_3
4 Years Ago
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4 Years Ago
scene 2 prefab - prefabs only
4 Years Ago
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4 Years Ago
added/updated textures, added colliders Merge branch 'master' of sbox
4 Years Ago
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4 Years Ago
switch tutorial text size
4 Years Ago
Switch inventory bar client side so switching slots always corresponds to what you selected
4 Years Ago
Rebaked billboards for temperate/arid trees and bushes
4 Years Ago
Whitelist System.StringComparison
4 Years Ago
More foliage color/translucency tweaks tweaks Boosted normals on trees and bushes
4 Years Ago
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4 Years Ago
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4 Years Ago
█▋▋'▅ ▍▆▉ ▍▍▉▄▊▌▅▌ ▆█▊▅▄▄▊▋█
4 Years Ago
4 Years Ago
bake fixes Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Fix potential NRE
4 Years Ago
Fix viewmodel lights for real this time
4 Years Ago
Crash fix
4 Years Ago
Diagnosing why build process doesn't seem to have worked
4 Years Ago
Diagnosing why build process doesn't seem to have worked