155,506 Commits over 4,536 Days - 1.43cph!

6 Years Ago
Double corner b variant
6 Years Ago
Prefab and scene updates to support train tunnel variants and train tunnel transitional pieces (using placeholder meshes)
6 Years Ago
Added left / right variant support to GenerateDungeon Added transitional piece support to GenerateDungeon (to spawn a transitional prefab when it's impossible to match the exact variant)
6 Years Ago
Sort skins by recently used in the skin picker in the craft menu and the repair bench, persists across sessions
6 Years Ago
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6 Years Ago
Reverting spline asset path code for now as GetAssetPath didn't work on prefab variants and GetPrefabAssetPathOfNearestInstanceRoot caused the Unity editor to crash on certain prefabs
6 Years Ago
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6 Years Ago
Fix several bugs with spline data generation
6 Years Ago
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6 Years Ago
Line endings
6 Years Ago
Compilation fix for editor vs build
6 Years Ago
Splat backup
6 Years Ago
Fix spline data assignment. Previously if two prefabs shared the same data but one changed, it would incorrectly update the data for both. Now checking the prefab path
6 Years Ago
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6 Years Ago
hook up sofa deploy/destroy sounds
6 Years Ago
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6 Years Ago
Added train tunnel network to procedural maps (both the above ground entrance prefabs and their placement is temporary)
6 Years Ago
Added CheckEnvironmentVolumesInsideTerrain to ensure environment volumes don't poke out of terrain Ensure GenerateDungeon always places its result underground
6 Years Ago
Added underground volume / terrain trigger / water trigger to tunnel pieces
6 Years Ago
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6 Years Ago
updated generic sitting pose
6 Years Ago
Phrases
6 Years Ago
Updated Sofa repair and pickup item
6 Years Ago
base mounted state to handle disabling navigation.
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
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6 Years Ago
6 Years Ago
6 Years Ago
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6 Years Ago
Backup
6 Years Ago
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6 Years Ago
SE Splats
6 Years Ago
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6 Years Ago
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6 Years Ago
merge from main