249,983 Commits over 3,959 Days - 2.63cph!
Added support for charge attacks and changed the pickup ragdoll / stick ragdoll button to Use, right-click now starts charging the knife attack to do 3x damage if you hit
Enabled read/write on arctic grass meshes to get rid of errors
Fixed mesh and tree LOD settings not immediately updating all rendered meshes
Fixed incorrect LOD distances in TreeLOD when no culling stage was set (which should be the default now, trees never fully cull)
Potential fix for Linux file system find not properly handling partial wildcards (i.e. folder/*_suffix.txt where the filename folder/test_file_suffix.txt would not be found) Affects file.Find, the default resource/language/* files and the rest of the engine
Fixed bush removal when building
Updated giant excavator topology map for better road connections
ConsoleSystem.FindValue -> ConsoleSystem.GetValue
Console code cleanup, use template
Fixed NRE if a light that is flickering is no longer valid, fixed Laser Dot not hitting hitboxes, and changed Pos to WorldPos
merge from foliagegrid_multithreading
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Show player counts on games
prefab updates, vision cone enabled for animals.
Allow freezing IsJeep() entities in singleplayer (to see if this has any potential crashing issues)
A bunch of nicer errors when maps fail to load
Added BiomeVisuals script (selects a child object based on biome, destroys the others, only works with static decor for now)
Delay clientside ENT:Initialize to where it was before.
Animal IAIAttack.CanSeeTarget implementation.
Animal AI design file update.
Fixed Filesystem fs not found errors on subsequent loads
Don't query api for package info we know isn't going to be there
Fixed dev notice getting cut up by console system
Don't try to load the gamemode if compile failed
Popup an error if gamemode failed to load
Foliage grid now uses between 1 and 8 threads to refresh multiple cells at once (controlled through grass.maxthreads convar)
more prefabs, animal AI tweaks, manifest.
Added a scrub bar for general use when not in a shot
Some layout changes
scene 2 prefab - prefabs only
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added/updated textures, added colliders
Merge branch 'master' of sbox
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switch tutorial text size
Switch inventory bar client side so switching slots always corresponds to what you selected
Rebaked billboards for temperate/arid trees and bushes
Whitelist System.StringComparison
More foliage color/translucency tweaks tweaks
Boosted normals on trees and bushes
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bake fixes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Fix viewmodel lights for real this time
Diagnosing why build process doesn't seem to have worked
Diagnosing why build process doesn't seem to have worked