249,970 Commits over 3,959 Days - 2.63cph!
flashlight button
Merge branch 'master' of sbox
Add PhysicsBody.AddCapsuleShape
Merge branch 'master' of sbox
Made Entity.Pos, Entity.Rot obsolete, use WorldPos, WorldRot instead
Merge branch 'master' of sbox
Added view and world flashlights which now work properly
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Fix creating point and spot lights clientside
Precache files after downloading finishes
Symlink download cache files
Fix crash when no server info
Merge branch 'master' of sbox
low effort CraggyIsland rock placement - useful for testing
Improved the light flicker system
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Disable light when entity is hidden in firstperson
Bandit town NPC and turret tweaks (performance)
Fix prop_effect creating errors due to recent apparent ENT:Initialize changes for the time being
func_breakable_surf plays its initial broken sound at the correct position even if it is moved by the physics gun
Increased the knife's hit radius and don't fade The Hidden out as they get further away, it's too OP after testing
Improved how Deployments work to lets teams add their own, added 3 different Deployments for The Hidden and fixed an issue around spectating other players
Lights can be attached with rope
Point light entity + tool
Tools can decide if a preview trace is valid
Show the loading screen if the player is a spectator but has an invalid spectator target
Give us a stacktrace on stylesheet parsing errors
Fix player not switching to weapon_tool when selecting tool from menu
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Handle plurals before translations
Fixed anyCoopVictory condition
Make health UI functional
Trap bgBullet shouldn't be dynamic
Added Statistic unlock conditions
Fixed "Roadsigns and roadside props spawning at intersections"
Potential fix for Linux srcds shader params
Merge from HDRP_Art_backport
Added grass and decor spawners to CraggyIsland again
Fixed mat_showlightmappage using DX8 material for some reason
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Fixed tree billboards always (often? sometimes?) being always visible on trees that spawn within network range until going back out / in network range
ClassLibrary -> Library
Merge branch 'main' of sbox-hidden into main
Add Entity.IsDormant
Delete [ClassLibrary] (should use [Library] now)
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