198,702 Commits over 4,140 Days - 2.00cph!
Restored prefab label assignments (manifest issues on new prefabs)
[D11][UI] Players can now Split a stack on their belt to their inventory if its full and vice versa. Unstackable items will no longer have a split option and will be grayed out for single stackable items
[d11][Audio]Checked in a fix for Red APC warnings on Xbox and PS4, should fix missing audio on those platforms also (related bug)
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[d11][Audio] Removed temporary audio clip processor script that was blocking bug fixes. (backed up)
[D11] Fixed a typo in the opening splash screen - has been annoying me for a while
[D11] [UI] fixed a bug where you could still see the interaction prompts while downed, and the crosshair would move while downed, and removed a print string
[D11] Added 'isSleeping' and 'isDead' checks before opening various in-game UI
[D11] [Tutorial] Map Updates WIP mountain change
[D11] default panel to deactivated
Merge from main
34039 (release base)
[D11][UI] Some shop front changes
Subtracting
33974 (duplicate from main, merge conflict)
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Landmarks edit on maps + default size edit
Points Of Interest can now be down-ranked if they've already been visited recently
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built most of tower_block, need to add more window variety then make it all more polished. need to set up prefabs/tidy up folders
Fixed and swapped character batch shader.
Subtracted texture-streaming
basic env stuff for testing
Removed debug log in terrain texturing
[D11][Tutorial] Changed tutorial event object names in shelter and updated manifest
[D11][Tutorial] Removed unnecessary callbacks in tutorial event
lua_error_url is reset when player starts a local multiplayer game