192,975 Commits over 4,049 Days - 1.99cph!
[D11] Fixed defines, added support to create settings if a save data file does not have them (eg old data)
[D11] ReportingFlow - Recent Players list now shows recently encountered players only, instead of everyone on the server
Interaction Positions for beds
Added basic scoreboard, just with the old graphics for now
adding screenshot to the what's new
Sort WiseGuysTools game modes into sub-menus
Merge back into UI branch.
Fixing a couple of issues with the checkpoint trigger
added wip Patch 2 what's new definition
Project version update: 2018.3.0f2
merged scrapunits to main
scrap unit text colour coding everywhere
King of the hill UI layout adjust, and add target score info.
snow area fixed collider displacement + enabled collider on snow machine
Upgrades can be deconstructed from the upgrades panel
snow machine temp trigger off by default
snow machine increased disp + fixed foliage disp
Fixed force complete not working and causing items to erupt out of buildings if they have any registrations
changed display names of tier 4 and tier 5 building to avoid conflicts in the debug menu
snow machine fixed meshLOD issues
Fixed Command.Copy not copying BehaviourPlanSettings properly in some instances
snow area fixed normals + fade out disp at edge
adding strip border to debuff mod
snow area custom shader + moved disp to shader + foliage disp
Evacuation pipes progress backup
Made metal_panels_g texture more rusty. Added rusted blend
Tidied up build settings a bit
[D11][TUTORIAL] Added tutorial actions for spawning cargo drop, attack helicopter and recently woke up. Disabled random events in the tutorial server config
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Fixed EmitSentence not working on clients
Restored some func_door functionality from HL1
HL2 crossbow no longer tries to shoot HL1 bolts and crash the server
Updated Options menu keybinds to be more descriptive
Added "distance to camera" button for func_areaportalwindow's FadeStartDist/FadeDist keyvalues in Hammer