130,366 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                [D11][Tutorial] Added tutorial callbacks for food consumption and crafting
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][Tutorial] Modified triggers in cave and added null reference check
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Reapplied spawn position fix on first spawn
                
                
                
                
             
         
        
            
            
            
                
                #1336, #1348, #1247 + Changed 'Barbeque' to 'Barbecue'  + new strings
                
                
                
                
             
         
        
            
            
            
                
                [D11] Update translation key on 'sulfur ore' collectables
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Handles no compounds/outposts existing in map (should fix disconnect RPC error OnRespawnInformation).
                
                
                
                
             
         
        
            
            
            
                
                [D11] Updated LR300 recoil, and re-enabled the item/bulletcount display on the belt bar
                
                
                
                
             
         
        
            
            
            
                
                [d11][Audio] Moved animal sound defs and created some new folders to make it easier to balance Animal 3D ranges.
                
                
                
                
             
         
        
            
            
            
                
                translating M39 and L96 material over to Core\generic material shader - removed unused textures (ao & metallic)
                
                
                
                
             
         
        
            
            
            
                
                rgba textures for both those weapons
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] "Outpost" button on death screen now respawns user to the first outpost created in the world (need to add functionality for choosing which outpost).
                
                
                
                
             
         
        
            
            
            
                
                [d11][Audio]  Added helicopter template files to manifest
                
                
                
                
             
         
        
            
            
            
                
                Compound s2p.
Basic bokeh blur texture for distance flares.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixes " Left & Right not working on toggle settings in options menu."
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixes server compile errors
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixes server compile errors
                
                
                
                
             
         
        
            
            
            
                
                Don't render distance flares underground
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] removed the controller speaker option for voice chat output on xbox
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] capitalised dualshock
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Tutorial actions now use GetTokenised for translations
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Temporarily set tutorial to use generic game options UI
                
                
                
                
             
         
        
            
            
            
                
                [D11] Lightpost Col added
                
                
                
                
             
         
        
            
            
            
                
                [D11] Exported monuments with lightpost's in to update COL.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Popup buttons updated to match the new look of the rest of the buttons
                
                
                
                
             
         
        
            
            
            
                
                Military Flamethrower, materials, lods, collision prefab setup
                
                
                
                
             
         
        
            
            
            
                
                [D11] Adds delete spawn point fx
                
                
                
                
             
         
        
            
            
            
                
                [D11] Adds delete spawn point fx
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] removed community hub and moved global stats and leaderboards options to the my rust page, removed rust feats button
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Fixes for Campfire text (and all other oven lootpanels)
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Added tutorial localisation keys
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Updated tutorial objects for tutorial cave and shelter, added helicopter flyby event
                
                
                
                
             
         
        
            
            
            
                
                [D11] Alters fade to be frame based rather than time based as the loading screen blocks the main thread meaning the fades would sometimes fade a little then completely cut depending how much time the main thread was blocked for.  Changing volumes from either FixedUpdate, OnAudioFilterRead or even on a thread does not work as the Unity API is not thread safe! Yay! The upshot of this is that fades sometimes take a bit longer but they are always mostly smooth... bar a few little pauses but its not too noticable.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Alters fade to be frame based rather than time based as the loading screen blocks the main thread meaning the fades would sometimes fade a little then completely cut depending how much time the main thread was blocked for.  Changing volumes from either FixedUpdate, OnAudioFilterRead or even on a thread does not work as the Unity API is not thread safe! Yay! The upshot of this is that fades sometimes take a bit longer but they are always mostly smooth... bar a few little pauses but its not too noticable.
                
                
                
                
             
         
        
            
            
            
                
                [D11] splits loading loop into a sting/nosting version
                
                
                
                
             
         
        
            
            
            
                
                Fix for gib rigid body mass and some small optimisations to the gib creation stuff.
                
                
                
                
             
         
        
            
            
            
                
                Fix for instanced meshes not being destroyed properly
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed distance check for outpost on death respawn screen returning decimals and not being formatted.
                
                
                
                
             
         
        
            
            
            
                
                Shelves can no longer be placed on top of each other
                
                
                
                
             
         
        
            
            
            
                
                #1289, #1343, #1239, #1244
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Changed hacking device text string in locked crate prefab
                
                
                
                
             
         
        
            
            
            
                
                Set the guide meshes for building blocks
                
                
                
                
             
         
        
            
            
            
                
                Barricades now stack (10)
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] updated how the map controls
                
                
                
                
             
         
        
            
            
            
                
                dropbox can now be repaired
                
                
                
                
             
         
        
            
            
            
                
                Vending machine can no longer be placed through world layer
                
                
                
                
             
         
        
            
            
            
                
                [D11] Shareplay blocking enabled/disabled - Changes to critical health controller vibration - Prevent unnecessary data saves
                
                
                
                
             
         
        
            
            
            
                
                Shader stripping lightmap and built-in fog permutations (not needed for now)
                
                
                
                
             
         
        
            
            
            
                
                Fixed volumetricLightBeam-related errors when leaving craggy landing test scene