249,561 Commits over 3,959 Days - 2.63cph!
RustNative update (got rid of cliff / rock splat in splat map first pass)
Moved AIStateContainer to a separate file
FuncButton supports locked
Transform.Lerp
Transform.Add( vector, worldspace )
Add hotload kick-in delay
Add KeyframeEntity
FuncButton moves, resets, calls OnUseLocked, OnIn, OnOut
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Merge from cardgames (show hand result at end of game + bug fixes)
Fixed missing cliff / building topology filter on lots of the new foliage for the procedural map
Fixed voice chat icon not appearing after joining a card game
Fixed some keybinds being allowed when text input fields have focus
all stairs from the stairs_scaffoldings folder should let bullets through
Remove fold chance debug log
Add NRE checks to ClearWinnerInfo
import options for cliffs colliders set to 16bit index format and normals set to calculate
Add a bit of step up height to player physics
Merge branch 'master' of sbox
Show translated hand results on player UI widgets at end of game
Fix poker results calculation order bug
Remove card player data reorder line
Merge from CardGames (ui fix)
Fixed extra player widgets appearing on tables with less than 6 seats
Merge CardGames -> Main. Network++
Fixing some mugshot file storage logic, add method to delete them on the server
Expanding BaseEntity file storage stuff so it's easier to load stuff without duplicating logic all over the place
Marked the old RequestFileFromServer as deprecated
Add a sanity check warning if there is any scrap left in the pot after winner payouts
Add a loading screen tip for the gesture menu
Dispose old winner info proto data properly on the server side
Check and Call can't ever be options in the same turn, so let them both be on the C key for simplicity
Increase time between rounds to six seconds
Fixed the player's cards not always updating at the next round. Updated how PopulateCards is set.
Fixed protobuf winner data not being copied across
Compile fix for inspector vars
Code to capture player mugshot images and save them on the server
Have the UI say to hold Space
If player's score is the same, sort by bet amount in ascending order. Should ensure that final payout is correct
Use water damage hit impact underlay if ShowBlood is false, ensures players will still know what direction they are being attacked from
Disable blood screen overlays when hurt if blood is disabled