192,975 Commits over 4,049 Days - 1.99cph!

6 Years Ago
AI now uses healing pads when low health.
6 Years Ago
Attempt to fix Scientist speed bug on Cargo Ship.
6 Years Ago
merge
6 Years Ago
Implemented healing pads Added healing pads to car5 map.
6 Years Ago
Fixed PlayerCommandWidget NRE
6 Years Ago
6 Years Ago
[D11] [UI] scaled up the inspect corpse preview HUD element a little
6 Years Ago
[D11] Pass PlayFabId to server instead of PlatformId
6 Years Ago
[D11] [UI] Fixed main menu options not navigation correctly and losing focus as a result.
6 Years Ago
Ye olde #IF
6 Years Ago
Force punctuation in alert message.
6 Years Ago
[D11] Revert this FTM
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Takeout the entitlement check FTM as it can probably go somewhere else
6 Years Ago
[D11] Add ReportPlayer Method, also methods for converting the PlayFabId's
6 Years Ago
fix tooltip text
6 Years Ago
tweak turn banner
6 Years Ago
Alert graphics fix
6 Years Ago
Better system for changing alert colours.
6 Years Ago
Totally revamped ui.alert for the new UI, and used the new implementation to replace the quit dialog in the main menu, making it an alert instead of its own thing (while looking visually the same as it did before). Use the new UIShowSimpleAlert/UIShowOneButtonAlert/UIShowConfirmationAlert/UIShowTwoButtonAlert scripts to tell an alert to show, like how you'd use UIPopViewController or RunConsoleCommand etc.
6 Years Ago
adding missing texture source psd
6 Years Ago
adding reward to mission notification
6 Years Ago
adding steam achievement media
6 Years Ago
update spike trap texture tweak bubble speech mipmap settings disabled shadow rendering on the tile toppers
6 Years Ago
adjusted local reflection probe so they dont lit the board change tile topper layer so the decal don't draw over them
6 Years Ago
Player command widget optimsation
6 Years Ago
Target candidate filter is hard limited to 128 ents (facts replacing knowledge source caused perf regression) Fixed EntitiesInGroupInfluence not being properly sorted via Agent tick Fixed bad distance to call in TerritoryLocationSelector
6 Years Ago
separated world tooltip to be able to make it look differemt, fix resolution offset bug
6 Years Ago
basic setup of healing pad tiletopper, prefab etc.
6 Years Ago
adding psd
6 Years Ago
adding healing pad prefab, model, texture optimized capture point texture/unwrap tweaked spike trap
6 Years Ago
ThemeEvent now triggers an event on set. UIMenuTheme checks for valid event in OnEnable and also listens to new theme set event.
6 Years Ago
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6 Years Ago
Clear the current career ref when entering save slots. Null check for career in debug tools.
6 Years Ago
AssetTreeView can filter by game ready
6 Years Ago
Fixed senses missing entity grid ref
6 Years Ago
Play unit hit anim when health change source is not a unit.
6 Years Ago
remove collider from spike trap so unit's do get lifted up
6 Years Ago
reduced tile topper offsets by 0.5
6 Years Ago
version++
6 Years Ago
Oil tile topper works, increases cost of moving onto the tile by 1. Addded MovementCostModifier tag. Pathfinder uses the new cost modifier tag when searching.
6 Years Ago
Replaced Condition.CanPerieceveUnits only usage with new CanPercieveHostileUnits Fact Added FactTypes, expose desired result in editor for FactTypes.Bool PerceivedUnitData now stores Hostility
6 Years Ago
wip Oil tile topper basic setup. TileTopperView now has a bool for random Y rotation (defaults to false). Set to true for oil spills.
6 Years Ago
Added tooltip to spike traps
6 Years Ago
Added collision to spike trap spikes so units get lifted
6 Years Ago
more spike trap tile topper wip. added new TileDmg and min/max values, separate from the Burning dmg stuff so it can be used for general purpose map dmg stuff and stack with unit tile dmg.
6 Years Ago
Fix backspace bug in server console input
6 Years Ago
WIP spike trap tile topper. Tile topper map editor state now just loads all the tile topper definitions instead of manually adding them.
6 Years Ago
Tilefall now has a maximum number of times it can happen, set per map in the map definition files. Set max tilefall counts for all the maps. Version++