192,974 Commits over 4,049 Days - 1.99cph!

6 Years Ago
request top entries if score table seed offset != 0
6 Years Ago
[D11][TUTORIAL] Added Todo List tutorial items to the language file
6 Years Ago
Added support for optional AI module tickratres
6 Years Ago
[D11] Enable console OSK on debug page - enter console command
6 Years Ago
buy button ui scene setup (not functioning yet)
6 Years Ago
Few little fixes. Chat not swallowing input, diagnostic not popping with key press...
6 Years Ago
[D11] Implemented and enabled camera.sensitivity option
6 Years Ago
Building editor updates preview asset correctly, fixed saving bad data for addon positions Removed Water from Unit.Navigation area mask (disables swimming)
6 Years Ago
Fixed scores menu not popping
6 Years Ago
options ui toolbar
6 Years Ago
Go To Sleep ability fails if the Unit is swimming.
6 Years Ago
...
6 Years Ago
Added a system that lets each game mode provide its own HUD elements
6 Years Ago
turn banner NRE fix
6 Years Ago
updated capture point FX
6 Years Ago
hide outcome panel
6 Years Ago
made confetti_diffuse decal more cutout, less transparent and darker, less saturated albedo
6 Years Ago
[D11] Method to convert a string from API calls to PlayFabId
6 Years Ago
use CareerUIUtils.IntToOrdinalString for league position stat
6 Years Ago
team stats for team view.
6 Years Ago
updated steam media updated icon font update amplify shader to get fresnel fix added standard fresnel shader update mortar FX updated menu ui fix offset in daily challenge ranking
6 Years Ago
[D11] Console OSK enabled for renaming sleeping bag
6 Years Ago
Removed entity arrays by type from Knowledge as this is handle by GroupKnowledge. Updated a couple of references to use GroupKnowledge instead. Invoke input changed event when someone starts using a machine to craft (in order to update the fact). Fixed accessibility not being set properly in Knowledge.
6 Years Ago
toned down confetti decal and filled in the middle
6 Years Ago
Renamed potato mode to Max Performance Mode
6 Years Ago
[D11] [UI] some missing WIP icons on the stats screen
6 Years Ago
Compile fix
6 Years Ago
Dirt grid drain/gain and update interval
6 Years Ago
Fixed some broken layout on the options screen + crime log work.
6 Years Ago
CraftItemProcess no longer requires the process to be running to be able to accept items
6 Years Ago
Starting on crime log UI
6 Years Ago
Fix more missing stuff on player labels
6 Years Ago
update Ui particle, adding ui particle to capture point
6 Years Ago
Fixed missing animation ref on player labels
6 Years Ago
Alert code minor edit
6 Years Ago
Simple port of the old cellphone UI to the new UI system, without updating the look. Callphone use is also broken because players are missing a CellPhone script, apparently, but the UI works if we ignore that.
6 Years Ago
Dirt decals accumulation test tweaks
6 Years Ago
Fixed GroupKnowledge.ForgetEntities not removing from KnownEntitiesByType
6 Years Ago
Fixed an alert method with a name conflict.
6 Years Ago
Remove social stuff since it's unused and we're not updating it to the new UI. Can restore this if we ever need it again.
6 Years Ago
Translated context menu menubar Sandbox notifications now support key binds Translated most right click menus in sandbox Improved x player(s) on y server(s) translation Many minor changes to tool translations
6 Years Ago
Remove my debug stuff
6 Years Ago
Alert UI can use keyboard control
6 Years Ago
input manager horizontal / vertical axes.
6 Years Ago
Axis tool - Added help for No collide Paint tool - Prevent duplicate entries
6 Years Ago
Version++
6 Years Ago
Added oil to car1, dm2. Added spikes to car2. Healing pad tooltip
6 Years Ago
Healing pads now fully heal units.
6 Years Ago
corrugated_e texture set files and corresponding oilrig mats
6 Years Ago
[D11][TUTORIAL] Mega Merge