249,614 Commits over 3,959 Days - 2.63cph!
Making sure some files are identical between github and plastic
New Server Browser features
Gamemode categories
Server flags
Outdated flags
More filters/sorting options
Changes to Problems button in menu state
Minor changes
Fixed beta branch/version text link in the main menu
Added new string for Any/All aspect ratio
Problems tab for the Problems menu
+ Localization
Fixed brushes not being target-able by properties
point_template entity translation for kill feed
making sure all lua files are identical between github and plastic
Fixed "Disable sprays" being unclickable sometimes
Due to it being covered up by the label above it
Improved performance of translation system in main menu
Fixed a typo in code
Match up card table shadow settings on LODs
Fixed being able to open gesture menu while dead or sleeping
Fix up LOD issues on the card tables
TTT: Added Japanese translation (Community Contribution)
Make sure we have a mounted player before messing with the animator
Randomise playback time on card table sitting pose when switching (stops synced up idle fidgets)
Remove some payout options that are no longer used
Moved server count higher up and made it smaller
Added total gamemode count
Fixed changing language not refreshing the main menu text due to recent changes
Changed "play" language key to "play_poker" since "play" is already in use for "PLAY GAME"
Reorder slot machine payouts
Fixed shared phrases
Phrases build
Fixed an issue with automatic gamemode category assignment + more validation to sv_location on client
Improved performance of the translation system in the main menu
Fixed "Disable Sprays" checkbox not being clickable due to it being covered up the invisible part of the label above it
Fixed "Falling back to 4:3 aspect ratio. This should never happen!" appearing in srcds console on startup
Checked and adjusted player mount positions for all card table seats
Fixed card table seated idle not animating
Disable forced hiding of blood in some regions
Exposed blood settings in the options menu (under gameplay section)
Fix properties not updating when using vehicle custom inspector
Potential OnDisable NRE fix
Match static card table A chair positions with deployable card table
updated sitting card game pose for an idle animation
Fixed body horror when starting a gesture while alt looking behind you
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Score fetching rewrite
Best known scores are saved / loaded locally, new scores are fetched when navigating to a stage card if it's been more than an hour since that score was fetched.
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Restore testmap (was a broken LFS pointer)
Create art_test.vmap
Map testing art assets
Merge branch 'master' of sbox
Fix mugshots reloading when not needed
Fix mugshots loading for the wrong player sometimes?
CraggyIsland tweaks for faster troubleshooting - changes under "Temp"
Fixed stylesheet parser thinking the // in http:// was a comment
Texture.Load supports https://
Update baseaccess.txt
Game list API test
Panel.OnDeleted
DevUI Remove Logger on delete
TTT: add Japanese language (#1781)
Fixed missing resources when baking the main menu
Re-enabled main menu music on Switch
Bind ModelEntity SceneObject getter
Disable test menu scene
Fixed possible NRE in ProgressionManager.FailSubmit
Fixed error when building asset bundles for a non-current platform
Merge remote-tracking branch 'origin/master'
Fixed switch crash
panel.AddChild with out
Extend player use reach
SpawnMenu uses virtual scroller
re-exporting cliff AddToHeightMap meshes with a UV channel