198,635 Commits over 4,140 Days - 2.00cph!

6 Years Ago
[D11] Exported monuments with lightpost's in to update COL.
6 Years Ago
[D11] Popup buttons updated to match the new look of the rest of the buttons
6 Years Ago
Military Flamethrower, materials, lods, collision prefab setup
6 Years Ago
[D11] Adds delete spawn point fx
6 Years Ago
[D11] Adds delete spawn point fx
6 Years Ago
[D11] [UI] removed community hub and moved global stats and leaderboards options to the my rust page, removed rust feats button
6 Years Ago
merge
6 Years Ago
[D11][UI] Fixes for Campfire text (and all other oven lootpanels)
6 Years Ago
[D11][Tutorial] Added tutorial localisation keys
6 Years Ago
[D11][Tutorial] Updated tutorial objects for tutorial cave and shelter, added helicopter flyby event
6 Years Ago
[D11] Alters fade to be frame based rather than time based as the loading screen blocks the main thread meaning the fades would sometimes fade a little then completely cut depending how much time the main thread was blocked for. Changing volumes from either FixedUpdate, OnAudioFilterRead or even on a thread does not work as the Unity API is not thread safe! Yay! The upshot of this is that fades sometimes take a bit longer but they are always mostly smooth... bar a few little pauses but its not too noticable.
6 Years Ago
[D11] Alters fade to be frame based rather than time based as the loading screen blocks the main thread meaning the fades would sometimes fade a little then completely cut depending how much time the main thread was blocked for. Changing volumes from either FixedUpdate, OnAudioFilterRead or even on a thread does not work as the Unity API is not thread safe! Yay! The upshot of this is that fades sometimes take a bit longer but they are always mostly smooth... bar a few little pauses but its not too noticable.
6 Years Ago
[D11] splits loading loop into a sting/nosting version
6 Years Ago
Fix for instanced meshes not being destroyed properly
6 Years Ago
Fix for gib rigid body mass and some small optimisations to the gib creation stuff.
6 Years Ago
Shelves can no longer be placed on top of each other
6 Years Ago
[D11] [UI] Fixed distance check for outpost on death respawn screen returning decimals and not being formatted.
6 Years Ago
#1289, #1343, #1239, #1244
6 Years Ago
mfm
6 Years Ago
[D11] Changed hacking device text string in locked crate prefab
6 Years Ago
Bit of a hacky solution, but NPCs will now purchase up to 12 units of weed at a time, depending on their addiction level.
6 Years Ago
Set the guide meshes for building blocks
6 Years Ago
Barricades now stack (10)
6 Years Ago
[D11] [UI] updated how the map controls
6 Years Ago
dropbox can now be repaired
6 Years Ago
Vending machine can no longer be placed through world layer
6 Years Ago
6 Years Ago
[D11] Shareplay blocking enabled/disabled - Changes to critical health controller vibration - Prevent unnecessary data saves
6 Years Ago
Fix ignore file - allow csproj files in Plugins subfolders.
6 Years Ago
Increase team DM required kills to 25
6 Years Ago
UI interaction crosshair now shows orange when interaction is there but not available
6 Years Ago
Update interaction prefabs
6 Years Ago
Interaction text UI now adapts to text length. No more overflowing building purchase text.
6 Years Ago
Fixed HUD interaction UI location. It moved around and could be right off-screen depending on aspect ratio.
6 Years Ago
Fixed a bug with rapid quit and rejoin that affected Team Deathmatch and potentially other modes
6 Years Ago
Fixed aspect ratio issues on end-of-round screen, and added Esc key to bring up quit dialog.
6 Years Ago
variable squad size tests
6 Years Ago
Shader stripping lightmap and built-in fog permutations (not needed for now)
6 Years Ago
Fixed volumetricLightBeam-related errors when leaving craggy landing test scene
6 Years Ago
udpated heli tracers
6 Years Ago
tracer improvements
6 Years Ago
...
6 Years Ago
Unregister entity from entity registry as the last thing in DoEntityDestroy (otherwise GameObjectEx.ToBaseEntity can yield incorrect results on parented entities when destroying)
6 Years Ago
Remove old missing prefabs from my test scene
6 Years Ago
fixed missing floor_default material. fixed pivots on stairs, triangular walls, rooftops
6 Years Ago
[d11][Audio] Optimised and Fixed Helicopter. Audio now behaves correctly over distance and uses half the number of assets.
6 Years Ago
fixed missing first person projectile visibility 'spheres' (easier to see where you're shooting) on most projectiles tracers are now 1/4 length
6 Years Ago
explosive ammo can be heard much farther away (quieter distance sound) explosive ammo causes weapons and silencers to lose condition faster small gc reduction from checking for silenced weapons
6 Years Ago
Vertex wind on awnings.
6 Years Ago
merge with main