192,974 Commits over 4,049 Days - 1.99cph!
added Beta 8 What's New def and header images.
[D11] [UI] Changed Lock icon to WIP icon. Increased distance for map icons to trigger tooltips when mouse is near their position.
Added list of entities in territory to InfluenceAndTerritory (doesn't quite work yet).
Nuked a bunch of quadtree stuff that we don't need anymore.
EntitiesInGroupInfluence tweaks.
Various fixes. Stack deals with closing a parent.
Added power drain to OR switch
[D11][TUTORIAL] Tutorial events wait until game setup and loading has finished
[D11][TUTORIAL] Reordered local server setup, loading screen will hide after setup finishes
[D11][TUTORIAL] Improved flow of tutorial startup
[D11][TUTORIAL] Fixed loading straight from scene, various things to make it more obvious your running the tutorial build
Stable sorting for daily challenge leaderboard, update database indexes
[D11] [UI] Respawn screen now displays the respawn locations' timers as "mm:ss" rather than "(s)".
Shader.WarmupAllShaders on game start
[D11] [UI] Added new running icon on HUD to show if playing is sprinting or not. Adjusted the UIHUD code to no longer use an animator to switch the icons, instead just tweens the alphas based on an index.
More improvements to Junkpile scientists (cover usage).
Sorting out more transition and stack stuff
separate texture atlases depending on font size
fixed error spam for glyphs with no bitmap
fix avatar cam for career
update career ui
[D11] [UI] Added translations for Join/Favourite server info popup.
[D11] [UI] swapped lock icons to WIP icons
[D11] [UI] Re-enabled Boot-flow splash screens.
[D11] [UI] Cleaned up various scenes to remove duplicate cameras, event systems, etc. Fixed material error in Roboto Light font material. Added WIP Icon for placeholder elements on the UI. Fixed text anchoring on popups: now defaults to middle center unless specified (this should result in all non pre-defined popups utilising the middle center anchoring instead of upper center). Fixed various popup issues (missing buttons on reporting flow/reset to defaults, etc).
[D11] [UI] added the stats screen into the in game pause menu (placeholder stats for now)
[D11] [UI] minor tweaks to the arrow aimation
[D11] [UI] updated arrows either side of menu page title header
[D11] DTLS testbed messaging from the command-line, hard-coded tests removed.
Fact providers can specify a tickrate for automatic evaluation
SensesSystem hostile perception event can no longer spams multiple times in a single tick (was causing BiggestThreat fact to evaluate too often)
added animation event to the avatar camera to switch the clear flags in the profile
tweak avatar post process
fixed avatar chat bubble quickly appearing in the middle of the screen the first time it's used
[D11] DTLS testbed now threads the connection process.
[D11] [UI] hid the not yet functional footers on the main menu
[D11] DTLS library wip: Added interface to retrieving buffered messages processed by the SSL connection. Added test to the testbed to echo them back to client/server peer.
adjusted menu avatar directional light
exposed SSS shader property
added skybox to the menu avatar camera, tweak menu fog settings
update customisation editor UI, fix title on the side bar, reorder avatar menu, fix button alignement in the arena tab
daily challenge UI update
update oil spike tile topper, adding fx
Fix compile error on server
When all else fails, battery.
Shop UI. Got rid of the old waiting overlay. Only the actual buttons are disabled now.