192,975 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11][TUTORIAL] Mega Merge
6 Years Ago
Minor navigation tick optimisation GroupKnowledge sort calls only happen on demand, per entity type in TargetFilter+EntitySources.GetGroupKnowledgeEntities. Buffers limited by given filters
6 Years Ago
Disabled global forced tick after behaviour exec which was breaking the game
6 Years Ago
[D11] Removed Blacklist Option from Reporting Flow
6 Years Ago
[D11][TUTORIAL] Fixing empty files :S
6 Years Ago
Minimap
6 Years Ago
Fixed editor mode water breaking in some instances
6 Years Ago
[D11][TUTORIAL] Added platform button icons to GameTip
6 Years Ago
Fixed bad entity filter enabled check
6 Years Ago
[D11] Changed input.HoldTime default value
6 Years Ago
[D11][TUTORIAL] Fixed last of the merge issues
6 Years Ago
[D11] toggle and muliti select options values can be altered when locked, slider value will respect the minimum value when saving
6 Years Ago
EntitIesInGroupInfluence fact ported to GroupKnowledge, evaluated on simtick Various ISimTickable cleanup
6 Years Ago
Map functional again
6 Years Ago
Fixed gerstner fading to perlin
6 Years Ago
Fixed wave time cpu/gpu sync Debug and pre-merge fixes
6 Years Ago
[D11] Fixes to the popup system & disabled Game Feedback button
6 Years Ago
Match outcome level up effect + nut values, per level up. Moved currency award values to Defines so client can use them.
6 Years Ago
Fixed deploy delay AH false positives (RUST-161)
6 Years Ago
deleted some more old shit
6 Years Ago
[D11-Console] Reduced the size of the Item Icons.
6 Years Ago
EntitiesInGroupInfluence cleanup
6 Years Ago
InteractionPlanFactProvider filtering checks entity fog vis when facts owner ent is player controlled
6 Years Ago
[D11][TUTORIAL] Removed invalid spawn from Tutorial_Map, tweaked tutorial loader to address black screen
6 Years Ago
Tribe creation cleanup
6 Years Ago
Merge from main
6 Years Ago
[D11] [UI] fixes to stats screen UI, got the header carousel working, added WIP icons
6 Years Ago
Fixed player command dragging
6 Years Ago
[D11] Add /users/active request to NetworkServicePort
6 Years Ago
Deleted some old stuff
6 Years Ago
Improved hunting bow responsiveness / fixed reload cooldown reject during continuous fire (RUST-161)
6 Years Ago
BEF-663, BEF-679 WIP
6 Years Ago
Improved AI at Lab area of Military Tunnel. Reduced poke-through-thin-walls issues with Scientists at Military Tunnel.
6 Years Ago
merge
6 Years Ago
fixes
6 Years Ago
[D11] DTLS managed plugin updated against latest native library. LiteNetLib DTLS handshaking interface tidied up.
6 Years Ago
Fixed char create errors on re-roll
6 Years Ago
[D11][TUTORIAL] Also changed project symbols for ps4 platform
6 Years Ago
NRE fix. Lot purchase tweaks.
6 Years Ago
Fixes, tidy up, fixed bug where UI not re swallowing input
6 Years Ago
missing material
6 Years Ago
Fix
6 Years Ago
[D11] [UI] - Updated Loading screen
6 Years Ago
Dealing with character spawning without client input.
6 Years Ago
simplelight passthrough handle fix
6 Years Ago
[D11][TUTORIAL] Changed to correct local server symbols
6 Years Ago
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
6 Years Ago
Fixed bug when trying to close all UI on the stack
6 Years Ago
fixed memory cell handles
6 Years Ago
CharacterCustomisationWidget ignores toggle value changed events when refreshing content for newly selected unit