192,975 Commits over 4,049 Days - 1.99cph!
[D11][TUTORIAL] Mega Merge
Minor navigation tick optimisation
GroupKnowledge sort calls only happen on demand, per entity type in TargetFilter+EntitySources.GetGroupKnowledgeEntities. Buffers limited by given filters
Disabled global forced tick after behaviour exec which was breaking the game
[D11] Removed Blacklist Option from Reporting Flow
[D11][TUTORIAL] Fixing empty files :S
Fixed editor mode water breaking in some instances
[D11][TUTORIAL] Added platform button icons to GameTip
Fixed bad entity filter enabled check
[D11] Changed input.HoldTime default value
[D11][TUTORIAL] Fixed last of the merge issues
[D11] toggle and muliti select options values can be altered when locked, slider value will respect the minimum value when saving
EntitIesInGroupInfluence fact ported to GroupKnowledge, evaluated on simtick
Various ISimTickable cleanup
Fixed gerstner fading to perlin
Fixed wave time cpu/gpu sync
Debug and pre-merge fixes
[D11] Fixes to the popup system & disabled Game Feedback button
Match outcome level up effect + nut values, per level up.
Moved currency award values to Defines so client can use them.
Fixed deploy delay AH false positives (RUST-161)
deleted some more old shit
[D11-Console] Reduced the size of the Item Icons.
EntitiesInGroupInfluence cleanup
InteractionPlanFactProvider filtering checks entity fog vis when facts owner ent is player controlled
[D11][TUTORIAL] Removed invalid spawn from Tutorial_Map, tweaked tutorial loader to address black screen
[D11] [UI] fixes to stats screen UI, got the header carousel working, added WIP icons
Fixed player command dragging
[D11] Add /users/active request to NetworkServicePort
Improved hunting bow responsiveness / fixed reload cooldown reject during continuous fire (RUST-161)
Improved AI at Lab area of Military Tunnel.
Reduced poke-through-thin-walls issues with Scientists at Military Tunnel.
[D11] DTLS managed plugin updated against latest native library. LiteNetLib DTLS handshaking interface tidied up.
Fixed char create errors on re-roll
[D11][TUTORIAL] Also changed project symbols for ps4 platform
NRE fix. Lot purchase tweaks.
Fixes, tidy up, fixed bug where UI not re swallowing input
[D11] [UI] - Updated Loading screen
Dealing with character spawning without client input.
simplelight passthrough handle fix
[D11][TUTORIAL] Changed to correct local server symbols
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
Fixed bug when trying to close all UI on the stack
fixed memory cell handles
CharacterCustomisationWidget ignores toggle value changed events when refreshing content for newly selected unit