192,974 Commits over 4,049 Days - 1.99cph!
fixed career manager name anchor in the team panel
tweak rammer skinning
removing some basic platform/ tweak material
adding skin tone body/ mask materials
rerender icons, setting compression on all icons, cleaning up old icons
Prevent Ctrl+C from closing the server
null check flash anim controller (fix NRE on matcoutcome screen)
tweak daily challenge txt alignement
update sponsor objectives flash
WIP objective flash , getting latest
added Flash action to refresh
World space tooltips now work properly with render scale
Capture point and jump pad tooltips.
Tooltips disappear after being hovered for 1.5 seconds.
Removed tooltips layer from all collisions.
Added game option to toggle map object tooltips.
Fix NRE spam when dragging scrollbars
Supersample the map renders, force 16:9 aspect ratio for them too
remove enabled fog from avatar camera, tweak avatar post process
Switch to fast vignette in potato mode
TerritoryLocationSelector NRE fix
Only do short circuit backtracking on main power slots
Added yesterday's daily challenge score table to daily challenge panel.
Changed daily scores server sends to include the seed (so each tables knows which update is for them - can return no entries so there wouldn't be a seed sent otherwise)
Daily challenge table UI now handles ignoring requests if already awaiting an update due to multiple instances.
Version++
Network++
update camera prefab with fast vignette
tweak textures aniso
Added customisation price tiers.
Added Default.pricing definition.
Customsiation build tool now sets unlock prices based on tier settings.
tweaked main menu, fixed some button raycast, added vignette color to the tile definition setting
updated the boardviw to load the corresponding vignette setting
added WIP xmas definition/ skybox
Fixed PlayerBuildingPlacement tracking buildings being constructed poorly (we had lingering ids for buildings that had been cancelled), fixes NRE on load
RandomAnimationTrigger action no longer uses costly DateTime comparison, opting for Action.TimeSince instead (perf optimisation)
Added some additional AI profiler hooks
Improved Facts profiling
menu element color now read their value from the tileset
tweak main menu ui, the selected tab is now highlight (unselected was darken before), might make it more obvious that there is more than one tab
switched team logo AO to multiscale, improved the way the outline is generated
changed logo default color, fixed some UI element to work in different resolution
fixed splitter output order
added preventbuilding to all electrical components and tidied up colliders
new handle system for connections, removed radial menu
wiretool animations more responsive
baseboat.generate_paths convar (default true)
merge from entities in group influence branch
Ported remembering/forgetting entities from knowledge to EntitiesInGroupInfluence fact.
Fixed some groups not getting influence applied at all (set up individual influence components after the group one).
Update entities in group influence when we apply influence.
Handle any existing entries so that we remove them from the list if they are no longer in influence.
Increase time between connection attempts if they keep failing
Limit friend match requests to 1 so you can't request a match with everyone