257,689 Commits over 4,049 Days - 2.65cph!
Merge from voiceprops/dlc
Citizen/animgraph: enabled an additive Aim Matrix on the shotgun branch
Don't save fishing rod debugging convars
Added player.usecinematicavatar convar
When using gesture_play this convar will decide whether the player uses the default or the cinematic avatar
renamed crawlingminhealth to crawlingminimumhealth and crawlingmaxhealth to crawlingmaximumhealth because the old values were saved to the sv cfg and updated values in #
64335 never took effect
crawlingminimumhealth and crawlingmaximumhealth no longer saved
Cleaner but potentially more expensive attempt at flocking. This will ensure all units in range of other units will avoid eachother
fixed navmesh r/w errors on stinky_petes_sign
Added more additional requested prefabs for map makers
Adding missing / requested map maker spawners
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Fixed blueprint visibility being too low. Made changes to the cursor spotlight to make it brighter in unseen fog areas.
Only deduct the population boost from destroyed buildings if they had finished construction to avoid overflow error
Spread out underwater labs even more
Show a confirmation marker for every command (in future have different marker particles @bakscratch )
Added Idle Utility Units UI. It will display any idle Workers / Scientists. Click the button to cycle through them, Shift+Click to cycle + move camera and Ctrl+Click to select all.
Fixed ECS warning in Editor
More editor fixes for testing
Added a way to print out info of a list of uploaded replays
Better replay trace filenames
Only trace ECS bullet hashes within the playback time of replays
Account for instability in NativeBulletQueue sort
Fixed some ECS player collision callbacks not acting on the right player
Merge remote-tracking branch 'origin/coop-divergence'
Added Input.Vr.TrackedObjects
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Pressing Space will move the camera to the middle point of the currently selected units
Added a way to print out info of a list of uploaded replays
Better replay trace filenames
Only trace ECS bullet hashes within the playback time of replays
Account for instability in NativeBulletQueue sort
Fixed some ECS player collision callbacks not acting on the right player
Made some tweaks to Flag Marker (sorry Louie) it is now visible through stuff to make it easier to see when its attached to an entity
All subsequent command centre builds take 60 seconds, but the first one is instantaneous
Added option for building definitions to specify if it will be built instantly the very first time a player tries to construct one
TTT: PT-BR translation updates (#1829)
Changed the color of metal ore to be more visible on tooltips
Fixed using IsLocalPlayers instead of comparing players
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Remove ClientPutInServerOverride muck
Add Client.IsUsingVr
Input.VR.IsActive is available during ClientJoined
Fixed floating crates in airfield hanger
S2P Airfield
More cliffs. Cliffs for days. Years.
Fixed being able to issue commands to enemy units
Updated selected item UI slightly. Added ability to view information on a single enemy target by clicking on them
Fishing vendor moved newly dressed store
S2P fishing villages
Fix possible crash in CQAnimGraphPropertyEditor::GetIKChainChoiceList
Added Rally Point system using move stack commands. Right-click a suitable structure to set its rally point and trained units will execute that command
Fixed missing BackgroundImage in loadingscreen sbox-issues/issues/789
Merge branch 'master' of sbox-game
Fix crash when addon deleted sbox-issues/issues/467
Remove ConsoleResult
Restrict SendCommandToClient
Allow ConsoleSystem.Run to send missing commands to the server
Messing with ocean camera clip rendering.