192,957 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11][TUTORIAL] Undo of some files that shouldn't of been checked in...
6 Years Ago
Fixed building inspector closing repeatedly
6 Years Ago
b10 fixes from building_addons_v2
6 Years Ago
removed the old glow line setup on all the platform, tweak reflection probe to the new render settings
6 Years Ago
[D11] Consume entitlements on boot, this will add any virtual currency purchased
6 Years Ago
b10
6 Years Ago
[D11][TUTORIAL] Cave Tutorial
6 Years Ago
Jekinsfile
6 Years Ago
Compile fix
6 Years Ago
Rewrote IO entity response limiting (override ResponseLimited to true when desired, currently only ElectricalDFlipFlop and ElectricalBlocker) Moved IO entity network update call so the visual state of the IO entity always fits what has been sent to its children (now also only sends one network update even if the state updates 50 times in one tick)
6 Years Ago
[D11] [UI] Added tier indicator to Building Context menu. Added icon for "Twig" tier (base tier below wood).
6 Years Ago
Can receive a message when the visible viewcontroller has changed
6 Years Ago
bed and building tier 4
6 Years Ago
Reduced Igniter health 5->4 Increased Igniter range 4->5 Increased Igniter damage 1-2 -> 1-3
6 Years Ago
bed meta
6 Years Ago
bed
6 Years Ago
removed hidden ball launcher trophy from main scene
6 Years Ago
ViewControllers keep a reference to their archetypes
6 Years Ago
[D11] Jenkins fix
6 Years Ago
Stat severity editor improvements.
6 Years Ago
[D11][TUTORIAL] Changed WaitForInput to use button up instead
6 Years Ago
added script to change the logo texture mipmap bias
6 Years Ago
[D11]Changed default hold time from 0.2 to 0.8.
6 Years Ago
[D11] Popup text boxes now resize themselves to fit in overflowing text, and the popup itself will stretch accordingly. Also adding some WIP stuff for the reporting flow
6 Years Ago
Added slow as balls gradient editor style severity level editor to stats.
6 Years Ago
Updated AI profiler hooks.
6 Years Ago
Version++ Network++
6 Years Ago
update lvl up panel, removing fan text, adding field for currency, adding FX for lvl up (nothing setup tho)
6 Years Ago
[D11] [UI] disabled skip to title on the frontend so we can check what it looks like on console
6 Years Ago
[D11] Profile sign out/Profile switch dialogs
6 Years Ago
[D11] DTLS library wip: exposed the client connection loop as a tickable function and a 'AddMessage' function for writing encrypted network traffic to the server.
6 Years Ago
Updated the rest of my UI to TextMeshPro text
6 Years Ago
tweak ui trajectory arrow mip map settings
6 Years Ago
fixed career team creation progress bar
6 Years Ago
texture pass, setting up max size/compression/mipmap/filtering/aniso on all the existing textures..or almost... adding missing shader some texture cleanup post process tweak
6 Years Ago
Probe tests & stuff
6 Years Ago
Realised I should be using TextMeshPro rather than the old Text. Starting conversion of what I've already done.
6 Years Ago
Added graphics.impostorshadow convar toggle
6 Years Ago
Working on the new lot purchase UI
6 Years Ago
Re-enabled refl probe blending and box projection
6 Years Ago
Re-enabled proper refl probe support to rust/std and core shader sets
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
Added button divider graphics on the quit dialog, to match the spec
6 Years Ago
Missing file
6 Years Ago
Pre-MFM
6 Years Ago
Quit overlay button hover FX work now
6 Years Ago
Initial implementation of severity level mappings on stats
6 Years Ago
added prevent build volume to Craggy Island puzzle
6 Years Ago
Only show interactions for addons assign to slots in editor