192,967 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11] [UI] Respawn screen buttons now wrap horizontally and vertically. Commented out misc print strings that were polluting the log. Updated horizontal gradient texture for respawn screen. Commented out obsolete profiler sample frames setting as it auto-sizes and doesn't need defining anymore.
6 Years Ago
[D11] [UI] only open server info popup if the server exists
6 Years Ago
[D11] [UI] missed one
6 Years Ago
[D11] [UI] hooked back up images in serverinfo popup after image locations changed
6 Years Ago
[D11-Tutorial] Update Tutorial map + Added Tutorial Lighthouse Scene + Added Tutorial Mountain Cabin Scene
6 Years Ago
[D11] XBox One user hash exposed and added to headers to facilitate HTTP request authentication.
6 Years Ago
[D11] server define fix
6 Years Ago
update sponsorship UI tweaked sponsor logo, sorting out folders, updated sponsor definitions updated some UI mipmap setting
6 Years Ago
Fix server build
6 Years Ago
Fire, mines, outdoors.
6 Years Ago
Unified the countdown timer between the countdown and respawn screens
6 Years Ago
switched back the career resume canvas to camera overlay to fix sorting
6 Years Ago
Countdown beeps plus other minor edits
6 Years Ago
Delete save confirmation panel
6 Years Ago
fixed global panel message button position
6 Years Ago
Adding some interface sounds (all with commercial use non-attribution licences)
6 Years Ago
fix logo editor slider
6 Years Ago
Updated countdown UI to TextMeshPro text
6 Years Ago
Tile hover null check
6 Years Ago
Return to menu if reply fails to load, better error if an entity isn't found for some reason
6 Years Ago
fixed car5 preview image
6 Years Ago
Lot purchase UI complete
6 Years Ago
wip sponsorship UI, getting latest tweak career generation overlay
6 Years Ago
sponsorship slot fixes
6 Years Ago
Lot purchase UI
6 Years Ago
Fixed spectate text assignment bug
6 Years Ago
Lot purchase UI, and made building units have a real purchase price var, although it's still always $500 at the moment.
6 Years Ago
added car4, car5, car6, car7 to map pool
6 Years Ago
Career mode now stats on normal AI instead of easy, goes up to hard after the first 2 matches
6 Years Ago
Editor crap
6 Years Ago
Unit bars now go red when not MatchReady. Durability text goes red at 0.
6 Years Ago
added large battery small generator emits 50 power
6 Years Ago
Durability now correct clamped 0-100. Wrapped Durability CareerState in a property to handle clamping and be cleaner.
6 Years Ago
set angular velocity on soccer and basketballs so they spin
6 Years Ago
can only use number keys to select units on your own turn (ui bug only)
6 Years Ago
Added Destroyed and MatchReady properties to CareerUnit. Career mode squad editor removes any non MatchReady units from your squad on enable. Career mode squad editor units can no longer be dragged into the squad if they're not MatchReady. Removed the red border lerping for durability in career mode squad editor, replaced with white for MatchReady, red for not. Pressing D in career mode (unity) reduces all your units durabilities by 10
6 Years Ago
wiretool weirdness fix fixed timerswitch not working on server load
6 Years Ago
[D11] Use latest unity version
6 Years Ago
Only do backup stuff if the save file exists
6 Years Ago
Sponsorship slot unlocking now works. Can now press C in career mode (in unity) to cheat 50k cash.
6 Years Ago
Possible fix for that crowd out of range exception on sentry
6 Years Ago
StatusLightRenderer is IClientComponent
6 Years Ago
Added StatusLightRenderer for more optimized handling of IO entity indicator lights Converted indicator lights on blocker and memory cell to StatusLightRenderer
6 Years Ago
fix ui texture mipmap setting tweak hat anison setting
6 Years Ago
[D11] Quick translated string fix
6 Years Ago
[D11] Made PopupButtons wider and set their text slightly smaller
6 Years Ago
[D11] WIP Reporting flow
6 Years Ago
Better StatManipulator array drawing
6 Years Ago
Fixed conversation icon anim not working Added sit interaction to campfire spit addon
6 Years Ago
NRE fix