192,967 Commits over 4,049 Days - 1.99cph!
[D11] [UI] Respawn screen buttons now wrap horizontally and vertically. Commented out misc print strings that were polluting the log. Updated horizontal gradient texture for respawn screen. Commented out obsolete profiler sample frames setting as it auto-sizes and doesn't need defining anymore.
[D11] [UI] only open server info popup if the server exists
[D11] [UI] hooked back up images in serverinfo popup after image locations changed
[D11-Tutorial] Update Tutorial map + Added Tutorial Lighthouse Scene + Added Tutorial Mountain Cabin Scene
[D11] XBox One user hash exposed and added to headers to facilitate HTTP request authentication.
update sponsorship UI
tweaked sponsor logo, sorting out folders, updated sponsor definitions
updated some UI mipmap setting
Unified the countdown timer between the countdown and respawn screens
switched back the career resume canvas to camera overlay to fix sorting
Countdown beeps plus other minor edits
Delete save confirmation panel
fixed global panel message button position
Adding some interface sounds (all with commercial use non-attribution licences)
Updated countdown UI to TextMeshPro text
Return to menu if reply fails to load, better error if an entity isn't found for some reason
wip sponsorship UI, getting latest
tweak career generation overlay
Fixed spectate text assignment bug
Lot purchase UI, and made building units have a real purchase price var, although it's still always $500 at the moment.
added car4, car5, car6, car7 to map pool
Career mode now stats on normal AI instead of easy, goes up to hard after the first 2 matches
Unit bars now go red when not MatchReady.
Durability text goes red at 0.
added large battery
small generator emits 50 power
Durability now correct clamped 0-100.
Wrapped Durability CareerState in a property to handle clamping and be cleaner.
set angular velocity on soccer and basketballs so they spin
can only use number keys to select units on your own turn (ui bug only)
Added Destroyed and MatchReady properties to CareerUnit.
Career mode squad editor removes any non MatchReady units from your squad on enable.
Career mode squad editor units can no longer be dragged into the squad if they're not MatchReady.
Removed the red border lerping for durability in career mode squad editor, replaced with white for MatchReady, red for not.
Pressing D in career mode (unity) reduces all your units durabilities by 10
wiretool weirdness fix
fixed timerswitch not working on server load
[D11] Use latest unity version
Only do backup stuff if the save file exists
Sponsorship slot unlocking now works.
Can now press C in career mode (in unity) to cheat 50k cash.
Possible fix for that crowd out of range exception on sentry
StatusLightRenderer is IClientComponent
Added StatusLightRenderer for more optimized handling of IO entity indicator lights
Converted indicator lights on blocker and memory cell to StatusLightRenderer
fix ui texture mipmap setting
tweak hat anison setting
[D11] Quick translated string fix
[D11] Made PopupButtons wider and set their text slightly smaller
Better StatManipulator array drawing
Fixed conversation icon anim not working
Added sit interaction to campfire spit addon