249,482 Commits over 3,959 Days - 2.63cph!
Reducing small rocks densities and it seems overkill in some areas
Tweaked train tracks metas
fixed heavy LOD popping at airfield helipad
rusty car wrecks only spawn on roadside topology part 2
enabled the snow cover on the snow small rocks material
Fixed looping gesture vm not getting end trigger
▇▌█ ▇▍▉▅▋▍▋▆▇▅▋.▇▍▇▇▅▇▋▆▇▊█▄▊█▅▆ ▋▊▆▌▊ █▋▍▅▍█ ▅▄ ▌▌▋▄▄ █▌▇▅ ▇▋▄▄█▌▌▌ ▌▊ ▊▊▄ ▉▅▆ ▄ ▍▆▇▆▅ ▍▊▆▉▌▋ (▄▉▄ ▆▍▊▇▉▌▊▍▌)
Changing multiplier changes the payout UI on top of the slot machine
hard oracle doesnt remove bullets on death
tweaked some trench hard powerups
tweaked orb hard core0 powerup
tweaked nightmare onion powerup
less shield powerups on hard octopus
Merge branch 'master' of SpaceUsurperUnity
added sfx for orb grid pattern
dont play AllPrereqsDestroyed sfx more than once at a time
some laser stage sfx stuff
fixed invasion warp sfx volume issue
Show multiplier info in UI
Switch slot machine from Standing pose to "Stand Drive" - might fix the strange sitting mount pose that's being seen randomly
▋▇▍ ▆▊▅▌▆ ▆▍▉█ ▊▅ ▌▋▆▆ ▄ █▄▄▉ ▌▍▌ ▇▇ ▋▆▍▇▆▋▍▅▉ ▉▇▅▉ ▋▅▆▅ ▇▇▍ ▍▅▋▌▋▋▄▊ ▌▄▆▋ ▌▉ ▉▄▄▅▆▍▆ ▋▆▊ ▍▌▌▇▌▆.▋▊▉
Added curves and duration control to handle vm's moving on and off screen for gestures
Backporting new effects from HDRP - WIP
Added generic type definition support to TypeToString
Working on new way to handle BulletSystem method replacements
Disable ECS on on-off effect bullets
Fixed missing reference to BulletStats
Updated Facepunch.ExpressionStrings
Disable WIP bullet system method redesign
Second attempt at generating components etc from KeyframeProperties
Add support for looping/endless gestures, applied to surrender
Reset view offset angles when dismounting a mountable, so that next time the player mounts something, their view angle is back at the default for that mountable instead of at their last viewpoint
Add ragdoll parenting to modular car flatbeds
Fixed dismounting the work cart sometimes causing a change in the player's view angle. TriggerParent now kicks out players who become mounted while parented, instead of only checking at initial mount time
Cliff basic tweak / cliff basic snow using particle layer
rusty car wrecks only spawn on roadside topology
Rebaked swamp hero trees impostors
Fixed backface culling for cliff shaders
Darkened dirt splat in arid biome to display desire trails better
remove workbench at junkyard
Dome jumping puzzle is easier on last step of the course, added dummy colliders to soften movement across most of the monument walkways
Hammer: Added "Sprinkle" tool from CS:GO (with an example sprinkle definition)
Created unique spawn populations for temperate forests
Hammer: Fixed carving brushes with decals/overlays on them creating "Tell a programmer" windows.
Don't spam debug when a friend's status changes
ImageLoader handle formatting a bit better
Hit sound
Panel extension
Use GameTask.Delay instead of Task.Delay
Hit indicator
Shotgun tweaks
fixed pumjack position in WTP
Finishing lighthouse lighting and animation work
sv_cheats 0
Always allow the listen server host to cheat
Removing some unused cheat code
Set all new ground foliage to spawn on correct topologies / this should fix grass not spawning properly in monuments
Tweaked filter cutoff settings for tundra and temperate to improve spawning near splat transitions
Added Entity.Task
No need for this Join Garry's Listen Server button now
GameTask cleanup
wip merge from main including manual merge of AIInformationZone and BaseAIBrain
matching main ore population proportions
Cliffs rely on another combination of topology to block rather than decor as that led to missing detail around them. Swamps and swamp trees now require additional conditions to spawn as they share the topology, so updated swamps and bandit camp topos
Fixed friend list rich state not changing
Close the game screen when joining a game
Add Join button on joinable friends games
Fix some annoying shit
Getting rid of SoundEnt stuff that we're not gonna use
Fix server not reinitializing PlayerScore on level change