198,685 Commits over 4,140 Days - 2.00cph!
Added some bits to log the server errors.
[D11] Adjustment for achievement #28 trigger
[d11][Audio] Added ui radial select sound, improved existing radial sounds and delete spawn audio
[D11][Tutorial] updating branch
[D11][Tutorial] wip single player merge
Weed can't be sold in pawn shops any more
[D11][UI] changed the way that the ingame carousel loads in its scenes
[D11] Enable ChunkBasedCompression on Jenkins builds
[D11] Monument detection achievement #8
[D11] Fix for crash when trying to use a research table with no item selected
Fix compound static refinery one user
[D11] Add in some jenkins clean options, not done yet
Close the mission info screen by pressing N again
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Compound progress.
New lit version of the detached streetlight.
Rewrote some highlighting code, and fixed character highlights staying in place when the character went into a non-visible mode on the client.
halo.Add with no entities will no longer try to draw empty halo
Distance flares, light occlusion and distance fading into radtown proplight prefabs.
Fixed light DistanceFlares being all the wrong color.
Compound lightig backup.
Instancing fixes (including ps4 frustum culling)
Remove script from character
Removed the old BroadcastMapPosition zombie highlight that was used for the original implementation of Z Game. The code was old and semi-broken and integrated directly into everything instead of being in the Z Game game mode itself.
Didn't mean to commit this old UI prefab
[D11][Tutorial] Added tutorial saving hooks (actual saving not implemented yet only stores for the current session), converted hints to use new saving method
More proper fix for river sink
[D11] [UI] Fixed staff credits not scrolling.
Fixed boats sinking on rivers (derp); protocol++
[D11] Added Achievement trigger test
Adjusted spawn points a little.
[D11] Fix for Create Server menu becoming unresponsive if pressing 'Back' during a page transition
adds remove from crafting sfx
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adds removing from crafting sfx
[D11][UI] Create server menu changes and fixes
Added some POI suggestions in the map view. Shows owned buildings.
[D11] Change description for Trophy #26
[D11] Change to achievement #26