130,433 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Fixed client/render errors and warnings on headless server
                
                
                
                
             
         
        
            
            
            
                
                Adjusted clutter palm culling distance
                
                
                
                
             
         
        
            
            
            
                
                Added poolable component to new palm tree prefabs
Fixed LODs / billboard culling on new palm tree prefabs
                
                
                
                
             
         
        
            
            
            
                
                Decomposed monument & other "SceneToPrefab" prefabs
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][TUTORIAL] Implemented objective 8, tweaked tutorial triggers, updated prefabs
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed accidentally forgetting to call the delay timer.
                
                
                
                
             
         
        
            
            
            
                
                Added D11_WORLD_SPAWN define to make it easy to turn off if it breaks everything
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Tutorial] Crate replaced with Large wooden Box
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Added spam-prevention to quick chat wheel. Players can now only send up to 5 messages every 3 seconds before further messages are suppressed temporarily.
                
                
                
                
             
         
        
            
            
            
                
                Updated metas with asset bundles
                
                
                
                
             
         
        
        
            
            
            
                
                Fall back to non-preprocessed prefabs if file is missing
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from new_palm_trees
                
                
                
                
             
         
        
            
            
            
                
                Merge from military_tunnel_lighting_merge
                
                
                
                
             
         
        
            
            
            
                
                Merged from d11_console_version
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                [D11] [Tutorial] Fix for cave collision, Rust Logo material
                
                
                
                
             
         
        
            
            
            
                
                Added prefabs for dynamic monument spawning
                
                
                
                
             
         
        
            
            
            
                
                Catch an error about disabled animators a bit earlier to reduce spam
                
                
                
                
             
         
        
            
            
            
                
                Fix bug in D11WorldSpawn, add it to lod.prefab and initialise it from WorldSetup
                
                
                
                
             
         
        
            
            
            
                
                Enable "reuse collision callbacks" on physics
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaks to trees for tree minigame
                
                
                
                
             
         
        
            
            
            
                
                oasis undergrowth color tweaks
                
                
                
                
             
         
        
            
            
            
                
                [D11] Show WIP popup when clicking on 'Join Server' button in MyGames, as functionality is currently broken
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Player slot initially sets to first slot index when entering game, ensuring the first item is equipped and the slot starts highlighted.
                
                
                
                
             
         
        
            
            
            
                
                Added some ladder prefab variants
                
                
                
                
             
         
        
            
            
            
                
                Added WorldSpaceGrid.CircleIntersectCell
                
                
                
                
             
         
        
            
            
            
                
                Changed BuildPrefabs to use SaveAsPrefabAsset instead of copying files around
                
                
                
                
             
         
        
            
            
            
                
                Ensure world prefabs spawn in when player spawns
                
                
                
                
             
         
        
            
            
            
                
                Turn off LODs when RendererLOD is disabled
                
                
                
                
             
         
        
            
            
            
                
                Added D11WorldSpawn for dynamic spawning of map prefabs (monuments etc)
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Increased gap between navigation bar options
                
                
                
                
             
         
        
            
            
            
                
                [D11] Started separating PlatformServices + fix for UIMyGames.cs
                
                
                
                
             
         
        
            
            
            
                
                [D11][Audio] Detailed Reverb set up on monuments added.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for using wrong variable
                
                
                
                
             
         
        
            
            
            
                
                [D11] Remove unused variable
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] added condition bars to icons in the inventory screen UI
                
                
                
                
             
         
        
        
        
            
            
            
                
                better hash for D11InstanceData
                
                
                
                
             
         
        
            
            
            
                
                Updated incremental build thing to allow non-recursive mode
                
                
                
                
             
         
        
            
            
            
                
                Added some rock prefab variants