249,482 Commits over 3,959 Days - 2.63cph!
Adjusted "Run Map [Advanced]" window to fit more parameters and made the newlines work in the Parameters text box.
Changed projectile inherited velocity on work cart from 100% to 50%
Fix jittering on scroll
Merge pull request #1 from Down-s/patch-1
Fix jittering on scroll
Proc map spawn settings for arid grass
rust content rebuild
Remove unused
Compiling core
Missed these
Added func_pendulum to Hammer
Hammer: Added the sprinkle tool to the left sidebar
Hammer: Added Random XYZ and Offset Z to Sprinkle tool
deleted old art/anim folder and sub folders
last remaining troublesome folders
porting remaining source folders
porting bandage anim folder
moving everything in one go
Don't do a hit indicator if you hurt yourself
Arrow Model
Damage Indicator
Hit indicator edge glow
▇▅▍ ▊▅▇▇▆ ▍▄▊▍ ▆ ▋▌▉▌▌▌ ▄▄ █▉▇▍▅▅▍
Metal footsteps
Setting some material hammer scales
Add crossbow r_hold bone
Light prefabs
Arrow model
UI textures (png etc) can be hotloaded
background-position and background-size work as expected
UI transform tests
Default transform-origin to center
Tweak transform test
Merge branch 'master' of sbox
moving source anims out of model folders, folder creation and organistion
Added "Any/All" aspect ratio to the Video options that shows all supported by player's GPU screen resolutions, make it default.
Created proper spawn populations for arctic biome grass in proc map
Tweaked the material that is used by decor snowballs
Much nicer keyframe property handling
Add simple voice chat as a starting off point
wip merge fixes & cleanup
More files from HDRP.
Sorting & material fixes WIP.
Commiting changes adding desire trail nodes to power substation monument scenes, in case we want to make it work in the future - but it's probably not worth it for now
more manual merge progress
Added shore ice spawns to procmap