192,967 Commits over 4,049 Days - 1.99cph!
Re-enabled proper refl probe support to rust/std and core shader sets
Added button divider graphics on the quit dialog, to match the spec
Quit overlay button hover FX work now
Initial implementation of severity level mappings on stats
added prevent build volume to Craggy Island puzzle
Only show interactions for addons assign to slots in editor
Achievement for playing the career mode
Steal new version of raknet from Rust
Reset default ai convar variables.
Generated convars.
Built manifest.
AI optimizations and improvements.
Junkpile scientist rework.
[D11] frontend tidy up WIP
fixed chat overlaying button
set some environment stuff as static
[D11][TUTORIAL] Refactored WaitForInput for better axis support
[D11] [UI] Player corpse stats Panel and open info panel action.
static generator has unlimited power
wiretool nobuildzone fixes
default value for gordon_precriminal criteria
citizens won't greet the player if they're not a criminal
[D11][TUTORIAL] Added check for previous tutorial completion before next starts
Building addons revamp basics
Exclude il2cpp temp folder
[D11][TUTORIAL] Added practice mode layout preset for HUD
[D11] Popups will now close themselves on press of any shown buttons, and cancel button can be hidden from standard text popups which also need an okEvent
[D11][TUTORIAL] Added D11_LOCAL_SERVER to some tutorial events to prevent compile issue
profile samples
battery perf
Fix to SetDestination not respecting the correct distance to target.
OwnableCondition tweaks and mode for selecting the unit occupying a sleeping position.
Always reset next interaction on break.
People will go and shout at someone who is sleeping in their spot to wake them up and claim the spot for themselves.
[D11] Build fix (hopefully)
[D11] Controller disconnect dialog
[D11] Main Menu lock icon background changed to a darker colour
[D11] [UI] - Tweaked main menu images
[D11] Small change so that XboxOne Debug builds can be made locally with a release/debug setting - doesn't affect Jenkins builds
[D11] Fix a potential lock on booting
[D11] Simple text popups can now be created with a custom OK event