192,967 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Building editor
6 Years Ago
Building editor fixes
6 Years Ago
ItemSettingsEditor NRE fix
6 Years Ago
Stick backup stuff in a try catch so it cant break normal saving
6 Years Ago
Easy AI now has a 20% chance to avoid dangerous tiles
6 Years Ago
Campfire addon slot
6 Years Ago
Influence grid update optimisation
6 Years Ago
Keep backup copies of career save files
6 Years Ago
[D11] Fix for SERVER define with PopupSystem and fix to stop adjusting template definition values when creating a new text popup
6 Years Ago
[D11] [#59] Added method to get textmesh pro controller icon for inline
6 Years Ago
Optimized IOnPostNetworkUpdate
6 Years Ago
Exposed Attribute soft cap to editor
6 Years Ago
[D11][TUTORIAL] Fix for HUD visibility flags
6 Years Ago
art
6 Years Ago
[D11][TUTORIAL] BaseStats now moved to it's own section for HUD visibility
6 Years Ago
Made stat severity levels editor less massive
6 Years Ago
[D11] [UI] made the carousels fade as they change screens
6 Years Ago
[D11] [UI] Updated font assets to include Registered, Copyright, and Trademark signs. Also adjusted placeholder icons in certain screens. Adjusted animations in Code Of Conduct and Staff Credits screens.
6 Years Ago
more sponsorship slot unlocking
6 Years Ago
fixed bad editor
6 Years Ago
More editor
6 Years Ago
merge from building addons v2
6 Years Ago
MFM
6 Years Ago
Building data bits
6 Years Ago
[D11] [UI] slightly adjusted position of logos
6 Years Ago
wip sponsorship slot unlocking CareerVersion++
6 Years Ago
[D11] [UI] added 3rd party software logos to the bootflow logo screen
6 Years Ago
anim updates, added pullback, added world model prefab and setup
6 Years Ago
▉▋▄▌▅ ▌ ▆▆█▆▌ ▍▉▄▌▉ ▋▅▊▆▄▆▆ ▅ ▇▍▄█▊█ ▄▋▆▇ ▄▋ ▄▉▋_▆▅▋_▍▄▅▋▇█▄▍▋▅ ▋▌▊▆█ ▍█▅▌▌ ▊▍▆ ▄▋▅▄▅█
6 Years Ago
[D11] [#59] Fixes for platform controller button prompts
6 Years Ago
[D11] WIP Reporting flow, with a bunch of fixes and improvements to popups in general. Invert Y Axis now enabled and working in the Options Menu.
6 Years Ago
[D11] [UI] - Updated the loading screen image + aAded middleware logos
6 Years Ago
[D11] [#61] Fix skin picker crash
6 Years Ago
Hit a bit of a snag...
6 Years Ago
[D11] [UI] UI Asset optimisations. Added new updated textures. Combined sprite sheets. Added new "Tier" info to Building Context. Added placeholder lock icons to temporary info on Loading and Respawn screens.
6 Years Ago
[D11][TUTORIAL] Fix for lookat tooltip not displaying in some cases
6 Years Ago
Remove m_Renderables field from flashlight states as it causes crashes and is not actually used anywhere
6 Years Ago
[D11] [UI] Player corpse panel now tracks killer name and weapon
6 Years Ago
[D11] [UI] updated standing indicator icon
6 Years Ago
Don't reuse mission processor instances on server, remove some unused things
6 Years Ago
[D11][TUTORIAL] Fixes for camera fade action
6 Years Ago
added some more response options for magic 8 ball to 8
6 Years Ago
Blackboard UnitView LateUpdate optimisations Removed distance consideration from TargetFilter.FindStockpileToGatherFor
6 Years Ago
oilrig progress backup
6 Years Ago
Visible is now the the deepest leaf.
6 Years Ago
Career saves no longer start with mods in the player inventory
6 Years Ago
Optimized IOEntity.PostNetworkUpdate (eliminated GC)
6 Years Ago
[D11] [UI] changed "play" to "start" in the title screen
6 Years Ago
[D11] frontend tidy up WIP - fix some blur glitches caused by canvas groups not being immediately set to alpha zero, forgot to call base.Open in MainMenuUI.
6 Years Ago
ViewControllers now have their own navigation stacks