192,967 Commits over 4,049 Days - 1.99cph!
ItemSettingsEditor NRE fix
Stick backup stuff in a try catch so it cant break normal saving
Easy AI now has a 20% chance to avoid dangerous tiles
Influence grid update optimisation
Keep backup copies of career save files
[D11] Fix for SERVER define with PopupSystem and fix to stop adjusting template definition values when creating a new text popup
[D11] [#59] Added method to get textmesh pro controller icon for inline
Optimized IOnPostNetworkUpdate
Exposed Attribute soft cap to editor
[D11][TUTORIAL] Fix for HUD visibility flags
[D11][TUTORIAL] BaseStats now moved to it's own section for HUD visibility
Made stat severity levels editor less massive
[D11] [UI] made the carousels fade as they change screens
[D11] [UI] Updated font assets to include Registered, Copyright, and Trademark signs. Also adjusted placeholder icons in certain screens. Adjusted animations in Code Of Conduct and Staff Credits screens.
more sponsorship slot unlocking
merge from building addons v2
[D11] [UI] slightly adjusted position of logos
wip sponsorship slot unlocking
CareerVersion++
[D11] [UI] added 3rd party software logos to the bootflow logo screen
anim updates, added pullback, added world model prefab and setup
▉▋▄▌▅ ▌ ▆▆█▆▌ ▍▉▄▌▉ ▋▅▊▆▄▆▆ ▅ ▇▍▄█▊█ ▄▋▆▇ ▄▋ ▄▉▋_▆▅▋_▍▄▅▋▇█▄▍▋▅ ▋▌▊▆█ ▍█▅▌▌ ▊▍▆ ▄▋▅▄▅█
[D11] [#59] Fixes for platform controller button prompts
[D11] WIP Reporting flow, with a bunch of fixes and improvements to popups in general. Invert Y Axis now enabled and working in the Options Menu.
[D11] [UI] - Updated the loading screen image + aAded middleware logos
[D11] [#61] Fix skin picker crash
[D11] [UI] UI Asset optimisations. Added new updated textures. Combined sprite sheets. Added new "Tier" info to Building Context. Added placeholder lock icons to temporary info on Loading and Respawn screens.
[D11][TUTORIAL] Fix for lookat tooltip not displaying in some cases
Remove m_Renderables field from flashlight states as it causes crashes and is not actually used anywhere
[D11] [UI] Player corpse panel now tracks killer name and weapon
[D11] [UI] updated standing indicator icon
Don't reuse mission processor instances on server, remove some unused things
[D11][TUTORIAL] Fixes for camera fade action
added some more response options for magic 8 ball to 8
Blackboard
UnitView LateUpdate optimisations
Removed distance consideration from TargetFilter.FindStockpileToGatherFor
Visible is now the the deepest leaf.
Career saves no longer start with mods in the player inventory
Optimized IOEntity.PostNetworkUpdate (eliminated GC)
[D11] [UI] changed "play" to "start" in the title screen
[D11] frontend tidy up WIP - fix some blur glitches caused by canvas groups not being immediately set to alpha zero, forgot to call base.Open in MainMenuUI.
ViewControllers now have their own navigation stacks