191,033 Commits over 4,049 Days - 1.97cph!

7 Years Ago
tweak
7 Years Ago
Anims / movement / transitions feel a lot cleaner now.
7 Years Ago
register dispensable in take all over time interaction
7 Years Ago
attempt to fix people gathering too many sticks for the fire and then dropping them when trying to deposit
7 Years Ago
Removed Building.CanDeposit method with bool for accounting for registered. This is automatically handled depending on whether or not the item is registered in the other overload.
7 Years Ago
Fixed path following of A* paths for Scientists on Cargo Ship.
7 Years Ago
Misc
7 Years Ago
[D11] crunched textures, compressed animations, a few other fixes for the demo build.
7 Years Ago
GPV.SetActive cleanup/simplification
7 Years Ago
NextInteractionData summaries
7 Years Ago
Fixed the next interaction injector not using the blackboard from the next interaction
7 Years Ago
Switched over to test AI for scientists on Cargo Ship. Commented out debug vis for scientist LOS.
7 Years Ago
BEF-422 After clicking craft the + button gets removed until window is closed and opened
7 Years Ago
Fixed calling SetHoldType too early not updating the hold type on client
7 Years Ago
Fixed some effects (mostly on NPCs) not working in multiplayer
7 Years Ago
Fixed shitty editor property drawing
7 Years Ago
▌▇▇▊▅▊▇ ▇▊▉▍▆▉
7 Years Ago
Adjusted scientist speed a bit on Cargo Ship. Adjusted scientist waypoints a bit on Cargo Ship.
7 Years Ago
Removed error for null renderers in BMO.UpdateMaterialProperties, instead just skip over them Tree re-inits BMO on resource view after being chopped down
7 Years Ago
More AI tweaks at Cargo Ship.
7 Years Ago
Overriding from next interaction no longer clears the agent's next interaction. Added interaction clearing to the interaction performing goal plan.
7 Years Ago
SWEP Holdtype is now updated clientside whenever server sends a holdtype update
7 Years Ago
Making adjustments to animator for strafe based movement.
7 Years Ago
[D11] Ignore -buildTo on assetbundles builds
7 Years Ago
Next interaction reset logging ,cleanup
7 Years Ago
[D11] Log strPath
7 Years Ago
Removed als file
7 Years Ago
More tweaks to AI related to Cargo Ship.
7 Years Ago
Fixed some smart object interactions reporting 0 free positions (plans now hold reference to their position group instead of doing lookup all the time)
7 Years Ago
[D11] See if this fixed the PS4 Streaming Assets
7 Years Ago
[D11] Merge texture crunch code + remove caching of warmup assets in AssetBundleBackend as the order of assets doesn't always match the order of asset names unfortunately.
7 Years Ago
Berry bush texture and material tweaks
7 Years Ago
merge
7 Years Ago
Fixed linger path prefab icon
7 Years Ago
Fixed bad dropdowns (not great tho)
7 Years Ago
Fixed bad old prefabs on island1 Fixed Before/StandardTerrain SplatCount warnings spam Udpated NavMeshComponents Version++
7 Years Ago
[D11] Merge from WorldCache branch to get maps loading fully from file on console.
7 Years Ago
Bird flock cleanup
7 Years Ago
[D11] Display some debug info for CI to find out where the asset bundles are going.
7 Years Ago
Berry bush black, red and blue variants
7 Years Ago
Biome mat obj cleanup, entity views force re-init on leaving pool Portrait clone views force BMO reinit
7 Years Ago
Incremental compiler for lols
7 Years Ago
[D11] [UI] fix to a missing reference in the pinned recipe element
7 Years Ago
Audio manager config prefabs are GameObject fields not PoolAudioSource (debugging standalone NRE) Unit path UI should always turn off target highlight when hiding
7 Years Ago
[D11] Copy the StreamingAssets on Jenkins
7 Years Ago
[D11] Fix for On load crafting, resolution issue, and Implemented setting the pinned recipe form the crafting menu
7 Years Ago
[D11] [UI] Visual tweaks to the HUD; altered colours, changed positions, and edited UI element images.
7 Years Ago
[D11] Mistake on the build display name
7 Years Ago
[D11] Rid of some things not needed
7 Years Ago
Improved AI Line of Sight when on the Cargo Ship.