191,035 Commits over 4,049 Days - 1.97cph!

7 Years Ago
[D11] Preserve existing platform settings
7 Years Ago
[D11] Updated Frontend with new layouts/backgrounds/button behaviour and a selection icon
7 Years Ago
[D11] Try polling from master and add in server builds
7 Years Ago
Various gathering AI bits
7 Years Ago
Fixes to withdraw from stockpile action
7 Years Ago
Fixed UnitPortraits key not found
7 Years Ago
Added withdraw interaction to can find building that requires this condition
7 Years Ago
Moved the Dispenser OnReplenish event to after the quantity gets updated. Withdraw from Stockpile interaction.
7 Years Ago
More work on NPCs on the Cargo Ship.
7 Years Ago
[D11] Check every X mins for changes to kick off build
7 Years Ago
CanFindBuildingForTarget checks stockpiles and writes
7 Years Ago
Moved and referencing fixed time
7 Years Ago
hot air balloon basket files backup
7 Years Ago
Removed highFidelityRotation from BaseVehicle since this is now the default for all entities
7 Years Ago
Looking at ASMDef Networking code
7 Years Ago
[D11] Fix ps4 ortho basis assert
7 Years Ago
[D11] Append sub-branch to folder name on build drive and take out server builds for now
7 Years Ago
Unit portrait requests can force a view update
7 Years Ago
[D11] change quality settings to "good" and partially disable support for "potato" mode to save some memory (two large RTs around 180MB in total)
7 Years Ago
[D11] [UI] Updated Pie Radial menu textures slightly, removed unused texture from project files (added accidentally in a previous check-in).
7 Years Ago
Force player tribe portrait update via OnGameReady callback
7 Years Ago
Crafting station tab should now refresh worker slots when the building owners change
7 Years Ago
Fixed UI widget activation events being triggered by tweener events when we intend to ignore them
7 Years Ago
[D11] Log notification point
7 Years Ago
Crafting stations can expose an order limit (defaults to 20) which is respected by the orders UI
7 Years Ago
[D11] Fix bracket
7 Years Ago
Jumping / landing etc.
7 Years Ago
Cleaning up unit portraits class Fixed UI.CraftingOrderElement not resetting isCompleted and causing the order listing item to animate out
7 Years Ago
[D11] Minor fix
7 Years Ago
[D11] Temp fix to stop player respawning at bottom of ocean on CraggyIsland
7 Years Ago
7 Years Ago
7 Years Ago
7 Years Ago
[D11][UI] The give item page of the debug menu now uses consoleinputmodule events now and can switch category via triggers.
7 Years Ago
fps_max rounding errors
7 Years Ago
[D11] Merge my changes
7 Years Ago
[D11] [UI] Added missing client scenes to Bootstrap for PieMenu.
7 Years Ago
Physics timestep tweaks to make higher game speeds less mental. Decreased the massive skill gain from constructing upgrades. Better building construction debug panel.
7 Years Ago
[D11] Apply Package Settings ON PS4/Xboxone regardless of jenkins build
7 Years Ago
[D11] Modified texture resize to not modify topology textures - also added more stats about textures changed
7 Years Ago
Client side ragdoll objects are parented correctly (fixes physics drag effect)
7 Years Ago
[D11] [UI] Added new in-game Radial Menu display to match mock-up. Added required functionality for it to work. Modified "PieMenu.cs" to work with new HUD elements.
7 Years Ago
[D11] Merge in cl 28804
7 Years Ago
[D11] Try the notifications
7 Years Ago
[D11] some more build fixes; apply correct defines for a build. Force warmup bundle asset names to lower case, not sure if this is required to will test again and possibly remove.
7 Years Ago
[D11] Remove jenkinsConfig
7 Years Ago
[D11] another define fix
7 Years Ago
[D11] Set some compile options if builds are release/debug
7 Years Ago
[D11] Client Define Fix
7 Years Ago
[D11][WIP] Implemented system for UI to consume input. Switched UI code to trigger on Button Up rather then button down. Fix for looting corpse