192,967 Commits over 4,049 Days - 1.99cph!
Testing new health/sta colours.
Fixed pixel leakage on the belly gauge.
Fix harmless NRE on server when buying item that doesn't exist, make confetti in jar follow the animation
Add an option for chromatic abberation
Fix crowd confetti NRE at end of match
Optimized all pine tree impostor meshes
Added custom mesh toggle to impostor component
Enabled mipmap generation by default
Added messages/warnings with generated mesh info
rest avat controller to default neutral expression
adding WIP customisation platform definition/icons
adding idle anim to fix turn banner
Fix an exception on close, workaround GA taking too long when closing
Added support for custom/tight impostor meshes
Sort out all the drag and drop issues when compiling with IL2CPP
Activity notifications collapse
CommandWidget stroke tweaks.
Cut down on a couple of brushstroke effects because it was making things look busy.
Mergable BuildingInspector & related stuff.
Fix framerate independent avatar spinning
reset default avatar state to 0 (greet)
jiggle plays greet.
emote category none is now -1
add avatar dizzy texture/anim on all face set
add avatar face / renamed avatar face def
update menu ui
wip squad editor qol improvements
fixed a bunch of item material names
CustomisationProfile++
ItemFilterSet persistence fix
customisation DB tool generates errors for items with duplicate material option names
Error logging when we try to add something to senses more than once (happens when loading)
Fixed persistence of IsEnabled status
Some small changes to get IL2CPP build working
Don't show failed to connect message when it's a reconnect attempt
Allow access to customisation editor when offline, with unlock buttons disabled
correct scenario asset path
[D11] More audio sound asset optimisation progress.
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BlackboardInteractionPlans injector takes first interaction plan instead of evaluating and comparing all of them (fixes people prioritising items over resources).
[D11][UI] Crafting Queue is now acceasble and queued items can be canceled
Placeholder UI that shows when the game isn't connected to server