192,957 Commits over 4,049 Days - 1.99cph!

7 Years Ago
[D11] [UI] fix for compile error on server build
7 Years Ago
SAM Site turret pitch anim limit increased Added bones to the hierarchy defining tubes positions
7 Years Ago
Merge from d11_console_version
7 Years Ago
WIP
7 Years Ago
Moved WorldEntityUser and Allies out into separate PlayerComponents. Major cleanup of WiseguysUser moving a lot of junk out - should make it easier for Bill to port down into NetworkUser. Still some tidying up that could be done and testing to do. Some NREs on disconnection that I'll look at later this evening, gotta go now.
7 Years Ago
updated click cursor
7 Years Ago
quick cursor test
7 Years Ago
minor tidy up
7 Years Ago
adding missing prefab and texture
7 Years Ago
adding tile click marker updating crowd shader, fixing hue glitch when the crowd is jumping tweak temple B texture to reduce some flickering increased bias on highlight mat
7 Years Ago
Burner attack timing tweak
7 Years Ago
Added information about which prefabs have preprocessed versions to the game manifest and updated building/loading accordingly
7 Years Ago
Tidied up "Switch" menu so it works on non-standalone platforms and supports various D11 defines
7 Years Ago
Entity icon tooltip stack update
7 Years Ago
Building inspector stockpile icon tweak
7 Years Ago
fix avatar faces during intro
7 Years Ago
Fixed stockpile tab not showing anything
7 Years Ago
Fixed sleep effect missing drop held action (causing NRE)
7 Years Ago
Fixed effects editor not loading
7 Years Ago
Fixed bald people
7 Years Ago
Play unit hover anims on board drop/impact
7 Years Ago
Inspector & building widget activation rules, callbacks and clenanup Removed DropHeldItems action (functionality in DropItems)
7 Years Ago
Widget stuffs
7 Years Ago
Senses destroyed ent log/skip
7 Years Ago
Invoke registration changed event when cancelling all registrations for a unit. KNF logging in SensesSystem. Building debug now shows active builders.
7 Years Ago
Added game option to set unit healthbars always visible
7 Years Ago
Added DropItem blackboard entities mode Added Unneeded Items fact provider Secondary slot item management AI uses facts to drop items we dont need during combat Fixed AIDesigner sidebar layout issues
7 Years Ago
Added BaseInput.ModelHovered event, which checks the unit colliders instead of tiles. Unit hover anims now triggered on model hover. Added game option to toggle unit hover anims.
7 Years Ago
Form generator should now create actual prefab instances (must be used with the prefab open in prefab mode)
7 Years Ago
Mouse hover unit anim improvements
7 Years Ago
BEF-594 People can continue dispensing if their tool breaks while doing it
7 Years Ago
Unit view importer fuckery
7 Years Ago
[D11] Fixed a bunch of missing D11_CONSOLE_PORT defines
7 Years Ago
[UI] [D11] Updated the map with gamepad navigation and added a virtual cursor
7 Years Ago
anim update
7 Years Ago
Unit react animations, updated animators
7 Years Ago
[D11] frontend/bootstrap integration WIP. Couple of small fixes.
7 Years Ago
[D11] [UI] fix for build error in last commit
7 Years Ago
[D11] Updated the keypad lock UI to the console version updated the quick chat to be behind a D11 Console Port define to stop an error if it's taken out
7 Years Ago
Added right click option to tool material and model selectors to be able to copy the model and material paths. Added icons to most right click menus in the spawnmenu
7 Years Ago
[D11][AUDIO] Removal of unused audio assets.
7 Years Ago
Clone portrait fixes Wearable pool init safety
7 Years Ago
Added net message names to the "A net message is already started" message Fix some addon entities not being targetable by the properties system Removed leftover debug output from Remove property
7 Years Ago
Ignore building requirement sources that need to be player command flagged
7 Years Ago
Attempt at fixing standalone build impostor issue
7 Years Ago
art
7 Years Ago
art
7 Years Ago
[D11][AUDIO] Next round of audio fixes.
7 Years Ago
[D11] Added missing AssetBundle tags to a few scenes
7 Years Ago
Fixes