249,466 Commits over 3,959 Days - 2.63cph!
Rename orb shader for auto conversion
Added SD TopologiesGraph to generate terrain topologies.
Added topology selection and preview in TerrainPreview graph
Flare material conversions
Added support for flare shader conversion. Added blank flare shaders.
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Lowercase "objects" in "Unfrozen %i Objects"
Visual fixes for DSlider and DNumberScratch
Better Orbit code for DAdjustableModelPanel
Playback speed for Spawnmenu IconEditor
Fixed race condition error with HTML spawnmenu tabs
Content icon fixes - translate None weapon & color_white
Derma skin related changes
Force all panels to refresh skins when a new skin is registered
Do not force all panels to refresh skins when setting skin on a panel
DTooltip inherits derma skin from the panel it is opened for
metproxy hack for mega grav gun
Removed usage of SendLua from the undo library
Improvements to preventing props spawning inside world
Also fixes for SWEP undoing, disallow doing that if weapon is already picked up, added cleanup, fixed translations for SENT/SWEP cleanups
Hammer model picker UI fixes
Arming large dupes now works
Changes to Light tool's minimum brightness
Translations for Unfreeze and Undo tips
Added ENT.IconOverride to allow overriding spawnmenu icons
Merge branch 'master' of garrysmod
Add NiceText to the undo table (#1692)
So that the NiceText can be accessed from hooks like GM:CanUndo()
Added "NiceName" read only field to Undo structure, contains the text shown in player's undo list UI (Community)
Removed usage of SendLua in the undo library
StartPurchaseAsync: Should now be able to pass in multiple of the same item to purchase multiples
Minor improvements to PrintTable() (Community Contribution)
You can now undo Weapons spawned through Spawnmenu with middle mouse click or the Creator tool (Community)
Fixed "Cleanup Scripted Weapons" button only cleaning up Scripted Entities and not Weapons (now does both), Added missing translation for "#Cleaned_Sents"
Improvements to prevent spawning props partially inside walls/ground
Allow caller to specify OverlayToStoreFlags when opening Store Overlay
Allow caller to specify OverlayToStoreFlags when opening Store Overlay - fix
Merge pull request #476 from stang-tgs/master
Allow caller to specify OverlayToStoreFlags when opening Store Overlay
Expose OverlayToStoreFlag
Add/Remove ws item dependency
getting dependencies/children
Merge branch 'k3-item-dependency' into k7-addit-prevs
Added ugc addtional previews
Merge pull request #475 from kamyker/k7-addit-prevs
Added ugc addtional previews
Added clan chat
Merge pull request #474 from kamyker/k6-clan-chat
Added clan chat
Added undo for weapons (#1690)
* Added undo for weapons
This adds an undo entry for weapons spawned via the Creator tool or gm_spawnswep.
* Get rid of the PrintName stuff
Co-authored-by: Rubat <robotboy655@facepunchstudios.com>
Fix race condition with async callresults
Merge pull request #472 from MadrMan/master
Fix race condition with async callresults
Reduce the minimum value for Light tool brightness to -10 from 0, which makes the light dimmer (-6 in UI)
Translated "Unfrozen X objects" and "Undone X" (experimental) hints
Lobby.SendChatString() and OnChatMessage fix
Merge pull request #466 from kamyker/k5-lobbymsg
Lobby.SendChatString() and OnChatMessage fix
Redist for 1.50
Headers 1.50
Generated 1.50
Don't generate types starting with "FnSteam"
Manually create SteamNet delegates
Replace int64_t with long, int32_t with int
Make NetKeyValue partial to support the added functions
Removing Removed
Re-adding BroadcastUploadStart_t and BroadcastUploadStop_t - because while they're no longer in the sdk, they are documented on the site
change price if cant be afforded
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
money pickup
ballpit giver unit
shot pattern
change ball physics
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
reverse powerup
pattern onEachBullet callback
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Remove odd concat from PrintTable (#1714)
* Remove odd concat from PrintTable
Seperate Msg instead of concat, also add Msg as local in the function to prevent checking the global all the time.
The odd concat is ":" .. "\n" why not just go ":\n" then? While we are add it just patch the function up a little.
* Apply CornerPin's suggestion
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merge from AudioSettingsFix
Wooden buildings - collision changes for fishing villages
Substance Designer, lakes creation and placement, also added visual preview for lakes in TerrainPreview graph
Monument cookies for SD lakes/monument placement
Third party Dither node files
Fixed getting stuck in large fishing village building via roof
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Don't show "1ft" on wire or hose items, since they're currently unlimited
Fix search placeholder label appearing when opening the crafting menu even if text is in the search bar
Fixed cargo ship crate decaying
Remove incorrect debug print and add a default quality setting for files that have just switched to compressed
Fix not being able to place water items (boogie board/kayak/etc) on water if the ocean level has been changed
Updated all audio files with quality @ 0% to quality 80%
Import analyzer now include warning for low compression quality
Have the audio analyzer skip the new WorldMusic path. There's a noticeable drop in listening quality between 100 and 80 quality on the new music. Set its quality back to 100.
Ran audio importer on the new sounds since last time it ran
Add a minimum audio compression quality. Currently the same as the maximum quality as I didn't detect anything that's intentionally using less than max
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