249,466 Commits over 3,959 Days - 2.63cph!
Some more logs for audio issue, output files for external inspection
Remove dismount eye check transforms on existing mountables
Remove the CheckInsideNonConvexMesh check I added
Remove dismountCheckEyes, use the player's TriggerPoint instead. More reliable as a test of whether the player will actually clip through anything going from their seat to a potential dismount point, particularly since dismountCheckEyes was checked per vehicle, not per seat.
Add world.rendermap to render a high res PNG of the map
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RectLine refactor
Now using one texture for all border sides
Stage_Border now uses renderers
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Overflowing serverside sound precache no longer boots you to main menu/crashes the server
Clientside sound precache actually does something now
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Tweaked storage monitor IO ports again due to difficulty accessing input in certain placements
Better capsule auto sizing
Assigned gibs for:
Rechargeable batteries
Fridge
Hitch and Trough
Furnace
Fireplace
Dropbox
Locker
Mailbox
Mixing Table
Modular car lift
Added Biome colors to splats in TerrainPreview graph
Adjusted a bunch of audio falloff ranges
Add some logs to debug sample rate issues in build
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Fix gibbable editor displaying a mesh when no meshes have overrides
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Comment re resizing and triggers
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▌▌▅▇▅▉▋ ▆▍▄▍▅ ▅▋▆▉▉▅▉▍ & ▉▄▍▅
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allow teammates to mount newly purchased vehicles in safe zone
Remaining script error fixes