198,704 Commits over 4,140 Days - 2.00cph!

7 Years Ago
platform customisations now get applied
7 Years Ago
- Removed PersistentPerson and PersistentPersonPlayer. - PlayableCharacter now references WiseguysUser instead of PersistentPerson. - The new WorldEntityUser handles the character/spectator spawn & reference stuff that PersistentPerson used to handle. - Removed BuildingUnitOccupiers as we no longer use the building takeover stuff, and it should be made game-mode-specific now if we need it back. - Stuck GangMember in WiseguysUser for now to make things compile, but probably want to replace it entirely with an IPlayerComponent gang member equivalent?
7 Years Ago
[D11] Map download from the CDN hooked-up to selecting a server from the protocol request list.
7 Years Ago
More widget stuff
7 Years Ago
Merge from asset_bundles_3
7 Years Ago
Various widgetry.
7 Years Ago
Support disabling options on the menu so I can show that potato mode overrides a few other options
7 Years Ago
New UnitIndicators & related assets. SelectedBuildingWidget stuff
7 Years Ago
Fixed rotten and burnt consumables having 0 food value, they now have very low food value and will incur a mood debuff (and possible sickness)
7 Years Ago
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7 Years Ago
more debug
7 Years Ago
Better ignore settings. Ignore all csproj and sln EXCEPT inside the Plugins folder
7 Years Ago
Added a bool to specify which entities get ignored from senses if not flagged. Only ignore trees from senses.
7 Years Ago
Merge my minor fix
7 Years Ago
Added some debug logging for bad distances in GoToSmartObject
7 Years Ago
And now add them to the ignore list so they don't come back
7 Years Ago
Remove all those new csproj files.
7 Years Ago
Asset bundle build map updates
7 Years Ago
Moving
7 Years Ago
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7 Years Ago
Fix for distance consideration score clamping
7 Years Ago
Basic stuff for adding components to wiseguysuser
7 Years Ago
Subtracting
7 Years Ago
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7 Years Ago
Possessions enabling/disabling when leaving/changing settlement. Consume value for carrots and yams
7 Years Ago
Last bits of table view fuckery
7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
Added two-sided lighting toggle to rust/std+wind shader set
7 Years Ago
another table view property path
7 Years Ago
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7 Years Ago
Fix comments + update entity cache
7 Years Ago
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7 Years Ago
Tale view fix
7 Years Ago
Renamed Biter files/config to Rammer
7 Years Ago
data browser table view drills into structs and classes, ignores some dumb types, ignores fields with HideFromTableView attrib
7 Years Ago
piece level edit
7 Years Ago
fix broken human prefab
7 Years Ago
removed GhostCube from all units, increased highlighter DepthBias to 10.
7 Years Ago
more fur items wip
7 Years Ago
fur clothing wip
7 Years Ago
Possessions fulfillment time tweaks
7 Years Ago
Longer construction times Interaction positions for construction on spit addon.
7 Years Ago
HAB global broadcast
7 Years Ago
extra flag on HAB
7 Years Ago
Moved new plugins to Third Party
7 Years Ago
Added ASE v1.5.6
7 Years Ago
tweaked avatar post exposure post process fixed back button not doing anything in the map editor
7 Years Ago
Namespace fix