192,973 Commits over 4,049 Days - 1.99cph!
Update portrait clones on clothing change (this is shit and needs some refactoring)
Inventory drag and drop icons (drop into game view to take off/drop items)
removed null consideration
proper asset assigned to human female fabric chest
human female fabric clothes
Inspection window paperdoll support
UI equipment icon mode, editor
Fixed triggers not being evaluated
Fixed needs display not initing
Needs UI basics
Unit equipment only shows occupied slots
Create needs from crafting failure/blocked activity
Moved trigger evaluation to centralised tick in EntityManager
Goal failure activity can also create Needs for the unit, and remove them on next completion
added coach cap, coach whistle and coach headset prefabs, textures materials and coach whistle effect. need to set up icons and finalise
replay command delays, more replay debug logging, more bug chasing
Stockpiling AI improvements
Target filtering does "cheap" taxonomy filtering before counting towards the max total entities
Scoreboard only visible when tab is held down, bg blur
Fog of war state checks in some overlay UI
don't require attachment points to harvest sticks
Fixed Unit.Items.TrySwitchHands not checking whether the other hand can take a new attachment
Corpse stockpiling moved to cooking module
Moved general gathering module down in priority
Stick harvesting now has same goal momentum as stone harvesting.
Stick harvesting has wood gathering job.
Cleaned up entity view fog management
don't use prehistoric vpk.exe
Fixed ProvidesRequiredItem not using its modes properly and just relying on a messy if else check against blackboard contents.
null check all the things
Non-player controlled settlements set their initial level in OnCreate
Fixed settlement info widget exp slider NRE
NRE fix for the AI Settlement not having a level
Fixed CraftingOrderElement assign NRE
Fixed settlement level activity being created before settlement name assignment after creation
Added stack count display to Unit inventory tab
Scoreboard branch merge into Main
made human male fabric clothes look better
Fixing a general bug with ready player selections