198,685 Commits over 4,140 Days - 2.00cph!

7 Years Ago
added mission count/badge to missions menu button
7 Years Ago
[D11][UI] Adjustments to loot panels
7 Years Ago
VisualFX reset fix
7 Years Ago
Shooter attack range increased 4->5, movement range increased 4->5
7 Years Ago
[D11][UI] Selecting the water catcher panel or looking at weapon Modifications will filter icons and highlight the correct item. Weapon mod info will clamp to screen
7 Years Ago
TileHighlighter.AnchorTile now takes a y offset, nudged tilefall warning highlights up slightly.
7 Years Ago
Trunk save
7 Years Ago
Save
7 Years Ago
Fixed inspector close behaviour not respecting player controller pointer state Removed selected building widget, added basic (placeholder) content to inspector Wood trunks now provide 4 logs
7 Years Ago
avatars now destroy their chat bubbles on disable/destroy.
7 Years Ago
fix for charger attack view losing mesh link after proxies
7 Years Ago
[D11] Disconnect/Kick using the LiteNetLib protocol instead of using a soft packet, This fixes the correct displaying of errors and also makes for sending the reason to server/client so the peer knows why. The reason for this change is you could get disconnected before actually getting the reason from the server which in turn would not update the UI correctly
7 Years Ago
Added helper methods for calling some event method on all IPlayerComponents of the appropriate type
7 Years Ago
[D11] Front-end lobby server launch now uses supplied server map data through existing API, instead of manually downloading. Hooked-up thumbnail image data download.
7 Years Ago
progress backup
7 Years Ago
SelectedBuildingWidget backup in case in this idea sucks.
7 Years Ago
New ICharacterEvents that can be optionally called on IPlayerComponents. Also shuffled some things around.
7 Years Ago
Defaulted tint mask to texture on foliage shader set Fixed tint mask baking failing in some cases Rebaked and updated all tree impostors Nuked all unused impostor tint mask textures
7 Years Ago
Move scripts to different folder
7 Years Ago
WorldEntityUser events now work on the client as well + fixed a couple of minor bugs.
7 Years Ago
WorldEntityUser events now work on the client as well
7 Years Ago
Fixed off center bakes
7 Years Ago
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7 Years Ago
Try again
7 Years Ago
Fixed impostor command buffer release warnings in edit-mode
7 Years Ago
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7 Years Ago
Fixes the "skip start requirements" spectate visuals bug
7 Years Ago
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7 Years Ago
Mouse buttons should close inspectors when clicking over world layers
7 Years Ago
Fixed errors on 'kill' command
7 Years Ago
Potential NRE fix.
7 Years Ago
Leader's Hut interaction positions
7 Years Ago
Disabled old AI for autonomous hunting and added AI for hunting only player command flagged units. Fixed player command icon not appearing over flagged animals.
7 Years Ago
Player controller now clears last target IInteractable when pointer hits UI
7 Years Ago
adding shdow proxies to all units, updating all the unit prefab and trophies
7 Years Ago
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7 Years Ago
Overhead unit indicators hide bar container if any all are inactive Added Hunt player command
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
art
7 Years Ago
Added explicit tint mask source enum (all white, all black, texture)
7 Years Ago
Renamed and moved billboard bake shader
7 Years Ago
People can now take a corpse from the meat rack to skin it
7 Years Ago
UsersStats is now an IPlayerComponent
7 Years Ago
Updated shaders, more testing
7 Years Ago
[D11] [UI] Re-added "D11_NEWHUD" define for quick chat update in BasePlayer_ClientLocal to fix null instance.
7 Years Ago
Special case for modifying the same player record instead of two different ones, give command
7 Years Ago
Fixed a big bug from an #if CLIENT. Added some callbacks for when a user is created / destroyed.
7 Years Ago
Game manager extensions no longer store their own persisted data types, simplifies class generics Fixed some issues with Possessions pooling (don't create defaults in Setup, moved to init) Added proper VisualFX pooling Version++
7 Years Ago
Set disabled state of end turn button to dark grey. Set end turn button interaction to disabled instead of hiding the button when using end turn is disabled.