193,100 Commits over 4,049 Days - 1.99cph!
NEWLINE for CEngineSoundServer::PrecacheSound warning
Fixed weird fog issues with recent shader changes
Fix character select min show time
Force minimum show time for character select
First pass support for runtime instanced generic water pools
compass displays ontop of scope/binocular/helmet overlays
Nuked deprecated gui layer component from camera
Removed non-mrt blending path on a few shaders and water rendering
Game Over screen no longer used
ItemManager instance fix. Stop client taking over the instance ref on listen server
Fixed ItemManager using wrong references on Listen Server.
Move ISerializableStructUser to plugins
BEF-249 Add help text to the crafting orders tab that explains what will appear and why
BEF-237 Unit sound should not play when gamespeed is > 1x
BEF-232 Unit inspector mood icon doesnt change
BEF-233 Food supply tooltip has duplicate text when supplies are empty
BEF-234 Effects overlap with unit description (move to top right of unit portrait, look at potential stacking)
BEF-241 Add open/close sounds for any toggled panels (settlement jobs, unit detail etc)
BEF-246 Add tooltip to inspector mood icon
BEF-251 Building upgrade button needs sound on click, tooltip should indicate that clicking will add the addon/upgrade
BEF-227 Selected units widget doesnt display properly
BEF-229 Duplicate effect listing in unit inspection widget
BEF-235 BuildingStatusElement flickers when addon is available
BEF-250 New tribe member portraits are blank, make sure we always request one on join
BEF-189 Should be possible for building addons and upgrades to electively cause a UI indicator to appear above the parent building when they are available.
BEF-245 Settlement jobs foldout toggle state uses wrong sprite, is not readable (add text)
BEF-238 Unit detail foldout toggle state is wrong on start
BEF-247 Replace settlement leader icon with a crown, add tooltip explaining what it means
Quick fix for character state mismatch
Stone world model updated
Send selected character ID properly
Character selection working properly again. Getting around not being able to use arrays in RPCs here.
hl2.sh runs correct bin on mac
removed old textures + added new, moved c4 to core shader rgba setup
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Assigning game mode character types
More work but still not compiling. I promise the next commit will compile