193,101 Commits over 4,049 Days - 1.99cph!
More work, but still a non-compiling commit for now
WIP letting game modes actually tell client what the current character selection list is. This is a non-compiling commit.
Fixed list initialization bug
Removed FoliageGrid.Init debug log
Updating inventory system.
Conditions.SettlementBuildingCount is generic, can be used outside of AI
Added SettlementNeedsCookingSpit Need
Added SettlementNeedsFoodStorage Need
Building addons are now properly added to their parent Building's Settlement
Buildings with available addons can show a UI button above them (flagged in the addon settings)
Fixed activity notification UI not being dismissable and showing incorrect counts
Subtracted
27268, 27269; needs proper fix in skin caching
Some refactoring in preparation of the world SDK
Updating Inventroy System
some UIMapButton cleanup before reworking it to be reusable
map rotation icon change
tweak tile marker /color/mat
Applying parts of
27017 (Terrain maps use flat arrays)
UIPlayOnlinePanel
wip menu rotation setup
revised jackhammer textures after feedback and some new label geometry
Food supply readout shows total meal count
Fixed issues with plugins project
Fixed barricades positions
rotation maps appear at the top of the list, thicker border
Fixed trainyard rooftop exploit
Disable warning in SceneField
merge from main.
started apply rotation status to map buttons
Updated Facepunch.Unity from Repo
Fixing up the cops'n'robbers mode. Increase ragdoll alive time to 60s so it should never reasonably outlive respawn times.
Character type stuff. Can't get the proto plugins stuff to compile so converting the new unique int ID to a string for character pre-init sends for now.
Making all screens show when they should, and never when they shouldn't
Fix for some skins showing incorrect lighting
Touched relevant shaders
update render layers and cull from the reflection probe
update UI , tweak element alignement, slot border
timer icon, icon font
added icon to the map element prefab
Players and bots select their characters again when new round starts
Group no longer has a leader (handled on the Settlement level instead)
More UI
subtracting
27264 so we don't have to force protocol
minor fixes
started reworking of old hapis monuments