193,089 Commits over 4,049 Days - 1.99cph!
Stop throwing items at Compound from causing NPCs to go crazy.
picking
27259 from release
Disabled forceSingleInstance (multiple servers on one box)
removed unused textures (metalness and ao)
fix for units leaving the group getting a null group
converted metalness to core shader using rgba setup for jackhammer
Finding item to cook things on filtering tweak
Removed ui panel material from two more prefabs (crashing)
Working on the round end screen
Got bot support working again with the new game flow
Better vantage point system for players to see the level
Camera position stuff. Also renamed SpawnPoint to PositionAndRotation to make it more generic.
NRE fix (BehaviourChain.OnBehaviourCompleted behaviour can be null)
jackhmmer model and lods.
jackhammer textures and materials
Settlement creation no longer exposes icons or name input, replaced with leader selection
Fix for lighting issues caused by Unity near clip bug
Removed date/time calls from base pyramid caching
Fixed not creating item instances for keycards that are spawned on server restart (unable to pick them up)
Added test puzzle to CraggyIsland
Fix for duplicate keycards on server restart that cannot be interacted with
Merge in Scientist MT Lab AI fixes.
fixed compound vending machines having two tool machines
Fix for corn and pumpkin default interaction
Fix for self destructing vending matchines in doorways
Fix for medkits not removing bleed effect on consume
Added Role XP gain to GoalPlanSettingsWrapper and BaseBehaviourSettings.
Added role exp events system
Fixed settlement level up button not working
Fixed picking hemp order menu
MT Lab scientists now aware if they can engage a threat or not (security doors).