198,763 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Fixed UI widget activation events being triggered by tweener events when we intend to ignore them
7 Years Ago
[D11] Log notification point
7 Years Ago
Crafting stations can expose an order limit (defaults to 20) which is respected by the orders UI
7 Years Ago
[D11] Fix bracket
7 Years Ago
Jumping / landing etc.
7 Years Ago
Cleaning up unit portraits class Fixed UI.CraftingOrderElement not resetting isCompleted and causing the order listing item to animate out
7 Years Ago
[D11] Minor fix
7 Years Ago
[D11] Temp fix to stop player respawning at bottom of ocean on CraggyIsland
7 Years Ago
7 Years Ago
7 Years Ago
7 Years Ago
[D11][UI] The give item page of the debug menu now uses consoleinputmodule events now and can switch category via triggers.
7 Years Ago
fps_max rounding errors
7 Years Ago
[D11] Merge my changes
7 Years Ago
[D11] [UI] Added missing client scenes to Bootstrap for PieMenu.
7 Years Ago
Physics timestep tweaks to make higher game speeds less mental. Decreased the massive skill gain from constructing upgrades. Better building construction debug panel.
7 Years Ago
[D11] Apply Package Settings ON PS4/Xboxone regardless of jenkins build
7 Years Ago
[D11] Modified texture resize to not modify topology textures - also added more stats about textures changed
7 Years Ago
Client side ragdoll objects are parented correctly (fixes physics drag effect)
7 Years Ago
[D11] [UI] Added new in-game Radial Menu display to match mock-up. Added required functionality for it to work. Modified "PieMenu.cs" to work with new HUD elements.
7 Years Ago
[D11] Merge in cl 28804
7 Years Ago
[D11] Try the notifications
7 Years Ago
[D11] some more build fixes; apply correct defines for a build. Force warmup bundle asset names to lower case, not sure if this is required to will test again and possibly remove.
7 Years Ago
[D11] Remove jenkinsConfig
7 Years Ago
[D11] another define fix
7 Years Ago
[D11] Set some compile options if builds are release/debug
7 Years Ago
[D11] Client Define Fix
7 Years Ago
[D11][WIP] Implemented system for UI to consume input. Switched UI code to trigger on Button Up rather then button down. Fix for looting corpse
7 Years Ago
Fixed up ActiveItemController. It doesn't even need to be a NetworkEntityBehaviour anymore.
7 Years Ago
...
7 Years Ago
tweak
7 Years Ago
Anims / movement / transitions feel a lot cleaner now.
7 Years Ago
register dispensable in take all over time interaction
7 Years Ago
attempt to fix people gathering too many sticks for the fire and then dropping them when trying to deposit
7 Years Ago
Removed Building.CanDeposit method with bool for accounting for registered. This is automatically handled depending on whether or not the item is registered in the other overload.
7 Years Ago
Fixed path following of A* paths for Scientists on Cargo Ship.
7 Years Ago
Misc
7 Years Ago
[D11] crunched textures, compressed animations, a few other fixes for the demo build.
7 Years Ago
GPV.SetActive cleanup/simplification
7 Years Ago
NextInteractionData summaries
7 Years Ago
Fixed the next interaction injector not using the blackboard from the next interaction
7 Years Ago
Switched over to test AI for scientists on Cargo Ship. Commented out debug vis for scientist LOS.
7 Years Ago
BEF-422 After clicking craft the + button gets removed until window is closed and opened
7 Years Ago
Fixed calling SetHoldType too early not updating the hold type on client
7 Years Ago
Fixed some effects (mostly on NPCs) not working in multiplayer
7 Years Ago
Fixed shitty editor property drawing
7 Years Ago
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7 Years Ago
Adjusted scientist speed a bit on Cargo Ship. Adjusted scientist waypoints a bit on Cargo Ship.
7 Years Ago
Removed error for null renderers in BMO.UpdateMaterialProperties, instead just skip over them Tree re-inits BMO on resource view after being chopped down
7 Years Ago
More AI tweaks at Cargo Ship.