193,115 Commits over 4,049 Days - 1.99cph!

7 Years Ago
3rd person paddle anim source update
7 Years Ago
source vm jackhammer files
7 Years Ago
vm jackhammer placeholder anims vm animator and prefab setup
7 Years Ago
Fixed door sound effect errors on static maps
7 Years Ago
SettlementMorale now compares bravery levels of both settlements instead of number of units
7 Years Ago
merge from main
7 Years Ago
progress backup
7 Years Ago
ResearchStation no longer listens to OnMinute when in Global mode Added new role selection popup window Added role level, experience to unit info tab Fixed ResearchStationWidget scaling
7 Years Ago
Updated native libraries
7 Years Ago
Added XP from researching stuff. Settlement Morale now ticks back up when the conditions are right instead of instantly getting back to 1.
7 Years Ago
Got rid of perf in hud and added it to the f8 menu
7 Years Ago
water SFX
7 Years Ago
Entity.SetSaveValue can now handle array fields, just like GetSaveTable()
7 Years Ago
Exposed CraftableParameters item XP reward
7 Years Ago
Added Sting_02 as settlement level up music pending actual music
7 Years Ago
Menu nav doesn't need the fancy framerate setting it had
7 Years Ago
Build error fixes
7 Years Ago
NRE fix
7 Years Ago
progress backup
7 Years Ago
UI nav stuff
7 Years Ago
Exclude all csproj
7 Years Ago
Working on Escape menu for game mode screens
7 Years Ago
Various spawn related Removed what looked like a second duplicate fern asset being loaded.
7 Years Ago
RHIB wip
7 Years Ago
Settlement leader bonus system v1
7 Years Ago
Various
7 Years Ago
Messing with spawns.
7 Years Ago
progress backup
7 Years Ago
Removed MRT blending fallbacks (dx9, gl2) Enabled tod scattering in edit mode Water refactor for runtime water body instancing, dynamic changes, edit-mode support, multiple cameras (wip)
7 Years Ago
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7 Years Ago
Fixed the fix and exposed some temporal params
7 Years Ago
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7 Years Ago
Added trigger and event music bundle data for Settlement Level Up (but it doesn't currently have any music)
7 Years Ago
tweaks
7 Years Ago
Updated GTAO/AO2 to latest; now <1ms on gtx 970/1060 at 1080p
7 Years Ago
Use settlement at position of camera target instead of nearest to camera to display settlement info
7 Years Ago
Refactoring
7 Years Ago
Fixed compass modifying material asset
7 Years Ago
Notification popup cleanup, title text
7 Years Ago
Better client replication of carrying state. Show in HUD you're carrying item. Item gets disabled in FP mode.
7 Years Ago
Hapis refinery update progress backup
7 Years Ago
Moved notifications to the bottom right of the UI
7 Years Ago
Nixed activity notification tooltips
7 Years Ago
Merge from main
7 Years Ago
Updated bandit town cabins
7 Years Ago
Merging carrying branch
7 Years Ago
Moved some mode stuff around
7 Years Ago
Fixed unit crafting info tab not showing help content when empty Fixed unit inspector not syncing with selected unit panel Removed vitals from unit info stats tab Added Activity collated text template support, popup window on click
7 Years Ago
Renamed some files
7 Years Ago
Added PhysObj.GetPositionMatrix() Added Entity.GetWorldTransformMatrix() Entity.GetSaveTable now works properly with most array fields ( Will show up as 1-based table in Lua )