192,988 Commits over 4,049 Days - 1.99cph!

7 Years Ago
rat ragdoll work
7 Years Ago
Added scientist spawns and patrol prefab to level Navmesh setup Scene2Prefab compound
7 Years Ago
replaced vending machines to NPC vending machines in level scene2prefab
7 Years Ago
deleting some crap
7 Years Ago
fix for wobbling yams
7 Years Ago
Physics mats for my test map, so I can test stuff with decals
7 Years Ago
Not sure why inaccuracy delta would use mag size, so reverting al ine to Bill F's original version.
7 Years Ago
Going back though the repo, the later version of view punch never quite worked, but it looks like this is how it was MEANT to work.
7 Years Ago
Weapon view punch is back. Not really doing much though, need to tweak it.
7 Years Ago
Tribe needs reworked; now come in 3 types (Global, Settlement and Unit) and triggered by same TriggerSet system as effects Needs are no longer treated as tiers, added tiered progression system boilerplate (ProgressionTierDefinition) Loads of AI trigger refactoring Settlement UI placeholder
7 Years Ago
Get rid of the loading screen slide animation
7 Years Ago
compound vending machine baseline
7 Years Ago
cloth mods
7 Years Ago
missing profiler EndSample
7 Years Ago
Alert effect now works as intended
7 Years Ago
merge from main
7 Years Ago
.
7 Years Ago
Smoothing out road elevation.
7 Years Ago
Added windx manager api to compute wind force at location
7 Years Ago
more rat polish
7 Years Ago
Fixed missing LOD0 on diving mask
7 Years Ago
Added clothsim awnings to the compound scene / tweaked no-stripe materials
7 Years Ago
Diving Mask LODs Material fixes
7 Years Ago
sound player culling for awning
7 Years Ago
progress backup
7 Years Ago
Fixed server side stair collider rotation sometimes being incorrect after rotating
7 Years Ago
merge from main
7 Years Ago
lower awning volume
7 Years Ago
Dving Fins LODs
7 Years Ago
lod tweaks
7 Years Ago
awning cloth
7 Years Ago
Subtracting 26451
7 Years Ago
Awnings additonal stripe mask
7 Years Ago
Don't use triangular wall conditional model if there's a neighboring wall attached to the invisible side
7 Years Ago
use actual distance instead of senses distance in melee range check
7 Years Ago
Diving tank/regulator LODs
7 Years Ago
extra awning prefabs awnings placement in level scene2prefab compound
7 Years Ago
art
7 Years Ago
Bigger NavMeshAgents on Rat and Wolf
7 Years Ago
Data
7 Years Ago
Added Unit Families for more detailed control over hostility checks and fleeing. Improved some combat AI to make raiding work better.
7 Years Ago
extra color materials for awnings
7 Years Ago
Awnings final models/textures/prefabs
7 Years Ago
Wetsuit LODs
7 Years Ago
Removed housing & food count from tribe UI, pending settlements UI
7 Years Ago
Added Settlement entity type Supplies are now tracked for each settlement (GroupSupplies component now a Settlement component) Settlement indicator/info UI boilerplate Biome weather weight/druation/temperature tweaks, added hazy foggy and overcast to other seasons Fixed biome weather editor not adding new types Added EntityEx.AveragePosition (list of T : IEntity) UI Scripts cleanup Fixed data browser showing empty categories Version++
7 Years Ago
progress backup wip loading platforms
7 Years Ago
Added female wetsuit mesh
7 Years Ago
rat mesh weight polish, rat attack and sneak polish
7 Years Ago
Updated scientist spawns and patrol routes at Compound.