130,590 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                finished all of the 3rd person handcuff animations.
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked some jump animations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't allow road slopes that would break the current Guinness world record
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added powerline topology around powerlines
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed roadside / riverside topologies dilating into road / river
Optimized some topology checks
Fixed missing bridges
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added an normal map version of the LOD atlas, to reduce popping, shrunk atlas res to 1024 woth almost zero loss. :)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from building lod atlasing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added PathInterpolator (various interpolation methods along a 3D path)
Refactored path code and switched everything to PathInterpolator
Made roads more wiggly
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                viewmodels and woldmodels for the flashlight and flare
special fx and sounds for the flare
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some rocks spawning on roads
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added Anim events for the flare view model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some duplicate work being done in PathInterpolator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Resize the tangent array a well when resampling a path
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed TerrainMap quad painting to a software rasterization algorithm instead of just using the bounding box
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked micro cliff and waterside decor spawn rules
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some minor issues with the wire shader
Tweaked the powerline cable material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved placement of high voltage powerlines
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed path and side object densities being higher than specified
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved road-terrain transition
Improved crossroad blending
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added water splash particle effect placeholder
Fixed paths that are too short sometimes being added to the path lists
Fixed river-ocean transition
Added smooth path terrain adjustment fadeout to splat and topology adjustments as well
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked road and river splat adjustments
Improved river end detection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated river source prefab to better fit the new rivers
 
                
                
                
                
                
             
         
        
            
            
            
                
                horse / chicken ragdolls now have the proper skin as their living counterpart.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added Parallel.ForEach
Improved river generation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated bridge prefab to better fit the new roads and rivers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Experiment: Only spawn the randomly scattered loot barrels on roadsides and around monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked river source spawning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added airfield to procedural maps
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Trees spend less time in dithered state. Rock terrain blend fixes. Road slightly less noisy looking. Scene stuff.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Changed heightmap adjustments to SmoothStep