250,107 Commits over 3,959 Days - 2.63cph!

5 Years Ago
Switch PlayerOpenLoot to use translated toasts instead of English-only chat messages
5 Years Ago
Adding stuff to show toasts with gametip's UI
5 Years Ago
Fix typo (banit -> bandit)
5 Years Ago
Fix the notes UI only working with Latin characters (it'll fallback to another font which does support those characters)
5 Years Ago
Generate icons
5 Years Ago
Frame prefab updates
5 Years Ago
Apply wetness before damage, instead of after.
5 Years Ago
Add event to watergun refill anim so that refilling starts when the gun is lowered. Removed some debug spam.
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
fix pistol/gun warning spam
5 Years Ago
hooked up water gun entity effect
5 Years Ago
Hooked up water gun pump anim
5 Years Ago
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5 Years Ago
CBaseEntity managed pointer Entity notify manged on delete
5 Years Ago
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5 Years Ago
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5 Years Ago
build again !redux
5 Years Ago
build !redux
5 Years Ago
remove debug lock levels Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
▄▌▄▍▉ ▊▌▉▌▊ ▋▇▌▌▉▋-▊▄█▄██▆▋ ▍▍▊▄▋▄ '▆█▅▇▍▍/▅▉▌▊▆█'
5 Years Ago
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5 Years Ago
lower sound priority a bit when gain has been modulated down lower priority for sounds that are fading out
5 Years Ago
nearest player check
5 Years Ago
eject powerup, etc Merge branch 'master' of SpaceUsurperUnity bullet nearestPlayer starts as null now, so it performs a max level check as intended
5 Years Ago
slight tweak to how AudioSource loop/playOnAwake are handled when starting/stopping looping sounds
5 Years Ago
vehicle sound priority tweaks
5 Years Ago
Optimized pine tree saplings Added coliders Lowered LOD distances
5 Years Ago
Fixed being able to push speech bubbles far away from their targets Merge remote-tracking branch 'origin/master' More effort to keep players on-screen in co-op Splitscreen options default value tweaks Fixed yet another button prompt speech bubble anim bug !redux
5 Years Ago
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5 Years Ago
Added Models/Character/Clothing First pass migration: -Clatter Helmet -Dragon Mask -Easter Bunny Ears -Easter Onesie -Halloween Mummy
5 Years Ago
watergun holdtype anims override controller updates re-named/exported watergun world models with clean values updated .entity with correct model, re-linked fx
5 Years Ago
merge
5 Years Ago
merge
5 Years Ago
Get rid of Duplicate CLC_ClientInfo checks entirely
5 Years Ago
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5 Years Ago
phrases, adjusted minicopter/transporthelicopter costs
5 Years Ago
Cherrypick a fix
5 Years Ago
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5 Years Ago
Cherrypick a fix
5 Years Ago
Dissolved entities now have zero G regardless of whether "Keep corpses" is enabled or not
5 Years Ago
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5 Years Ago
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5 Years Ago
expo upgrade to SDK 38 Update everything else Compile error fixes, remove unused
5 Years Ago
expo upgrade to SDK 38 Update everything else Compile error fixes, remove unused
5 Years Ago
water gun effect distance tweak. hooked up water effect on water pistol to show correct volume of water remaining.
5 Years Ago
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5 Years Ago
Added beach chair player pose, updated deployed prefab mount position & pose used
5 Years Ago
Added EnvironmentVolumeBuilding and EnvironmentVolumeUnderground prefab volumes on request for modders / map makers
5 Years Ago
cherrypick clc_clientinfo fix