250,324 Commits over 3,959 Days - 2.63cph!
Adjust FAILED_START_LIGHT_TIME to match the new failed engine start sound length
Fix the vehicle lift considering any mount points to be valid. Now requires an actual driver seat (steering wheel/pedals).
Fix some bad pooling code in demo indexer
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[D11] Better fix for only sending voice data within a certain range of players.
[D11] Fixes voice data transmit range server side
Added PlayerCheckLimit hook (Community Contribution)
Physgun glow/beam will no longer render in 3rd person if the weapon itself is hidden
Add PlayerCheckLimit hook (#1329)
* Add PlayerCheckLimit hook
* Call hook with limits also
* Maxcount should be after count
Also message about limit hit with hook results like regular code path
* rid of the whitespace
Co-authored-by: Python1320 <Python1320@users.noreply.github.com>
Community Contributions:
* Reduced minimum width for rope based constraints to 0.2, from 1
* Added GM:CanUndo hook
* weapon_fists now obeys the phys_pushscale convar
Fix up PR#1623
This happens EVERY TIME
* Call the hook after undo Owner fix
* Apply the Owner fix to undonum
* CanUndo only gets the last undo in CC_UndoLast, not the whole table
get rid of the unnecessary whitespace
Use GetText over GetValue for OnEnter
Add hook GM:CanUndo (#1623)
* Add hook CanUndo
Return false to prevent undo
* Fix behaviour when CanUndo returns nil
Unrestrict thin ropes. (#1043)
* Unrestrict thin ropes.
* Use math.min
* clamp to 0.2, that's plenty thin
Co-authored-by: Rubat <robotboy655@facepunchstudios.com>
Renamed foundation steps to steps and updated desc
dtextentry: pass the current value through OnEnter (#1576)
idk why this wasn't a thing before
Co-authored-by: Nathan S <nsinvisblemarions@gmail.com>
Added a Clan struct. Implemented most primitive clan functions
Merge pull request #437 from naomiEve/clans
Steam Clans support
Add phys_pushscale to fist force (#1289)
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Community Contributions:
* Typo fix for gm_save console message
* Fixed cvars.AddChangeCallback's identifier not working as intended
* TTT: Fixed an incorrect comment
Mass resize/re-render in spawnmenu
Delete physics of Toolgun ghosts
Disable "drive" option for jeeps
Replacement HTML for gui.OpenURL w/out Steam Overlay
Fixed Overlay and Motion Blur not working with "poster" well
Fixed 1px gap with certain settings of Toy Town effect
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Unlock both square and triangle versions of the floor grill and ladder hatch with a single research
ItemBlueprint has additionalUnlocks list to unlock items other than the item they belong to
Typo fix (#1681)
It's "requested" not "requrested".
Fixed cvars.AddChangeCallback identifiers not being unique (#1679)
Fixed a memory leak when decompressing BSP PAK (Lump 40) files
[D11] Stop receiving voice data for far away players
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[D11] Clamps receiving of voice stream data to within a 15 meter radius of the player
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Added floor socket to triangle spiral stairs to remove the conditional model when a floor is next to the stairs
ModelConditionTest_SpiralStairs now handles both square and triangle spiral stairs, removed ModelConditionTest_SpiralStairsTriangle again
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Switch ClientOnEnable with OnParentChangingClient
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resized onion emoji
both players can push turret
claw boss movement fixed for 2player
xulgon revenge bullets look for both players
added methods for getting status levels of >1 player
Added separate client and server entity worlds for a clean separation of logic in the editor
Add [ServerSystem] and [ClientSystem] attributes to control systems that are only required in a specific build
Added some slight randomisation to the push liquid invoke so all barrels on a server load aren't pushing their contents in the same frame
Added a check to prevent IOEntities getting stuck in the UpdateOutputs queue repeatedly for a frame (was affecting liquid entities in some cases and causing processing to take 1ms)
Added some profiler samples to the IOEntity queue to help identify