250,324 Commits over 3,959 Days - 2.63cph!

5 Years Ago
Adjust FAILED_START_LIGHT_TIME to match the new failed engine start sound length
5 Years Ago
Fix the vehicle lift considering any mount points to be valid. Now requires an actual driver seat (steering wheel/pedals).
5 Years Ago
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5 Years Ago
Fix some bad pooling code in demo indexer
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] Better fix for only sending voice data within a certain range of players.
5 Years Ago
[D11] Fixes voice data transmit range server side
5 Years Ago
Added PlayerCheckLimit hook (Community Contribution)
5 Years Ago
Physgun glow/beam will no longer render in 3rd person if the weapon itself is hidden
5 Years Ago
Add PlayerCheckLimit hook (#1329) * Add PlayerCheckLimit hook * Call hook with limits also * Maxcount should be after count Also message about limit hit with hook results like regular code path * rid of the whitespace Co-authored-by: Python1320 <Python1320@users.noreply.github.com>
5 Years Ago
Community Contributions: * Reduced minimum width for rope based constraints to 0.2, from 1 * Added GM:CanUndo hook * weapon_fists now obeys the phys_pushscale convar
5 Years Ago
Fix up PR#1623 This happens EVERY TIME * Call the hook after undo Owner fix * Apply the Owner fix to undonum * CanUndo only gets the last undo in CC_UndoLast, not the whole table
5 Years Ago
get rid of the unnecessary whitespace
5 Years Ago
Use GetText over GetValue for OnEnter
5 Years Ago
Add hook GM:CanUndo (#1623) * Add hook CanUndo Return false to prevent undo * Fix behaviour when CanUndo returns nil
5 Years Ago
Unrestrict thin ropes. (#1043) * Unrestrict thin ropes. * Use math.min * clamp to 0.2, that's plenty thin Co-authored-by: Rubat <robotboy655@facepunchstudios.com>
5 Years Ago
Renamed foundation steps to steps and updated desc
5 Years Ago
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5 Years Ago
dtextentry: pass the current value through OnEnter (#1576) idk why this wasn't a thing before Co-authored-by: Nathan S <nsinvisblemarions@gmail.com>
5 Years Ago
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5 Years Ago
Added a Clan struct. Implemented most primitive clan functions Merge pull request #437 from naomiEve/clans Steam Clans support
5 Years Ago
Add phys_pushscale to fist force (#1289)
5 Years Ago
▅█▄▇█ ▆▄█ ▌▊▌▍▊▆▄▄█▇▍▊█▌ => ▌▉▉::▋▌▍▋ ▌▊▅ ▌▌▍█▉█▍▄▌▄▋ ▌▋▅▋▌▌ █▋▋▌ ▍▉▆
5 Years Ago
Community Contributions: * Typo fix for gm_save console message * Fixed cvars.AddChangeCallback's identifier not working as intended * TTT: Fixed an incorrect comment
5 Years Ago
Mass resize/re-render in spawnmenu Delete physics of Toolgun ghosts Disable "drive" option for jeeps Replacement HTML for gui.OpenURL w/out Steam Overlay Fixed Overlay and Motion Blur not working with "poster" well Fixed 1px gap with certain settings of Toy Town effect
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Unlock both square and triangle versions of the floor grill and ladder hatch with a single research
5 Years Ago
ItemBlueprint has additionalUnlocks list to unlock items other than the item they belong to
5 Years Ago
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5 Years Ago
Typo fix (#1681) It's "requested" not "requrested".
5 Years Ago
Fixed cvars.AddChangeCallback identifiers not being unique (#1679)
5 Years Ago
Fixed a memory leak when decompressing BSP PAK (Lump 40) files
5 Years Ago
[D11] Stop receiving voice data for far away players
5 Years Ago
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[▇▊▍][#▉▊▌▆] ▍▆▌▆▋▊▉ ▍▍▍ ▇▉▊ ▋▊▊ ▍▆▇▋▌▅▇ '▌▊▊' ▉█▌▌▊▋▊▌.
5 Years Ago
[D11] Clamps receiving of voice stream data to within a 15 meter radius of the player
5 Years Ago
▇▄▉▅▋▅ ▇▍▄ ▅▌▆▆█▉ ▊▅▄▉▌▉▅ ▇▆▄▄▍▊▉ ▋▄ ▅▌█▋▋▅▆▇▉▆▌▅▅▋▍▊▉█ (█▄ ▄▍▌▉▅ ▋▇▄▊▅▋ ▇▇▄▊ ▇▌ ▋▌▉▌▋▍▉▊ ▄▅█▄▇█ ▆▄▋▄▆▄ ▍▉▄ ▌▆ ▋█▉█▌▄▅ ▊▌▌ ▊▍▅▇▍▆▍▅▉▌▍ ▆▊█▆▊▄ ▇▇ ▌▅▋▊ ▊▄▉'▍ ▅▅▄▇█▉▉ ▊▅▉ ▋▆▋▍██▄▆ █▋ ▄▅▆▄▋▆ ▍▊▌▇▉▇)
5 Years Ago
Added floor socket to triangle spiral stairs to remove the conditional model when a floor is next to the stairs
5 Years Ago
ModelConditionTest_SpiralStairs now handles both square and triangle spiral stairs, removed ModelConditionTest_SpiralStairsTriangle again
5 Years Ago
▋▅██▇ "█▄█▊▄▉▌▆ ▍█▌▌▆█/▊▅█▌▆▋▅ █▋▋▇▍▇▊█ ▊▊▊▆▌▌▍▄█▌▆ ▇▊▉▅▄▊" ▊▋▆▍ ▆▇▆▋▆▄▆
5 Years Ago
Switch ClientOnEnable with OnParentChangingClient
5 Years Ago
Merge from main
5 Years Ago
▅▆▇ ▌▍▌▊▍ ▆▍▇▉▅: ▇▇▍▉ ▇▇▉ ▋▋▆▅█▅▌▍▍ ▌▌▉█▇▊▉▆▅: ▇▅▊▅▋█▊▋ ▊█▌ ▊▇▇▉▊▇█▄ ▆▇▋▄▋ ▄█▄▋▄▌ ▋▌▋█▄ ▆▌▉ ▍▌▉▋▉ ▇▅▆▉▉▄.
5 Years Ago
resized onion emoji both players can push turret claw boss movement fixed for 2player xulgon revenge bullets look for both players added methods for getting status levels of >1 player
5 Years Ago
Added separate client and server entity worlds for a clean separation of logic in the editor Add [ServerSystem] and [ClientSystem] attributes to control systems that are only required in a specific build
5 Years Ago
Added some slight randomisation to the push liquid invoke so all barrels on a server load aren't pushing their contents in the same frame
5 Years Ago
Add watertests save file
5 Years Ago
Added a check to prevent IOEntities getting stuck in the UpdateOutputs queue repeatedly for a frame (was affecting liquid entities in some cases and causing processing to take 1ms) Added some profiler samples to the IOEntity queue to help identify