193,093 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Another one
7 Years Ago
Fixed topology texture on water well c
7 Years Ago
Scene2Prefab water wells (terrain references)
7 Years Ago
Merge from main
7 Years Ago
Updated root macOS Steam lib
7 Years Ago
moved movement range to unit tags
7 Years Ago
Merge from main
7 Years Ago
moved block values to unit tag system
7 Years Ago
Added base building tutorial added base upgrade tutorial added door/lock tutorial added storage tutorial added tool cupboard tutorial added bow / hunting tutorial added armor tutorial added furnace craft tutorial added machete tutorial
7 Years Ago
World spawn wip Cleanup Plugin
7 Years Ago
Scene backup
7 Years Ago
Fixed pause menu opening and closing from the same button press
7 Years Ago
water well shader updates water well usability updates
7 Years Ago
Removin' more character refs
7 Years Ago
Fixed incorrect upgrade construction value on Basic Wooden Hut
7 Years Ago
More conversion to remove character refs
7 Years Ago
merge from main
7 Years Ago
Fixed stockpile units goal using stockpile items filter (needs different conditions)
7 Years Ago
Tried to fix an NRE in Desire.Fulfill()
7 Years Ago
Spectating fix
7 Years Ago
Testing and fixing some bugs
7 Years Ago
Added custom/simple water shader (std refraction + anim)
7 Years Ago
Minor error fix
7 Years Ago
Making spectators a character type was a mess. Too many places where something wants a character, but only if it's a real physical character and NOT a spectator. Separated them but gave them a common base interface as well.
7 Years Ago
Turned off evaluate single entity per type in breed goal (need to check multiple units for breeding)
7 Years Ago
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7 Years Ago
Fixed "warp to (0,0,0)" bug when spawning Scientists in a new cover point volume.
7 Years Ago
Builder component WIP
7 Years Ago
Updated Scientist spawn points for Military Tunnel.
7 Years Ago
rebuilt plugins
7 Years Ago
Cherry picking 25161
7 Years Ago
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7 Years Ago
finishing touches on water well disabled pressure system
7 Years Ago
Merge from main
7 Years Ago
Hapis water well placement tweaks
7 Years Ago
Tweaked water well terrain adjustments
7 Years Ago
7 Years Ago
water_well_d blocking volumes fixes
7 Years Ago
Ice lakes / removed trucks to prevent exploits
7 Years Ago
Scene backup
7 Years Ago
Removed fog from scene view
7 Years Ago
Adjusted water well spawn rules
7 Years Ago
more doodling
7 Years Ago
water well progress
7 Years Ago
reworked career unit init/construction moved attack min/max damage to unit tag system. updated attack damage UI calls to use unit property not attack def.
7 Years Ago
People now actually build
7 Years Ago
Better safe than sorry
7 Years Ago
Correctly call OnSendNetworkUpdate when spawning static map entities
7 Years Ago
updated water well monuments with working well prefabs
7 Years Ago
merge from watewell