193,093 Commits over 4,049 Days - 1.99cph!
Fixed topology texture on water well c
Scene2Prefab water wells (terrain references)
Updated root macOS Steam lib
moved movement range to unit tags
moved block values to unit tag system
Added base building tutorial
added base upgrade tutorial
added door/lock tutorial
added storage tutorial
added tool cupboard tutorial
added bow / hunting tutorial
added armor tutorial
added furnace craft tutorial
added machete tutorial
World spawn wip
Cleanup
Plugin
Fixed pause menu opening and closing from the same button press
water well shader updates
water well usability updates
Removin' more character refs
Fixed incorrect upgrade construction value on Basic Wooden Hut
More conversion to remove character refs
Fixed stockpile units goal using stockpile items filter (needs different conditions)
Tried to fix an NRE in Desire.Fulfill()
Testing and fixing some bugs
Added custom/simple water shader (std refraction + anim)
Making spectators a character type was a mess. Too many places where something wants a character, but only if it's a real physical character and NOT a spectator. Separated them but gave them a common base interface as well.
Turned off evaluate single entity per type in breed goal (need to check multiple units for breeding)
Fixed "warp to (0,0,0)" bug when spawning Scientists in a new cover point volume.
Updated Scientist spawn points for Military Tunnel.
finishing touches on water well
disabled pressure system
Hapis water well placement tweaks
Tweaked water well terrain adjustments
water_well_d blocking volumes fixes
Ice lakes / removed trucks to prevent exploits
Removed fog from scene view
Adjusted water well spawn rules
reworked career unit init/construction
moved attack min/max damage to unit tag system.
updated attack damage UI calls to use unit property not attack def.
People now actually build
Correctly call OnSendNetworkUpdate when spawning static map entities
updated water well monuments with working well prefabs