198,810 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Fixed wrong end game message
7 Years Ago
More
7 Years Ago
more
7 Years Ago
fixed connection checksum - clients can connect
7 Years Ago
UI fixes
7 Years Ago
Update player types
7 Years Ago
Added CloseOnEscape utility component, replaces manually doing this in update for various UI widgets UI management now uses gameobject active state
7 Years Ago
Build error fix
7 Years Ago
srcds can launch
7 Years Ago
More fixes. Character now stores information about who killed them, also used in the prevcharacterinfo class.
7 Years Ago
more input work, wip software cursor/control
7 Years Ago
Few more UI fixes, start and end message can now be customised per game mode.
7 Years Ago
Various little game mode UI fixes.
7 Years Ago
server.so
7 Years Ago
Powerplant progress backup
7 Years Ago
Bandit town progress
7 Years Ago
makeshift canoe and oar - fbx, materials, prefab, lods and textures.
7 Years Ago
init filesystem in srcds builds (???)
7 Years Ago
updated unitview magic unitLookAtLerpSpeed number to match peturs turn speed changes
7 Years Ago
CodeGenerator
7 Years Ago
srcds_linux_x64 sort of launches
7 Years Ago
dedicated lib/launcher
7 Years Ago
linux64 launcher, togl
7 Years Ago
dedicated engine.so builds too
7 Years Ago
engine_client.so links happily
7 Years Ago
Sewer Branch backup
7 Years Ago
Attempt to fix random black pipes problem
7 Years Ago
More progress on the new NPC sensory system.
7 Years Ago
NPC sensory system rework, WIP.
7 Years Ago
progress backup
7 Years Ago
Game modes can decide if they support shops or not. Also added some standard colour definitions to keep things consistent through the project.
7 Years Ago
Merge: Finish off removing the hack on UI text. Make it work nicely with the new system.
7 Years Ago
Finish off removing the hack on UI text. Make it work nicely with the new system.
7 Years Ago
Merge from Main
7 Years Ago
Disabled high quality shadows (PCSS) on glcore (sampling bug)
7 Years Ago
Snappier human movement.
7 Years Ago
Work time consideration returns 1 all the time (pending exposure as a player controlled mechanic)
7 Years Ago
Nuked MinAngularSpeed from nav data, Navigation sets angular speed from data every frame (for tweaking)
7 Years Ago
switched priority of changing combat ability with attacking to hopefully avoid people using the wrong abilities sometimes.
7 Years Ago
Just needs testing now...
7 Years Ago
Human basic attack range to 0
7 Years Ago
Movement mode AI to higher priority
7 Years Ago
UI save
7 Years Ago
Fixed new roles UI stuff causing successive selection, various related cleanup (removed RoleSelector) Added role assignment to detail view widget
7 Years Ago
Cook Animal On Spit checks if corpse is skinned. More command generation blackboard stuff.
7 Years Ago
Command generation for depositing to machine now writes to the Unit BlackboardKey
7 Years Ago
Interactions can now define a tool requirement which can be overridden in the wrapper. Skinning requires blade or axe.
7 Years Ago
Fixed some UI errors etc.
7 Years Ago
Various role assignment UI improvements