193,090 Commits over 4,049 Days - 1.99cph!
merge from registering items for buildings
Fixes and tweaks to building item management.
LineRendererActivate is IClientComponent
Updated EAC hashtool to latest version
tweaked hair colours and thickened out style 2, tried out multiple normal map variations on skinhairtest and added latest
moved PlayPlayerFixture logic out of career controller and into the CARunPlayerMatch action
Reverted EAC hashtool to previous version
Implemented Builder component and added all the AI to make it work.
Moved some default interaction fields used for data validation out of BuildingSettings/ItemSettings and into game config
Handing disconnection, re connection. Shit though.
Hapis water well tweaks
Removed wood cost from double sheet metal doors
Updated EAC hashtool config
implemented a new CareerAction system to handle weekly steps/actions/events to allow more flexibility.
Reworked all current functionality into new separate CareerAction classes that get executed in order.
Fixed shadow culling range to include occludee height and altitude
SavasIsland player spawn fix
Fixed spawning at camera on CraggyIsland map
Send EAC player tick at most once per frame
GitSync:
* Fix DBinder when its convar is set to NaN
* Fix DBinder overriding SetSelected( bool )
* Changed max value for Frame Blend's Shutter slider so it doesn't just black screen
* Prevent potential stack overflows in scripted_ents.Get
FlashlightBeam is IClientComponent
EAC update + Cerberus API upgrade
Stopped being able to make a child a parent.
Fixed trying to instantiate scene entities on client
Tweaks to Scientist spawns at Military Tunnels.
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Knowledg.SortEntityData perf
Compile fixes (water well, storage container)
Removed weird terrain modifiers from small forest rocks
More water well c topology texture
Fixed water texture dimensions on water well c
Fixed biome texture dimensions on water well c
Fixed topology texture on water well c
Scene2Prefab water wells (terrain references)