193,454 Commits over 4,079 Days - 1.98cph!
Fixed wood shutters, fence gate and high external walls occludees
building module now has food need penalty so people don't starve to death while building
PlayerProgressionWidget only activates itself when GameUI is in the "Play" view
Fixed hinged doors occludees
default game mode starts with 4 tribe members
UnitPathWidget uses LateUpdate for positioning of path guides and icons
Building placement tweaks
dead animals now show death string.
improved death string generation.
Numerous UI layout fuckery
Game UI has two views, buttons to switch between (play/build)
Don't show human specific description on non human units
putting back hp text on mini unit frame
update render portrait to render mask
added ui portrait and unit mask render shader
added portrait masks
added more kit color
added wip portrait material
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Added Wait For Tree To Fall Action.
Woodcutters will now process trunks to logs even if there is no stockpile.
Fixed multi unit commands not assigning roles and thus not working properly.
Increased base GPV momentum to 2.
Added AI for general stockpiling of items.
Fixed CraftItemProcess Progress.
Fixed NRE in ItemSettingsEditor
Road grass decor aligns to normal
Fixed stars being occluded by atmosphere fog at night
Slightly darker sky at midnight
damage texture albedo, masks polish
added SquadEditorUnit class.
Squad editor now builds a list of available SquadEditorUnits based on mode (regular/career)
Squad editor now lists one unit per type or one unit per individual unit, depending on mode.
Weather (currently only fog) is randomized every 18 hours, fades over 6 hours
Fixed washed out sky around noon in temperate and arid biomes
Network++
Fixed hammer_update_entity crashing the game
cam.Start() will now error when given no arguments
wood/stone/metal tier atlas mask for damage + material tweaks
wip squad editor unit list refactoring so we can start to show career units
Subtracting AI behaviour
24668,
24684 (performance issues)
Fixed building ID regression on newly created buildings (changeset 24670)
Merged in from ai behaviour 3.
Some more scientist fixes.
UnitView looks for "_overlay" or "_damage" mesh instead of just damage
World stuff.
Less stamina used while running.
Bot damage working correctly
Fixed bot player not setting ServerPosition
Moved character collider + other stuff
Cohesion to component WIP