252,159 Commits over 3,959 Days - 2.65cph!
Rename ContainerIOEntity Menu_Occpued to Menu_Occupied. Rename StorageContainer Menu_Occpued to Menu_Occupied.
Ignore gravity check for connection exiting a powered pump
Fixed a case when autofilling liquids would do an incorrect height check
Merge from Main->Vehicles
Enabled forward pass on Terrain, Foliage and FoliageBillboard shaders
Replaced LightLOD on fireflies
Hide the jump to player button when the map is already following the player
Untoggled shadows in firefly prefab
Changed shadow cascade settings to default main
Support adding multiple mock servers
Authenticating screen spinner styling
Back button should be grey to match other header buttons
invasion revenge bullet thrusters dont check bounds
laser form1 new pixels first pass
Merge branch 'master' of SpaceUsurperUnity
laser new form2 pixels first pass
Smaller font size on player marker
Make settings button consistent with server switcher
Removed header title for Hub
Removed useless headers from Devices and News tabs
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Increase voice chat samplerate to 44100hz (Doesn't break compatibility if using Steam voice, which GMod does by default)
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Add "Steam Voice Options" to Voice option menu
Fixed button prompts in loading hints being too smol
Nicer campaign title formatting for parentheses
Started playing with a !demo build
[D11] [UI] Temporarily disabled player inspect screen. Added support for stat name translations in player inspect screen.
Server Switcher Overlay
renaming
[D11][Gameplay][#3920] Player auto-sprint input small fixes
[D11] - T2369 - Texel Inconsistencies - Fix - Upped resolution on appropriate maps
[D11] - T2368 - Some Viewmodels are Low Quality - Fix - Updated Materials from FP branch.
Remade twig/wood/stone tier ramps to conform to new metrics
Fixes related to having mixed controller styles
Each player now has their own saved equipment bindings
Fixed controller player able to rebind keyboard player equipment
Merge remote-tracking branch 'origin/master'
fixed chassis attachment, tweak colliders
fixed engine conditional
[D11][UI][#3941] fixed hierarchy issue in ingame options
Fixing the BuildOptions for the linux64 debug build.
[D11] Removed collider from Underwater Plane in Ocean prefab
Compile fix
ISteamUGC.RequestUGCDetails is deprecated
Make Helper calls threadsafe
Use Helper.TakeMemory instead of TakeBuffer where safe
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Fix direct connections from water source to sprinkler (regression introduced today)