193,448 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Fixed elders not being assigned when playing from game scene in editor Fixed TribeWindow displaying empty elements
7 Years Ago
Pine trees progress
7 Years Ago
Adds
7 Years Ago
Tree layout stuff, tribeWindow population
7 Years Ago
Skin dual layer: moved mask to uv2
7 Years Ago
Cherry picked all shader changes from main
7 Years Ago
Cherry picked 24618: core/foliage valpha ao
7 Years Ago
Douglas fir update / Added pine trees
7 Years Ago
Added edge masking control to foliage shader Cleaned up shaders using masking control
7 Years Ago
Updated Jenkinsfile
7 Years Ago
Various UI
7 Years Ago
grid layout setup for career mode unit list. wip placeholder career unit list ui.
7 Years Ago
Fixed activity notifications not being properly aligned
7 Years Ago
more damage mask polish, damage increment is more linear
7 Years Ago
staging2
7 Years Ago
squad editor unit list grid layout handled per-mode
7 Years Ago
Added dual layer skin shader for testing
7 Years Ago
RPC
7 Years Ago
removed some uneccessary code from UIScrollListConfig to make it easier to support career mode view
7 Years Ago
fixing panel ui error in main scene
7 Years Ago
adding fast forward button to intro/outro match ui anim
7 Years Ago
disabled battle mode gameobject
7 Years Ago
update portrait shader fix unit shader
7 Years Ago
new prefab for career mode squad editor unit button. correct unit button now instantiated depending on game mode.
7 Years Ago
Cleaned NetworkLevel loading interface
7 Years Ago
Null check
7 Years Ago
re-enabled global ui
7 Years Ago
Fix melee weapons not doing their hit FX on proxies. Proxy clients now calculate the hits to show the FX, like how proxy guns still shoot harmless bullets.
7 Years Ago
More world stuff.
7 Years Ago
Cleanup
7 Years Ago
Random world stuff
7 Years Ago
Fixed cohesion events not checking for matching activity types in Group.OnMemberActivityGenerated callback
7 Years Ago
Fixed potential NRE in TribeTrackerWidget when playing in editor scene with no tribe spawned
7 Years Ago
Added cohesion events
7 Years Ago
increased scientist loot
7 Years Ago
fixed scientist loot drops scientists have different colored hazmat suit
7 Years Ago
Might have fixed activity pop up closing immediately after opening
7 Years Ago
Defaulted all modules to all ages
7 Years Ago
AIModuleSettingsEditor updated
7 Years Ago
AI modules can specify which Unit ages they are valid for via flags field
7 Years Ago
7 Years Ago
Move some client-only stuff out the the base player prefab. Spawn it only on client
7 Years Ago
Save
7 Years Ago
Tribe member count + button to open tribe window added to tracker widget
7 Years Ago
Fixed wood shutters, fence gate and high external walls occludees
7 Years Ago
building module now has food need penalty so people don't starve to death while building
7 Years Ago
PlayerProgressionWidget only activates itself when GameUI is in the "Play" view
7 Years Ago
Fixed hinged doors occludees
7 Years Ago
default game mode starts with 4 tribe members
7 Years Ago
UnitPathWidget uses LateUpdate for positioning of path guides and icons