193,448 Commits over 4,079 Days - 1.98cph!
Fixed elders not being assigned when playing from game scene in editor
Fixed TribeWindow displaying empty elements
Tree layout stuff, tribeWindow population
Skin dual layer: moved mask to uv2
Cherry picked all shader changes from main
Cherry picked 24618: core/foliage valpha ao
Douglas fir update / Added pine trees
Added edge masking control to foliage shader
Cleaned up shaders using masking control
grid layout setup for career mode unit list.
wip placeholder career unit list ui.
Fixed activity notifications not being properly aligned
more damage mask polish, damage increment is more linear
squad editor unit list grid layout handled per-mode
Added dual layer skin shader for testing
removed some uneccessary code from UIScrollListConfig to make it easier to support career mode view
fixing panel ui error in main scene
adding fast forward button to intro/outro match ui anim
disabled battle mode gameobject
update portrait shader
fix unit shader
new prefab for career mode squad editor unit button.
correct unit button now instantiated depending on game mode.
Cleaned NetworkLevel loading interface
Fix melee weapons not doing their hit FX on proxies. Proxy clients now calculate the hits to show the FX, like how proxy guns still shoot harmless bullets.
Fixed cohesion events not checking for matching activity types in Group.OnMemberActivityGenerated callback
Fixed potential NRE in TribeTrackerWidget when playing in editor scene with no tribe spawned
fixed scientist loot drops
scientists have different colored hazmat suit
Might have fixed activity pop up closing immediately after opening
Defaulted all modules to all ages
AIModuleSettingsEditor updated
AI modules can specify which Unit ages they are valid for via flags field
Move some client-only stuff out the the base player prefab. Spawn it only on client
Tribe member count + button to open tribe window added to tracker widget
Fixed wood shutters, fence gate and high external walls occludees
building module now has food need penalty so people don't starve to death while building
PlayerProgressionWidget only activates itself when GameUI is in the "Play" view
Fixed hinged doors occludees
default game mode starts with 4 tribe members
UnitPathWidget uses LateUpdate for positioning of path guides and icons