252,162 Commits over 3,990 Days - 2.63cph!
▉▉▍▆▋█▇▉▇▍▉ ▍▊▉▄▆ ▌▄-▇▉▉█▆
Fix direct connections from water source to sprinkler (regression introduced today)
Steering bias adjustments per chassis type. Enabled anti-roll forces and set to to 20%.
Increase water per splash from sprinklers from 20 -> 30
▍▄█▅█▄▄ ▄▋▅▌▄▆▍▉▅▋▍ ▅▊▍▆█ ▇▊█▉▅ ▋▄▇▉▋▇ `█▅▌█▇▅▅` █▅▌▋█▍▋ ▆▋ █▍▊█ █▋ ▊▅▉▄█ ▍▇▊▋▇▆ ▍█ ▇▇▆ ▊▄██▅▉▉ ▅▉▌▍▍▊▇▌▇ ▌▋█▊▍ ▇▊▅▄█▄ █▆ ▍▆▌█.
▇▋▋▍▍▆▊▉▊▋▅ - ▆▉▇▌▉ ▇▇▅▆▋ ▍▆▍▉ ▋▋▉█▆▍▆▇
Subtract bumper collider change
Move Bumper_Back_A_COL to be a child of Engine_Panel_Back_COL so it'll get disabled with the other back parts
Make conditional setting more efficient, only set if things have changed from last time
▇▊▍▄▅ ▋▌▉▅▆▆▅ ▌▇▄ ▄▊▌▄▊▆▍▉▉▅ ▆▆ ▄▇▄█ ▆ ▋▅▋▍▊▄ █▇ ▇▄▆
Make map jump to your death marker if you're dead
Hide player markers of dead people
Add smart switch and alarm icons, use them as the defaults for those entities
Change collider conditionals to work the same way as SetActive does on standard GameObject conditionals
Doubled autofill amount (it ticks every 2 seconds, so it needs to be x2 the max flow amount displayed in UI)
Fixed another case where pump switches wouldn't disregard gravity
Rework drain calculation for Liquid Containers, the old system drained too much water when using splitters
Fixed splitters draining water
reverting engine collider condition
re attaching chassis suspension
fix engine bumper collider condition
adjusted bumpers collision size
▅▌▌▋██▅▉█▄▋ - █▊▅▌▆ ▅▅▌▇█▉▉ █▉▇▅▇▊▆▆▊▇▄, ▊▊▋▍█▍▋▇ ▌▊▍ ▌▅▉▅▇▅▄▊ ▆▆▊▆▇▆▅▇ ▌▌▅▌▅▄▊
Revert wheels to 100% size, lower axle height further instead.
Fix weird centering on PageMessage
Fix switches not applying pump effect (they still need to treat themselves as their own gravity source while powered)
more tweak on front bumper
Lowered axles 4cm to stop larger wheels hitting the frame at full compression
Fixed electrical wires plugged into a fluid switch being highlighted/animated when holding a hose
Fixed a gravity check that was still using the entity position and not the handle position (this fixes being able to flow water from a catcher to a barrel at the same floor height, the catcher must now be at a higher position)
Fixed liquid containers being able to treat themselves as a gravity source
tweak bumper size, fix uv on armored module
15% increase in wheel size
▌▋▄ ▌▅▆▌▉ ▊▌██▄▌▄ ▉▆ ██▍▊▄▆▉▅▇ ▅▊▌ ▍▄▍▋▊ (▋▄▅█▄▍ ▍█▋▄▊██▇▋ █▉▋▉▇█▋)
!▉█▊ ▋▅▆▋▋▌▉ ▋▇▅▍█▋█▉▍ ▅ ▆▅ ▍▊▍
▌▅▊▇▆ ▉▄▉█▅▍▍▊▌ ▊▆ ▇▆█▅.▇▉▌▌▍▄
Water purifier processes water twice as fast
Water purifier holds a lot more water
Sprinklers no longer decay while in use
restore testridablehorse after conflict and reapply Helks changes
bandit produce exchange now buys trout
adjusted compost amounts of human meat
Composter tick rate is now 5 minutes instead of 15
Added IGModAudioChannel.GetTags( i )
▅▉▇█▅ ▊▍▄▇ ▌▇▍█▅▇▊▊▊▅ ▊▅▇
slightly increased landmine bounds
landmines prevent building in a larger radius
horses now trigger landmines
▄▍▍▄▆▌ ▄▄▄▄▌ ▇▅▅ ▍█▋█▅▌▌▌▄, ▄▌▄▍▉▆ █▆▉▉▇ ▅█ ▇▉▌▉▍▌▇▉▋▄ ▍▅▉▋▄▌, ▄▋▌▅▍ ▌▅▆▍ █▋ ▉▌▇▌▋▍ █▄▅▉▉▍▄▉
renamed airfield cctv to AIRFIELDHELIPAD
▍▋▅▅█▇ ▆▄▉▊▍▆.▇▄▅
▍▄▍▄/▇▇▌▇▊/███▅▅▆