140,402 Commits over 4,505 Days - 1.30cph!

12 Years Ago
Fixed warnings, compile errors, cleaned up
12 Years Ago
Removed Lidgren Removed Facepunch.dll (all inside instead) Switched networking to use Raknet
12 Years Ago
projectiles now scale their damage based on velocity projectile drag working properly projectile weapon damage balance
12 Years Ago
Updated native dlls
12 Years Ago
Making sure builder is up to date
12 Years Ago
merge from main
12 Years Ago
merge from main
12 Years Ago
more updates to vm stone hatchet anims & controller
12 Years Ago
Procedural Map fixes
12 Years Ago
merge from main
12 Years Ago
merge into main
12 Years Ago
junk folder
12 Years Ago
Exception fixes
12 Years Ago
Tweaked builder to delete hashtool better
12 Years Ago
Merge from main
12 Years Ago
12 Years Ago
merge from main
12 Years Ago
projectiles can ricochet
12 Years Ago
protocol++
12 Years Ago
Fixed human meat cooking
12 Years Ago
lose some extra velocity on ricochet
12 Years Ago
Soften up a few hard footstep sounds a bit
12 Years Ago
Small mix tweaks
12 Years Ago
Ambient sting adjustment
12 Years Ago
merge from main
12 Years Ago
Remove old footsteps
12 Years Ago
merge from main/footsteps
12 Years Ago
Fix missing ambience manager prefab in proc map
12 Years Ago
Fix owl & gull ambient stings Actually remove old footstep sounds for real this time?
12 Years Ago
added new horse anims ( gallop / sleeping ); Tweaked a bunch of other anims for the horse
12 Years Ago
horse sounds
12 Years Ago
prefabs for the horse
12 Years Ago
Mix adjustment
12 Years Ago
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
12 Years Ago
Extend footstep raycast range so footsteps trigger more reliably when running downhill
12 Years Ago
Consolidate some footstep stuff that doesn't need to be in two separate classes
12 Years Ago
first pass repair bench
12 Years Ago
merge from main
12 Years Ago
Undoing footstep commits (they broke the compile)
12 Years Ago
meta files
12 Years Ago
Handle CONNECTION_ATTEMPT_FAILED
12 Years Ago
Fixing server shutdown NRE
12 Years Ago
Boilerplate for recording bytes sent
12 Years Ago
Converted spanning tree to semi-directed Added road and bridge segmentation Added bridge placement backend Added bridge topology type Made road placement stop when encountering crossroads Fixed various small weirdnesses in the road network calculation
12 Years Ago
Reduced the percentage of terrain that is turned into water Improved terrain edge falloff Increased lake frequency and amplitude slightly Changed lake noise type to turbulence Fixed beach and underwater cliff color looking a bit weird
12 Years Ago
Added stats tables to BaseMelee preview http://goo.gl/WV1lBp
12 Years Ago
Fixed protection properties not expanding when new damage types added Beefed up block vs melee protections
12 Years Ago
wooden door key can be burnt in fire/furnace
12 Years Ago
Try Catch around UnityAnalytics calls - because they're throwing errors for some people
12 Years Ago
Multithreaded pathfinding of the road network