252,373 Commits over 3,990 Days - 2.64cph!
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Throw exception if trying to initialize multiple times
Shutdown dispatch on server/client close
Update SteamNetworkingTest.cs
[D11] Reverting some tree changes (47251) (47254) (47258)
[D11] Disable projectile debug logging
[D11] [UI] Fixed "Food Burnt" Japanese translations. Stringbuilders added to death stats info screen.
added sprinkler_off animation and tweaked sprinkler_on anim to bounce a bit less
[D11] Pigeon Nest fbx optimised
[D11] Fix rock attack animation from snapping the camera back at the end
[D11] New prekit for QA testing d11guntest
RequestUserStats => RequestUserStatsAsync
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[D11] Powerline_*.fbx optimisations
[D11] [UI] Fixed Asian fonts not appearing correctly in certain popups.
[D11] Removes development build flag
[D11] Removes development build flag
[D11][#3631] Adjusted light brightness for ceiling lights.
[D11] [UI] Fixed Japanese font not being able to fix inside the server row panel (panel needed slight size increase as asian fonts require more space to not get clipped).
Plastic is called even if SkipUnityBuild is set
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[D11] Enable F1 in editor to open debug console
[D11] Missed something with previous spotlight fix
[D11] Reduce debug logging
[D11] Spotlight Rotation fix
Prefab'ed procmap's world setup
Replaced old cliffs placement scripts with the new ones
Procmap now uses foliage.v3 and decor.v3
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potato, potato seed, fertilizer icons
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Vehicle lift client now knows about the occupant. Will allow showing info based on more than just container items in the UI. Protocol++.
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Remove duplicate SettingsButton
mech trap laser looping sfx
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
clamp frame orbs to bounds
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