252,373 Commits over 3,990 Days - 2.64cph!

5 Years Ago
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Throw exception if trying to initialize multiple times
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Shutdown dispatch on server/client close Update SteamNetworkingTest.cs
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[D11] Reverting some tree changes (47251) (47254) (47258)
5 Years Ago
[D11] Disable projectile debug logging
5 Years Ago
[D11] [UI] Fixed "Food Burnt" Japanese translations. Stringbuilders added to death stats info screen.
5 Years Ago
added sprinkler_off animation and tweaked sprinkler_on anim to bounce a bit less
5 Years Ago
[D11] Pigeon Nest fbx optimised
5 Years Ago
[D11] Fix rock attack animation from snapping the camera back at the end
5 Years Ago
[D11] New prekit for QA testing d11guntest
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RequestUserStats => RequestUserStatsAsync
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[D11] Powerline_*.fbx optimisations
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[D11] [UI] Fixed Asian fonts not appearing correctly in certain popups.
5 Years Ago
[D11] Removes development build flag
5 Years Ago
[D11] Removes development build flag
5 Years Ago
Latest Steamworks
5 Years Ago
[D11][#3631] Adjusted light brightness for ceiling lights.
5 Years Ago
[D11] [UI] Fixed Japanese font not being able to fix inside the server row panel (panel needed slight size increase as asian fonts require more space to not get clipped).
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Plastic is called even if SkipUnityBuild is set
5 Years Ago
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[D11] Enable F1 in editor to open debug console
5 Years Ago
[D11] Missed something with previous spotlight fix
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procmap backup
5 Years Ago
monument tweaks
5 Years Ago
[D11] Reduce debug logging
5 Years Ago
[D11] Spotlight Rotation fix
5 Years Ago
Prefab'ed procmap's world setup Replaced old cliffs placement scripts with the new ones Procmap now uses foliage.v3 and decor.v3
5 Years Ago
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▍▆▋▍▅▌ ▌▊▊█▍▍ ▉▌▉█▇▋.
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crossbreed effect setup
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potato, potato seed, fertilizer icons
5 Years Ago
merge from main
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▋▆▋ ▌▊▅▇▊█▋▊▅▊▊▉▅▅▉▄.▌▄▆▆█▄▇▅▍▇▌ ▉▇ ▍▉▅▉▉ ▄▍▌ ▅▌▋█▄ ▌█ ▆▊▅▇ ▋▉ (█▋█▄ ▇▌▆▍▇▇ ▉▅▆▅▄▉ ▄▊▅▊▅▊▆)
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Vehicle lift client now knows about the occupant. Will allow showing info based on more than just container items in the UI. Protocol++.
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5 Years Ago
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5 Years Ago
Remove duplicate SettingsButton
5 Years Ago
mech trap laser looping sfx Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity clamp frame orbs to bounds
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Fix client compile