194,177 Commits over 4,079 Days - 1.98cph!
UI refresh now happens at session end
fixed issue causing TerritoryLocationSelector to have a null grid.
Command no longer uses PooledList
Command pooling clarification
Fixed bad ThirdPersonCamera profile asset/assignment
Added "survive winter" objective to the default scenario
Added terrain anchors to power line pylons for better placement
Same thing for power lines
Split river and road terrain adjustments into their own procedural components
Improved mesh generation and terrain adjustments for roads and rivers
AI uses singularity raycast tables to shift the behaviour matrix towards more life-like state-changed functions.
Disable highlighting renderer with UI
Fixed tooltip lingering when player entered fog of war
More work on animal behaviour.
Fixed GameUI missing primary tooltip reference (and in turn fixes an NRE in RadialMenuWidget)
Fixed movement controls occasionally blocking deselection
Player controller clears and properly resets command pools (needs refactoring, feels like a mess)
Goats are no longer heavy as fuck to carry
Added BaseEntity.GetTypeString, override to return a nice player-friendly taxonomic phrase (wot it is, wat it do)
Improved transition from procedural roads to monument roads
Fixed the occasional gaps between roads and terrain
Fixed terrain sometimes peaking through roads
adding currency icon to the icon font
Mining quarry wooden watchtower
Auto push to public branch on steam
Fixed potential NRE in playerController
Fixed tabbed window view buttons not being clickable
fixed single unit building commands
Put craft button back on the game UI
Fire related AI requires gatherer role
Player controller multi-unit attack fix
multi unit interactions work again
Fixed highlighting shaders
Wearable NRE fix
fixed finding best unit for interaction
WearableObject decay setup
null check in PlayerController cursor thing
Fixed player controller not changing cursor when multiple units are selected
Tooltip fixes
interaction mouse cursor for multiple selection WIP
merged main to release for Steam
Fixed hair colour not applied on armpit, pubic or eyebrow