252,338 Commits over 3,990 Days - 2.64cph!
Work on not allowing modules to be moved/removed while they have storage
tweaked laser scope pattern
whitelist StatusEffect.Player
added Stage.GetClosestPlayer
Merge branch 'master' of SpaceUsurperUnity
wrapped IsTouchingPlayer and HitPlayer
Fixed 1.5x scale on demo playback UI
Merge from instrument_autoturret_v2
Add meta.add console command to add a value to a convar (useful in binds)
Compatibility
Replay with diagnostics from diverging build
Fuse and Hunter test replays
Can now generate and save aux diagnostics from a production replay
Use InvokeHandler instead of Unity invoke
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Added a fluid switch to the plumber loadout
Hook up sprinkler animation
Computer station LOD0 progress
Updated TTT: Portuguese language improvements (Community)
Offline workshop changes
Necessary to display addons names and not error
Improved Offline Mode for workshop addons - now uses the cached subscribed list from Steam
Steamworks latest:
- Fixed SteamServer events being hooked twice
- Fixed SteamFriends events not being hooked
- Throw exception if trying to initialize multiple times
- Shutdown dispatch on server/client close
Yellow crossbreed FX variant.
Set effect recycle times.
Connection to Steam servers lost. message now also gets user friendly error messages
Translate steam errors 8 and 34 to nicer messages
Fixed SteamFriends events not being hooked
Fixed SteamServer events being hooked twice
Temporarily removed diverging replay from test
Automated replay testing cleanup
[D11] Inverse hull vertex outline shader
[D11] don't spawn projectile fx more than 75 meters away
[D11] don't spawn projectile fx more than 75 meters away
[D11][Graphics][#173] Flashlight does not flash repeatedly when is on the side of the screen
Update Jenkinsfile
Update Jenkinsfile
Update Jenkinsfile
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Merge from foliagegrid_benchmark
Fixed build error
Updated Jenkinsfile
Use dotnet build
Update Jenkinsfile
Merge branch 'dotnet'
Added -manual-quit option
[D11][#3631] Adjusted light brightness again.