130,578 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                fix for ak world model offset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked foliage wind
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed shadow related shader compile errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                increased size of sewing kit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized OnInventoryChanged path, profiling
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Table models/LODs/COL/Gibs/Textures
Prefabs/skinnable setup
Item screenshot scene update
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added new gunpowder worldmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Batching optimizations and fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                vending machines can enable broadcasting and show up on maps
protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated vm shop map icon colors
fixed ceiling light moving the wrong way when shot
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed server compile issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better load balancing for batching tasks that cannot be threaded
 
                
                
                
                
                
             
         
        
            
            
            
                
                Heavy plate armour assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added cheap and generic high freq detail to terrain potato quality mode
Tweaked intermediate terrain quality modes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reverting to old non-multithreaded batching for the patch (too risky)
 
                
                
                
                
                
             
         
        
            
            
            
                
                guest code on codelock
heavy plate armor slows player movement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed anisotropic performance regression affecting terrain perf on launch
 
                
                
                
                
                
             
         
        
            
            
            
                
                added a walk animation for when the player is moving slower
 
                
                
                
                
                
             
         
        
            
            
            
                
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                sentry turret has laser sight
caveman sash visible after player has touched any hostile item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Physics sounds for a bunch of the new item worldmodels
Tweaks to some item ui sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                if bed is made public it can be taken over and slept in by someone else
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                plate armor recipie/armor/movement balance
phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow volume to be set on scheduled sounds
Vending machine cancels scheduled phys sounds when vending is canceled
Tiny merge fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main/physicssounds2
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Cannot place chairs and tables on walls =)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                nope on the relaxed bear face
 
                
                
                
                
                
             
         
        
            
            
            
                
                some world models tweaks (table and bear rug)
 
                
                
                
                
                
             
         
        
            
            
            
                
                bear rug destroys on ground missing correctly
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                DebugSkin bundle (RUST-1556 maybe?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-saving DebugSkin (updated serialization layout, RUST-1556 maybe?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                should be able to place objects on table now