252,338 Commits over 3,990 Days - 2.64cph!
[D11] Fixes for Particle Systems.
deleting now unused models/prefabs and overgrowth atlas textures
Upgraded old overgrowth models and prefabs to use our latest prettier textures (spicebush, willowbush, ground plants and pine saplings)
[D11] Further rotation fix
[D11] Cooling Tower Optimisations.
Nuget - include steam_api64.dll
Attempting to run some replay tests on Jenkins
flipped fluidswitch anim flags in controller so it displays on off correctly. Partially set up sprinkler anims and transitions
Fixed infinite wait when ai.move is false and nav_wait is true
Last checkin, no real gain from this.
Chnaged RequestEncryptedAppTicketAsync tests to keep in mind that it can only be called once every 60 seconds
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Throw exception if trying to initialize multiple times
Shutdown dispatch on server/client close
Update SteamNetworkingTest.cs
[D11] Reverting some tree changes (47251) (47254) (47258)
[D11] Disable projectile debug logging
[D11] [UI] Fixed "Food Burnt" Japanese translations. Stringbuilders added to death stats info screen.
added sprinkler_off animation and tweaked sprinkler_on anim to bounce a bit less
[D11] Pigeon Nest fbx optimised
[D11] Fix rock attack animation from snapping the camera back at the end
[D11] New prekit for QA testing d11guntest
RequestUserStats => RequestUserStatsAsync
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[D11] Powerline_*.fbx optimisations
[D11] [UI] Fixed Asian fonts not appearing correctly in certain popups.
[D11] Removes development build flag
[D11] Removes development build flag
[D11][#3631] Adjusted light brightness for ceiling lights.
[D11] [UI] Fixed Japanese font not being able to fix inside the server row panel (panel needed slight size increase as asian fonts require more space to not get clipped).
Plastic is called even if SkipUnityBuild is set
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[D11] Enable F1 in editor to open debug console
[D11] Missed something with previous spotlight fix
[D11] Reduce debug logging
[D11] Spotlight Rotation fix
Prefab'ed procmap's world setup
Replaced old cliffs placement scripts with the new ones
Procmap now uses foliage.v3 and decor.v3
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potato, potato seed, fertilizer icons