199,155 Commits over 4,140 Days - 2.00cph!

7 Years Ago
more
7 Years Ago
FX Backup
7 Years Ago
season sponsorship objective is checked for completion and completion bonus awarded
7 Years Ago
fixes
7 Years Ago
finished refactoring sponsorship selection UI to be usable for any sponsorship offer, not just seasonal
7 Years Ago
fixes
7 Years Ago
fixes
7 Years Ago
Added a season sponsorship to career. CareerAction now keeps a reference to career isntance CAChooseLeagueSponsor now sets the chosen sponsorship as the season sponsor.
7 Years Ago
More AI refactoring; got rid of SmartBehaviour/BaseBehaviour/IBehaviour and conslidated into single Behaviour class Moved behaviour pooling from AIManager to Behaviour itself
7 Years Ago
Heal hit & cast
7 Years Ago
fixes
7 Years Ago
Steam auth on server?
7 Years Ago
Fixed player controller doing its primary raycast while doing marquee selection Fixed another edge case in building placement
7 Years Ago
Fixed another edge case with game speed and successive building placement
7 Years Ago
Scene
7 Years Ago
Fixed successive building placements causing the game speed after placement to be incorrect
7 Years Ago
More AI cleanup Night transition camera stuff
7 Years Ago
Merge from main
7 Years Ago
merge
7 Years Ago
Steam server registration
7 Years Ago
Merge from main
7 Years Ago
Added Player.IsSprinting
7 Years Ago
Added better bounds checking to CBaseAnimating::GetSequenceActivity (Entity:GetSequenceActivity)
7 Years Ago
More low level AI cleanup and execution state refactoring
7 Years Ago
Added Entity.GetSequenceMovement( int, float, float ) = bool, vec, ang
7 Years Ago
squad load balance tweaks
7 Years Ago
Item description fixes
7 Years Ago
Improvements and performance in Squad Manager.
7 Years Ago
Fixed compile
7 Years Ago
Forgot these
7 Years Ago
Take Squad Manager off invoke and load balance it.
7 Years Ago
More on auto-balancing load balancers
7 Years Ago
Fixed some (legacy?) skins not being applied
7 Years Ago
update fonts
7 Years Ago
Early exit opportunity in point sampling the surroundings. This has the potential of an 8x speedup on point sampling.
7 Years Ago
missing file
7 Years Ago
update text mesh pro
7 Years Ago
trying to fix text mesh pro text constantly updating
7 Years Ago
Compile fixes
7 Years Ago
Moving while channelling a spell cancels the spell
7 Years Ago
Hooked up spell cooldown UI
7 Years Ago
All status effects are removed when killed
7 Years Ago
Misc cleanup
7 Years Ago
Fixed Effect not starting it's ActionChain properly
7 Years Ago
Moved BehaviourChain.Break's OnStateChanged invoke so we don't reset state before we've finished execution of any actions on break
7 Years Ago
Compile fix
7 Years Ago
Refactored state handling from GoalPlanVariant downwards (through BehaviourChain, Behaviour, ActionChain and AIAction) to use a common AIStates enum
7 Years Ago
WIP
7 Years Ago
dropping unneeded stuff to work DM and low priority
7 Years Ago
FX backup.