252,400 Commits over 3,990 Days - 2.64cph!
Restored encapsulating dir around stash / unstash
Use shared network volume instead of stash / unstash
SkipUnityBuild and SkipSteamUpload toggles for testing
Use shared network volume instead of stash / unstash
SkipUnityBuild and SkipSteamUpload toggles for testing
Fixed multiple slack notices
In ISteamNetworking everything is deprecated apart from the p2p stuff
Use XML Params and returns help
[D11] Fix for bandit town backface culling
[D11] MattS - fix tree pooling (again)
[D11] More satellite Dish Z fighting fixed
[D11] [UI] Removed "\r" tags from localisation files.
[D11] [UI] Vending machine "Vending..." text localised.
[D11] Updating Shaders to use G channel for AO.
[D11] Fix for barrel Spotlight incorrect rotation
[D11] [UI] Fixed non-localised (hard-coded) string in loading screen.
Added removed tag
Fixed some hooks not parsing properly
Update FunctionBlock.cs
[D11][UI] Added options for extra menu
[D11][Gameplay][#3715] Crouch toggle/hold fix
[D11] [UI] Updated localisation files. Fixed crafting queue string not translating correctly in single text box.
Delete Facepunch.Steamworks.Posix64.csproj
Some code quality stuff
Fixed NetworkUtils.DebugOut on 32bit
Fixed divergence caused by d8d99408fac62aab409c210a5cf80bc46eca68ba
Skip all the Mac stuff if MacNode is set to "none"
[D11] + Fix to sections of the RHIB being stripped during pre process
[D11] Rest of the weapon pfx
simplified fluidswitch anims down to 2
[D11] Tool for scanning materials and determining which ones are duplicated [Tools > Materials > Find Duplicates]
rigged and animated fluid_switch
fixed medium monuments stall
RequestUserStats to RequestUserStatsAsync
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Rename RequestGlobalStats to RequestGlobalStatsAsync
Hide FriendFlags
Added SteamUgc.DownloadAsync
Merge from foliagegrid_benchmark
Bug fix and format tweak.
Fix MarkHostileFor stomping the client's hostile duration timer with shorter values
[D11] Gamepad/PS4 user login refactor
[D11] Fixed rotation issue with Wall_300_pillar