252,375 Commits over 3,990 Days - 2.64cph!
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Don't allow moving or removing modules that have stored content + other cleanup
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Intro test replay
Fixed possible bullet error when running non-baked
Couple more test replays
Fixed json script line numbers
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New EntityFlag_Animator component for controlling animators
Fluid switch handle animation hookup
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cherry pick the workshopDL changes and prop_combine_ball crash fix
Resolve some issues with stuck download prevention for WorkshopDL
No longer need to add foliage meshes to MeshCache
Added CLIP tool textures with custom step sounds to mimic CS:GO
VBSP: Allowed usage of multiple unique clip brushes to enable custom footsteps on them.
Reverted from using NativeArray in places
Disable overview_mode stuff completely, it was used to cheat, and is completely replaceable by Lua
Link to Garry's Mod wiki pages have changed. (#1637)
[D11] tracer optimisations
[D11] Testing framerate independent camera movement speeds
[D11][#3631] Adjusted light brightness.
[D11] Reduce clientside tracer fx to reduce raycasts
Stash empty folder if something does not exist (because it is not being built)
Restored encapsulating dir around stash / unstash
Use shared network volume instead of stash / unstash
SkipUnityBuild and SkipSteamUpload toggles for testing
Use shared network volume instead of stash / unstash
SkipUnityBuild and SkipSteamUpload toggles for testing
Fixed multiple slack notices
In ISteamNetworking everything is deprecated apart from the p2p stuff
Use XML Params and returns help
[D11] Fix for bandit town backface culling
[D11] MattS - fix tree pooling (again)
[D11] More satellite Dish Z fighting fixed
[D11] [UI] Removed "\r" tags from localisation files.
[D11] [UI] Vending machine "Vending..." text localised.
[D11] Updating Shaders to use G channel for AO.
[D11] Fix for barrel Spotlight incorrect rotation
[D11] [UI] Fixed non-localised (hard-coded) string in loading screen.
Added removed tag
Fixed some hooks not parsing properly
Update FunctionBlock.cs