194,181 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Work in progress toward better and more predictable animal behaviour.
7 Years Ago
more career step set/handling/events. step button appearance now updates current step.
7 Years Ago
Merged mining_quarry_a placeholder
7 Years Ago
Merge from main
7 Years Ago
tc is storage container
7 Years Ago
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7 Years Ago
Added proper player and loot spawns in buildings
7 Years Ago
Removed camera anim shit Fixed disconnect bug
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Finally fixed all the shit errors. I think...
7 Years Ago
Merge from main
7 Years Ago
Mining quarry backup
7 Years Ago
debug bits
7 Years Ago
improvements and logging for multi unit commands
7 Years Ago
slightly stricter dropbox placement
7 Years Ago
CareerStep shit
7 Years Ago
cleaned up step/simulation/match cycle. player match results appear in results table when returning to career screen.
7 Years Ago
Fixed possible race condition when building splits / merges were deferred
7 Years Ago
Fixed building merge not sending out network updates for building blocks that changed their IDs
7 Years Ago
Advanced Lootbox, LODS, model, textures and material
7 Years Ago
Highlighter fuckery Fixed some weather types having under exposed post
7 Years Ago
fix
7 Years Ago
Building privilege extends out for 10 meters around a building
7 Years Ago
Possible fix for restart bug
7 Years Ago
AI debugger now shows forced ticks. People no longer go on a tree felling rampage.
7 Years Ago
Circle fix
7 Years Ago
Changed hair set collection layout to allow one dye collection per hair entry
7 Years Ago
Multi-unit tree felling sort of working
7 Years Ago
match results now remain visible on career screen after playing a player match
7 Years Ago
Added RoleName keyword
7 Years Ago
rebaked vertex lighting on hairstyles after shader reflection changes. tweaked textures to allow for dyeing. created hair dye materials for head, facial and body hair. creating dyesets.
7 Years Ago
Fixed hair dye mat props affecting other mats (e.g. skin)
7 Years Ago
Added career tileset theme that gets applied in career screens. Reworked some career processing/events. wip stuff.
7 Years Ago
Quarry backup
7 Years Ago
Ensure hair dye is picked consistently across different hair types
7 Years Ago
Lets not do that multiple times in a frame
7 Years Ago
Call HIghlighter.ReinitMaterials when we mouse over a unit
7 Years Ago
fixed lingering pause overlay
7 Years Ago
Fixed unclosable unit detail view window
7 Years Ago
Waits at least one frame after reg before vis test Removed serialization tags from occlude dependency structs
7 Years Ago
fixed human anim bugs caused by unity REVERT when fixed
7 Years Ago
Network++
7 Years Ago
Hapis progress
7 Years Ago
Exposed raid sizes on the diplomacy parameters
7 Years Ago
Merging raids branch - can toggle raids off completely by unchecking RunRaids on the Tribe group diplomacy component
7 Years Ago
Merge from main
7 Years Ago
Lots of sound tweaks and polish Campfire/furnace ignite & extinguish sounds Ceiling light on/off sounds
7 Years Ago
Occlusion casts to head rather than transform to fix highlight turning on because transform was too close to ground collider
7 Years Ago
Merging unit_occluders branch, units in the players tribe will now get their highlight turned on when blocked by Resource or Ground layers