252,798 Commits over 3,990 Days - 2.64cph!

5 Years Ago
Changed "No Protection" protection option to give no protection vs "AntiVehicle", which had full protection.
5 Years Ago
Added gravel road to my test map
5 Years Ago
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5 Years Ago
[D11] Bumped network protocol again as a different recent submit had already bumped it and the result was merged.
5 Years Ago
[D11] [UI] Localisation fixes. Updated Player Proto to include whether attacker was player in death info. Adjusted where translations occur in Look at tooltips. Bumped Network protocol
5 Years Ago
Fixed campaign scores not loading correctly on switch Fixed leaderboard attachments on switch
5 Years Ago
Force lowercase map names on changelevel/map Do not add .sw.vtx files to download list
5 Years Ago
[D11] Updated PFX materials to use new shaders
5 Years Ago
[D11] + LOD tweaks to various door.hinged.industrial a's
5 Years Ago
[D11] + Bunker_rooms converted to new LOD System
5 Years Ago
[D11] Added silencer/muzzlebrake support to the tweaked LR300, and updated the AK47
5 Years Ago
Struct links Internal wiki setup
5 Years Ago
[D11] Powerlines cables material fixed
5 Years Ago
Do not complain about undefined water overlays in console
5 Years Ago
[D11][#3488] Trees no longer affected by 'Orb of invisibility'
5 Years Ago
[D11][UI] Swap out loading sprite sheet for single image
5 Years Ago
Improvements to SetCanZoom not blocking weapon fire when set to false
5 Years Ago
Example block fix Image parse fix Struct fix
5 Years Ago
[D11] + Office_planter_300 broken LOD3 fix
5 Years Ago
[D11] + Plantpot transitioning through LODs too quickly
5 Years Ago
Reduced road direction randomization ("wobbliness") at layout stage by 60%
5 Years Ago
Removed script, updated prefab
5 Years Ago
Cherrypicked shader
5 Years Ago
[D11] Resolved 3553 Amount in a found Water Jug is higher than in Steam
5 Years Ago
html special entities Switch from xml to HtmlAgilityPack
5 Years Ago
Roadside monuments terrain blend map improvements
5 Years Ago
Prefab setup
5 Years Ago
Fixed powerlines not spawning along the ring road
5 Years Ago
[D11][UI] Unload spinning wheel image when not needed. Fix issue with reloading controller images.
5 Years Ago
Reduced road terrain offset from 0.05 to 0.01 (looks better after the previous fixes)
5 Years Ago
+ Fixed the underwater bubbles issue
5 Years Ago
[D11] Campfire incorrect vert colour fix
5 Years Ago
Maintenance mode: localizing the timestamps.
5 Years Ago
Fixed some edge cases where the road could clip into the terrain
5 Years Ago
Merge from skeleton optimisations
5 Years Ago
Merge from skeleton optimisations
5 Years Ago
Merge from main
5 Years Ago
Fixed workshop preview bugs, fixed censored torso tint bug
5 Years Ago
Set road mesh to LOD0 to have sufficient steps with terrain river foam texture direction change
5 Years Ago
Link styles Importer repurposed as cleaner Link cleanup
5 Years Ago
[D11] Rendertarget optimisations fixed and turned back on.
5 Years Ago
Removed debug logging
5 Years Ago
Tweaks
5 Years Ago
[D11] Turn off rendertarget opts for now. Theres a warning that greg pointed out.
5 Years Ago
Fixed path mesh scale fuckups (fixes road and river texture tiling)
5 Years Ago
Added "Particles/PixelLit Advanced" shader with linear and flow-based frame blending
5 Years Ago
[D11] Fix for Black Bin Rotation + Z-fighting at Bandit camp dredge
5 Years Ago
[D11] Define Fix
5 Years Ago
Missing link colours
5 Years Ago
river_foam albedo